/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Text.RegularExpressions; using System.Collections; namespace OpenSim.Region.ScriptEngine.Common { [Serializable] public partial class LSL_Types { // Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain [Serializable] public struct Vector3 { public double x; public double y; public double z; #region Constructors public Vector3(Vector3 vector) { x = (float)vector.x; y = (float)vector.y; z = (float)vector.z; } public Vector3(double X, double Y, double Z) { x = X; y = Y; z = Z; } public Vector3(string str) { str = str.Replace('<', ' '); str = str.Replace('>', ' '); string[] tmps = str.Split(new Char[] { ',', '<', '>' }); bool res; res = Double.TryParse(tmps[0], out x); res = res & Double.TryParse(tmps[1], out y); res = res & Double.TryParse(tmps[2], out z); } #endregion #region Overriders public override string ToString() { return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ">"; } public static explicit operator string(Vector3 vec) { return "<" + vec.x.ToString() + ", " + vec.y.ToString() + ", " + vec.z.ToString() + ">"; } public static bool operator ==(Vector3 lhs, Vector3 rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } public static bool operator !=(Vector3 lhs, Vector3 rhs) { return !(lhs == rhs); } public override int GetHashCode() { return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode()); } public override bool Equals(object o) { if (!(o is Vector3)) return false; Vector3 vector = (Vector3)o; return (x == vector.x && x == vector.x && z == vector.z); } #endregion #region Vector & Vector Math // Vector-Vector Math public static Vector3 operator +(Vector3 lhs, Vector3 rhs) { return new Vector3(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } public static Vector3 operator -(Vector3 lhs, Vector3 rhs) { return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } public static Vector3 operator *(Vector3 lhs, Vector3 rhs) { return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } public static Vector3 operator %(Vector3 v1, Vector3 v2) { //Cross product Vector3 tv; tv.x = (v1.y * v2.z) - (v1.z * v2.y); tv.y = (v1.z * v2.x) - (v1.x * v2.z); tv.z = (v1.x * v2.y) - (v1.y * v2.x); return tv; } #endregion #region Vector & Float Math // Vector-Float and Float-Vector Math public static Vector3 operator *(Vector3 vec, float val) { return new Vector3(vec.x * val, vec.y * val, vec.z * val); } public static Vector3 operator *(float val, Vector3 vec) { return new Vector3(vec.x * val, vec.y * val, vec.z * val); } public static Vector3 operator /(Vector3 v, float f) { v.x = v.x / f; v.y = v.y / f; v.z = v.z / f; return v; } #endregion #region Vector & Double Math public static Vector3 operator *(Vector3 vec, double val) { return new Vector3(vec.x * val, vec.y * val, vec.z * val); } public static Vector3 operator *(double val, Vector3 vec) { return new Vector3(vec.x * val, vec.y * val, vec.z * val); } public static Vector3 operator /(Vector3 v, double f) { v.x = v.x / f; v.y = v.y / f; v.z = v.z / f; return v; } #endregion #region Vector & Rotation Math // Vector-Rotation Math public static Vector3 operator *(Vector3 v, Quaternion r) { Quaternion vq = new Quaternion(v.x, v.y, v.z, 0); Quaternion nq = new Quaternion(-r.x, -r.y, -r.z, r.s); Quaternion result = (r * vq) * nq; return new Vector3(result.x, result.y, result.z); } // I *think* this is how it works.... public static Vector3 operator /(Vector3 vec, Quaternion quat) { quat.s = -quat.s; Quaternion vq = new Quaternion(vec.x, vec.y, vec.z, 0); Quaternion nq = new Quaternion(-quat.x, -quat.y, -quat.z, quat.s); Quaternion result = (quat * vq) * nq; return new Vector3(result.x, result.y, result.z); } #endregion #region Static Helper Functions public static double Dot(Vector3 v1, Vector3 v2) { return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); } public static Vector3 Cross(Vector3 v1, Vector3 v2) { return new Vector3 ( v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x ); } public static double Mag(Vector3 v) { return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z); } public static Vector3 Norm(Vector3 vector) { double mag = Mag(vector); return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag); } #endregion } [Serializable] public struct Quaternion { public double x; public double y; public double z; public double s; #region Constructors public Quaternion(Quaternion Quat) { x = (float)Quat.x; y = (float)Quat.y; z = (float)Quat.z; s = (float)Quat.s; } public Quaternion(double X, double Y, double Z, double S) { x = X; y = Y; z = Z; s = S; } public Quaternion(string str) { str = str.Replace('<', ' '); str = str.Replace('>', ' '); string[] tmps = str.Split(new Char[] { ',', '<', '>' }); bool res; res = Double.TryParse(tmps[0], out x); res = res & Double.TryParse(tmps[1], out y); res = res & Double.TryParse(tmps[2], out z); res = res & Double.TryParse(tmps[3], out s); } #endregion #region Overriders public override int GetHashCode() { return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ s.GetHashCode()); } public override bool Equals(object o) { if (!