/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ /* Original code: Tedd Hansen */ using System.Collections.Generic; namespace OpenSim.Region.ScriptEngine.Common { public interface LSL_BuiltIn_Commands_Interface { string State(); double llSin(double f); double llCos(double f); double llTan(double f); double llAtan2(double x, double y); double llSqrt(double f); double llPow(double fbase, double fexponent); int llAbs(int i); double llFabs(double f); double llFrand(double mag); int llFloor(double f); int llCeil(double f); int llRound(double f); double llVecMag(LSL_Types.Vector3 v); LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v); double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b); LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r); LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v); LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up); LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r); LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r); LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r); LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end); void llWhisper(int channelID, string text); //void llSay(int channelID, string text); void llSay(int channelID, string text); void llShout(int channelID, string text); int llListen(int channelID, string name, string ID, string msg); void llListenControl(int number, int active); void llListenRemove(int number); void llSensor(string name, string id, int type, double range, double arc); void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); void llSensorRemove(); string llDetectedName(int number); string llDetectedKey(int number); string llDetectedOwner(int number); int llDetectedType(int number); LSL_Types.Vector3 llDetectedPos(int number); LSL_Types.Vector3 llDetectedVel(int number); LSL_Types.Vector3 llDetectedGrab(int number); LSL_Types.Quaternion llDetectedRot(int number); int llDetectedGroup(int number); int llDetectedLinkNumber(int number); void llDie(); double llGround(LSL_Types.Vector3 offset); double llCloud(LSL_Types.Vector3 offset); LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset); void llSetStatus(int status, int value); int llGetStatus(int status); void llSetScale(LSL_Types.Vector3 scale); LSL_Types.Vector3 llGetScale(); void llSetColor(LSL_Types.Vector3 color, int face); double llGetAlpha(int face); void llSetAlpha(double alpha, int face); LSL_Types.Vector3 llGetColor(int face); void llSetTexture(string texture, int face); void llScaleTexture(double u, double v, int face); void llOffsetTexture(double u, double v, int face); void llRotateTexture(double rotation, int face); string llGetTexture(int face); void llSetPos(LSL_Types.Vector3 pos); //wiki: vector llGetPos() LSL_Types.Vector3 llGetPos(); //wiki: vector llGetLocalPos() LSL_Types.Vector3 llGetLocalPos(); //wiki: llSetRot(rotation rot) void llSetRot(LSL_Types.Quaternion rot); //wiki: rotation llGetRot() LSL_Types.Quaternion llGetRot(); //wiki: rotation llGetLocalRot() LSL_Types.Quaternion llGetLocalRot(); //wiki: llSetForce(vector force, integer local) void llSetForce(LSL_Types.Vector3 force, int local); //wiki: vector llGetForce() LSL_Types.Vector3 llGetForce(); //wiki: integer llTarget(vector position, double range) int llTarget(LSL_Types.Vector3 position, double range); //wiki: llTargetRemove(integer number) void llTargetRemove(int number); //wiki: integer llRotTarget(rotation rot, double error) int llRotTarget(LSL_Types.Quaternion rot, double error); //wiki: integer llRotTargetRemove(integer number) void llRotTargetRemove(int number); //wiki: llMoveToTarget(vector target, double tau) void llMoveToTarget(LSL_Types.Vector3 target, double tau); //wiki: llStopMoveToTarget() void llStopMoveToTarget(); //wiki: llApplyImpulse(vector force, integer local) void llApplyImpulse(LSL_Types.Vector3 force, int local); //wiki: llapplyRotationalImpulse(vector force, integer local) void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local); //wiki: llSetTorque(vector torque, integer local) void llSetTorque(LSL_Types.Vector3 torque, int local); //wiki: vector llGetTorque() LSL_Types.Vector3 llGetTorque(); //wiki: llSeForceAndTorque(vector force, vector torque, integer local) void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local); //wiki: vector llGetVel() LSL_Types.Vector3 llGetVel(); //wiki: vector llGetAccel() LSL_Types.Vector3 llGetAccel(); //wiki: vector llGetOmega() LSL_Types.Vector3 llGetOmega(); //wiki: double llGetTimeOfDay() double llGetTimeOfDay(); //wiki: double llGetWallclock() double llGetWallclock(); //wiki: double llGetTime() double llGetTime(); //wiki: llResetTime() void llResetTime(); //wiki: double llGetAndResetTime() double llGetAndResetTime(); //wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop) void llSound(); //wiki: llPlaySound(string sound, double volume) void