(o is Quaternion)) return false; Quaternion quaternion = (Quaternion)o; return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s; } public override string ToString() { return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ", " + s.ToString() + ">"; } public static explicit operator string(Quaternion r) { return "<" + r.x.ToString() + ", " + r.y.ToString() + ", " + r.z.ToString() + ", " + r.s.ToString() + ">"; } public static bool operator ==(Quaternion lhs, Quaternion rhs) { // Return true if the fields match: return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.s == rhs.s; } public static bool operator !=(Quaternion lhs, Quaternion rhs) { return !(lhs == rhs); } #endregion public static Quaternion operator +(Quaternion a, Quaternion b) { return new Quaternion(a.x + b.x, a.y + b.y, a.z + b.z, a.s + b.s); } public static Quaternion operator /(Quaternion a, Quaternion b) { Quaternion c = a * b; c.s = c.s * -1; return c; } public static Quaternion operator -(Quaternion a, Quaternion b) { return new Quaternion(a.x - b.x, a.y - b.y, a.z - b.z, a.s - b.s); } public static Quaternion operator *(Quaternion a, Quaternion b) { Quaternion c; c.x = a.s * b.x + a.x * b.s + a.y * b.z - a.z * b.y; c.y = a.s * b.y + a.y * b.s + a.z * b.x - a.x * b.z; c.z = a.s * b.z + a.z * b.s + a.x * b.y - a.y * b.x; c.s = a.s * b.s - a.x * b.x - a.y * b.y - a.z * b.z; return c; } } [Serializable] public class list { private object[] m_data; public list(params object[] args) { m_data = new object[args.Length]; m_data = args; } public int Length { get { return m_data.Length; } } public object[] Data { get { return m_data; } } public static list operator +(list a, list b) { object[] tmp; tmp = new object[a.Length + b.Length]; a.Data.CopyTo(tmp, 0); b.Data.CopyTo(tmp, a.Length); return new list(tmp); } public void Add(object o) { object[] tmp; tmp = new object[m_data.Length + 1]; m_data.CopyTo(tmp, 0); tmp[m_data.Length] = o; m_data = tmp; } public bool Contains(object o) { bool ret = false; foreach (object i in Data) { if (i == o) { ret = true; break; } } return ret; } public list GetSublist(int start, int end) { Console.WriteLine("GetSublist(" + start.ToString() + "," + end.ToString() + ")"); object[] ret; // Take care of neg start or end's if (start < 0) { start = m_data.Length + start; } if (end < 0) { end = m_data.Length + end; } // Case start <= end if (start <= end) { if (start >= m_data.Length) { return new list(); } if (end >= m_data.Length) { end = m_data.Length - 1; } ret = new object[end - start + 1]; Array.Copy(m_data, start, ret, 0, end - start + 1); return new list(ret); } else { if (start >= m_data.Length) { return GetSublist(0, end); } if (end >= m_data.Length) { return new list(); } // end < start //ret = new object[m_data.Length - Math.Abs(end - start + 1)]; //Array.Copy(m_data, 0, ret, m_data.Length - start, end + 1); //Array.Copy(m_data, start, ret, 0, m_data.Length - start); return GetSublist(0, end) + GetSublist(start, Data.Length - 1); //return new list(ret); } } #region CSV Methods public static list FromCSV(string csv) { return new list(csv.Split(',')); } public string ToCSV() { string ret = ""; foreach(object o in this.Data) { if(ret == "") { ret = o.ToString(); } else { ret = ret + ", " + o.ToString(); } } return ret; } #endregion #region Statistic Methods public double Min() { double minimum = double.PositiveInfinity; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { if (entry < minimum) minimum = entry; } } return minimum; } public double Max() { double maximum = double.NegativeInfinity; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { if (entry > maximum) maximum = entry; } } return maximum; } public double Range() { return (this.Max() / this.Min()); } public int NumericLength() { int