llPlaySound(string sound, double volume); //wiki: llLoopSound(string sound, double volume) void llLoopSound(string sound, double volume); //wiki: llLoopSoundMaster(string sound, double volume) void llLoopSoundMaster(string sound, double volume); //wiki: llLoopSoundSlave(string sound, double volume) void llLoopSoundSlave(string sound, double volume); //wiki llPlaySoundSlave(string sound, double volume) void llPlaySoundSlave(string sound, double volume); //wiki: llTriggerSound(string sound, double volume) void llTriggerSound(string sound, double volume); //wiki: llStopSound() void llStopSound(); //wiki: llPreloadSound(string sound) void llPreloadSound(string sound); //wiki: string llGetSubString(string src, integer start, integer end) string llGetSubString(string src, int start, int end); //wiki: string llDeleteSubString(string src, integer start, integer end) string llDeleteSubString(string src, int start, int end); //wiki string llInsertString(string dst, integer position, string src) string llInsertString(string dst, int position, string src); //wiki: string llToUpper(string source) string llToUpper(string source); //wiki: string llToLower(string source) string llToLower(string source); //wiki: integer llGiveMoney(key destination, integer amount) int llGiveMoney(string destination, int amount); //wiki: (deprecated) void llMakeExplosion(); //wiki: (deprecated) void llMakeFountain(); //wiki: (deprecated) void llMakeSmoke(); //wiki: (deprecated) void llMakeFire(); //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param) void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param); //wiki: llLookAt(vector target, double strength, double damping) void llLookAt(LSL_Types.Vector3 target, double strength, double damping); //wiki: llStopLookAt() void llStopLookAt(); //wiki: llSetTimerEvent(double sec) void llSetTimerEvent(double sec); //wiki: llSleep(double sec) void llSleep(double sec); //wiki: double llGetMass() double llGetMass(); //wiki: llCollisionFilter(string name, key id, integer accept) void llCollisionFilter(string name, string id, int accept); //wiki: llTakeControls(integer controls, integer accept, integer pass_on) void llTakeControls(int controls, int accept, int pass_on); //wiki: llReleaseControls() void llReleaseControls(); //wiki: llAttachToAvatar(integer attachment) void llAttachToAvatar(int attachment); //wiki: llDetachFromAvatar() void llDetachFromAvatar(); //wiki: (deprecated) llTakeCamera() void llTakeCamera(); //wiki: (deprecated) llReleaseCamera() void llReleaseCamera(); //wiki: key llGetOwner() string llGetOwner(); //wiki: llInstantMessage(key user, string message) void llInstantMessage(string user, string message); //wiki: llEmail(string address, string subject, string message) void llEmail(string address, string subject, string message); //wiki: llGetNextEmail(string address, string subject) void llGetNextEmail(string address, string subject); //wiki: key llGetKey() string llGetKey(); //wiki: llSetBuoyancy(double buoyancy) void llSetBuoyancy(double buoyancy); //wiki: llSetHoverHeight(double height, integer water, double tau) void llSetHoverHeight(double height, int water, double tau); //wiki: llStopHover void llStopHover(); //wiki: llMinEventDelay(double delay) void llMinEventDelay(double delay); //wiki: (deprecated) llSoundPreload() void llSoundPreload(); //wiki: llRotLookAt(rotation target, double strength, double damping) void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping); //wiki: integer llStringLength(string str) int llStringLength(string str); //wiki: llStartAnimation(string anim) void llStartAnimation(string anim); //wiki: llStopAnimation(string anim) void llStopAnimation(string anim); //wiki: (deprecated) llPointAt void llPointAt(); //wiki: (deprecated) llStopPointAt void llStopPointAt(); //wiki: llTargetOmega(vector axis, double spinrate, double gain) void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain); //wiki: integer llGetStartParameter() int llGetStartParameter(); //wiki: llGodLikeRezObject(key inventory, vector pos) void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos); //wiki: llRequestPermissions(key agent, integer perm) void llRequestPermissions(string agent, int perm); //wiki: key llGetPermissionsKey() string llGetPermissionsKey(); //wiki: integer llGetPermissions() int llGetPermissions(); //wiki integer llGetLinkNumber() int llGetLinkNumber(); //wiki: llSetLinkColor(integer linknumber, vector color, integer face) void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face); //wiki: llCreateLink(key target, integer parent) void llCreateLink(string target, int parent); //wiki: llBreakLink(integer linknum) void llBreakLink(int linknum); //wiki: llBreakAllLinks() void llBreakAllLinks(); //wiki: key llGetLinkKey(integer linknum) string llGetLinkKey(int linknum); //wiki: llGetLinkName(integer