count = 0; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { count++; } } return count; } public static list ToDoubleList(list src) { list ret = new list(); double entry; for (int i = 0; i < src.Data.Length - 1; i++) { if (double.TryParse(src.Data[i].ToString(), out entry)) { ret.Add(entry); } } return ret; } public double Sum() { double sum = 0; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { sum = sum + entry; } } return sum; } public double SumSqrs() { double sum = 0; double entry; for (int i = 0; i < Data.Length; i++) { if (double.TryParse(Data[i].ToString(), out entry)) { sum = sum + Math.Pow(entry, 2); } } return sum; } public double Mean() { return (this.Sum() / this.NumericLength()); } public void NumericSort() { IComparer Numeric = new NumericComparer(); Array.Sort(Data, Numeric); } public void AlphaSort() { IComparer Alpha = new AlphaCompare(); Array.Sort(Data, Alpha); } public double Median() { return Qi(0.5); } public double GeometricMean() { double ret = 1.0; list nums = list.ToDoubleList(this); for (int i = 0; i < nums.Data.Length; i++) { ret *= (double)nums.Data[i]; } return Math.Exp(Math.Log(ret) / (double)nums.Data.Length); } public double HarmonicMean() { double ret = 0.0; list nums = list.ToDoubleList(this); for (int i = 0; i < nums.Data.Length; i++) { ret += 1.0 / (double)nums.Data[i]; } return ((double)nums.Data.Length / ret); } public double Variance() { double s = 0; list num = list.ToDoubleList(this); for (int i = 0; i < num.Data.Length; i++) { s += Math.Pow((double)num.Data[i], 2); } return (s - num.Data.Length * Math.Pow(num.Mean(), 2)) / (num.Data.Length - 1); } public double StdDev() { return Math.Sqrt(this.Variance()); } public double Qi(double i) { list j = this; j.NumericSort(); if (Math.Ceiling(this.Length * i) == this.Length * i) { return (double)((double)j.Data[(int)(this.Length * i - 1)] + (double)j.Data[(int)(this.Length * i)]) / 2; } else { return (double)j.Data[((int)(Math.Ceiling(this.Length * i))) - 1]; } } #endregion public string ToPrettyString() { string output; if (m_data.Length == 0) { return "[]"; } output = "["; foreach (object o in m_data) { if (o is System.String) { output = output + "\"" + o + "\", "; } else { output = output + o.ToString() + ", "; } } output = output.Substring(0, output.Length - 2); output = output + "]"; return output; } public class AlphaCompare : IComparer { int IComparer.Compare(object x, object y) { return string.Compare(x.ToString(), y.ToString()); } } public class NumericComparer : IComparer { int IComparer.Compare(object x, object y) { double a; double b; if (!double.TryParse(x.ToString(), out a)) { a = 0.0; } if (!double.TryParse(y.ToString(), out b)) { b = 0.0; } if (a < b) { return -1; } else if (a == b) { return 0; } else { return 1; } } } public override string ToString() { string output; output = String.Empty; if (m_data.Length == 0) { return String.Empty; } foreach (object o in m_data) { output = output + o.ToString(); } return output; } public static explicit operator string(list l) { string output; output = String.Empty; if (l.m_data.Length == 0) { return String.Empty; } foreach (object o in l.m_data) { output = output + o.ToString(); } return output; } } // // BELOW IS WORK IN PROGRESS... IT WILL CHANGE, SO DON'T USE YET! :) // public struct StringTest { // Our own little string internal string actualString; public static implicit operator bool(StringTest mString) { if (mString.actualString.Length == 0) return true; return false; } public override string ToString() { return actualString; } } [Serializable] public struct key { public string value; #region Constructors public key(string s) { value = s; } #endregion #region Methods static public bool Parse2Key(string s) { Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled); if (isuuid.IsMatch(s)) { return true; } else { return false; } } #endregion #region Operators static public implicit operator System.Boolean(key k) { if (k.value.Length == 0) { return false; } if (k.value == "00000000-0000-0000-0000-000000000000") { return false; } Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled); if (isuuid.IsMatch(k.value)) { return true; } else { return false; } } static public implicit operator key(string s) { return new key(s); } static public implicit operator System.String(key k) { return k.value; } public static bool operator ==(key k1, key k2) { return k1.value == k2.value; } public static bool operator !=(key k1, key k2) { return k1.value != k2.value; } #endregion #region Overriders public override bool Equals(object o) { if (o is String) { string s = (string)o; return s == this.value; } if (o is key) { key k = (key)o; return this.value == k.value; } return false; } public override int GetHashCode() { return value.GetHashCode(); } #endregion } [Serializable] public struct LSLString { public string m_string; #region Constructors public LSLString(string s) { m_string = s; } #endregion #region Operators static public implicit operator System.Boolean(LSLString s) { if (s.m_string.Length == 0) { return false; } else { return true; } } static public implicit operator System.String(LSLString s) { return s.m_string; } static public implicit operator LSLString(string s) { return new LSLString(s); } // Commented out: /* [echo] Build Directory is /home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/bin/Debug [csc] Compiling 5 files to '/home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/bin/Debug/OpenSim.Region.ScriptEngine.Common.dll'. [csc] error CS0121: The call is ambiguous between the following methods or properties: `OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString.operator /(OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString, OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString)' and `string.operator /(string, string)' [csc] /home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs(602,32): (Location of the symbol related to previous error) [csc] /usr/lib/mono/2.0/mscorlib.dll (Location of the symbol related to previous error) [csc] Compilation failed: 1 error(s), 0 warnings */ //public static bool operator ==(LSLString s1, LSLString s2) //{ // return s1.m_string == s2.m_string; //} //public static bool operator !=(LSLString s1, LSLString s2) //{ // return s1.m_string != s2.m_string; //} #endregion #region Overriders public override bool Equals(object o) { if (o is String) { string s = (string)o; return s == this.m_string; } if (o is key) { key k = (key)o; return this.m_string == k.value; } if (o is LSLString) { LSLString s = (string)o; return this.m_string == s; } return false; } public override int GetHashCode() { return m_string.GetHashCode(); } #endregion #region " Standard string functions " //Clone,CompareTo,Contains //CopyTo,EndsWith,Equals,GetEnumerator,GetHashCode,GetType,GetTypeCode //IndexOf,IndexOfAny,Insert,IsNormalized,LastIndexOf,LastIndexOfAny //Length,Normalize,PadLeft,PadRight,Remove,Replace,Split,StartsWith,Substring,ToCharArray,ToLowerInvariant //ToString,ToUpper,ToUpperInvariant,Trim,TrimEnd,TrimStart public bool Contains(string value) { return m_string.Contains(value); } public int IndexOf(string value) { return m_string.IndexOf(value); } public int Length { get { return m_string.Length; } } #endregion } [Serializable] public struct LSLInteger { public int value; #region Constructors public LSLInteger(int i) { value = i; } public LSLInteger(double d) { value = (int)d; } #endregion static public implicit operator System.Int32(LSLInteger i) { return i.value; } static public implicit operator System.Boolean(LSLInteger i) { if (i.value == 0) { return false; } else { return true; } } static public implicit operator LSLInteger(int i) { return new LSLInteger(i); } static public implicit operator LSLInteger(double d) { return new LSLInteger(d); } static public LSLInteger operator &(LSLInteger i1, LSLInteger i2) { int ret = i1.value & i2.value; return ret; } //static public implicit operator System.Double(LSLInteger i) //{ // return (double)i.value; //} #region Overriders public override string ToString() { return this.value.ToString(); } #endregion } [Serializable] public struct LSLFloat { public double value; #region Constructors public LSLFloat(int i) { this.value = (double)i; } public LSLFloat(double d) { this.value = d; } #endregion #region Operators static public implicit operator System.Double(LSLFloat f) { return f.value; } //static public implicit operator System.Int32(LSLFloat f) //{ // return (int)f.value; //} static public implicit operator System.Boolean(LSLFloat f) { if (f.value == 0) { return false; } else { return true; } } static public implicit operator LSLFloat(int i) { return new LSLFloat(i); } static public implicit operator LSLFloat(double d) { return new LSLFloat(d); } #endregion #region Overriders public override string ToString() { return this.value.ToString(); } #endregion } } }