linknum) string llGetLinkName(int linknum); //wiki: integer llGetInventoryNumber(integer type) int llGetInventoryNumber(int type); //wiki: string llGetInventoryName(integer type, integer number) string llGetInventoryName(int type, int number); //wiki: llSetScriptState(string name, integer run) void llSetScriptState(string name, int run); //wiki: double llGetEnergy() double llGetEnergy(); //wiki: llGiveInventory(key destination, string inventory) void llGiveInventory(string destination, string inventory); //wiki: llRemoveInventory(string item) void llRemoveInventory(string item); //wiki: llSetText(string text, vector color, double alpha) void llSetText(string text, LSL_Types.Vector3 color, double alpha); //wiki: double llWater(vector offset) double llWater(LSL_Types.Vector3 offset); //wiki: llPassTouches(integer pass) void llPassTouches(int pass); //wiki: key llRequestAgentData(key id, integer data) string llRequestAgentData(string id, int data); //wiki: key llRequestInventoryData(string name) string llRequestInventoryData(string name); //wiki: llSetDamage(double damage) void llSetDamage(double damage); //wiki: llTeleportAgentHome(key agent) void llTeleportAgentHome(string agent); //wiki: llModifyLand(integer action, integer brush) void llModifyLand(int action, int brush); //wiki: llCollisionSound(string impact_sound, double impact_volume) void llCollisionSound(string impact_sound, double impact_volume); //wiki: llCollisionSprite(string impact_sprite) void llCollisionSprite(string impact_sprite); //wiki: string llGetAnimation(key id) string llGetAnimation(string id); //wiki: llResetScript() void llResetScript(); //wiki: llMessageLinked(integer linknum, integer num, string str, key id) void llMessageLinked(int linknum, int num, string str, string id); //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local) void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local); //wiki: llPassCollisions(integer pass) void llPassCollisions(int pass); //wiki: string llGetScriptName() string llGetScriptName(); //wiki: integer llGetNumberOfSides() int llGetNumberOfSides(); //wiki: rotation llAxisAngle2Rot(vector axis, double angle) LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle); //wiki: vector llRot2Axis(rotation rot) LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot); void llRot2Angle(); //wiki: double llAcos(double val) double llAcos(double val); //wiki: double llAsin(double val) double llAsin(double val); //wiki: double llAngleBetween(rotation a, rotation b) double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b); //wiki: string llGetInventoryKey(string name) string llGetInventoryKey(string name); //wiki: llAllowInventoryDrop(integer add) void llAllowInventoryDrop(int add); //wiki: vector llGetSunDirection() LSL_Types.Vector3 llGetSunDirection(); //wiki: vector llGetTextureOffset(integer face) LSL_Types.Vector3 llGetTextureOffset(int face); //wiki: vector llGetTextureScale(integer side) LSL_Types.Vector3 llGetTextureScale(int side); //wiki: double llGetTextureRot(integer side) double llGetTextureRot(int side); //wiki: integer llSubStringIndex(string source, string pattern) int llSubStringIndex(string source, string pattern); //wiki: key llGetOwnerKey(key id) string llGetOwnerKey(string id); //wiki: vector llGetCenterOfMass() LSL_Types.Vector3 llGetCenterOfMass(); //wiki: list llListSort(list src, integer stride, integer ascending) List llListSort(List src, int stride, int ascending); //integer llGetListLength(list src) int llGetListLength(List src); //wiki: integer llList2Integer(list src, integer index) int llList2Integer(List src, int index); //wiki: double llList2double(list src, integer index) double llList2double(List src, int index); //wiki: string llList2String(list src, integer index) string llList2String(List src, int index); //wiki: key llList2Key(list src, integer index) string llList2Key(List src, int index); //wiki: vector llList2Vector(list src, integer index) LSL_Types.Vector3 llList2Vector(List src, int index); //wiki rotation llList2Rot(list src, integer index) LSL_Types.Quaternion llList2Rot(List src, int index); //wiki: list llList2List(list src, integer start, integer end) List llList2List(List src, int start, int end); //wiki: llDeleteSubList(list src, integer start, integer end) List llDeleteSubList(List src, int start, int end); //wiki: integer llGetListEntryType( list src, integer index ) int llGetListEntryType(List src, int index); //wiki: string llList2CSV( list src ) string llList2CSV(List src); //wiki: list llCSV2List( string src ) List llCSV2List(string src); //wiki: list llListRandomize( list src, integer stride ) List llListRandomize(List src, int stride); //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) List llList2ListStrided(List src, int start, int end, int stride); //wiki: vector llGetRegionCorner( ) LSL_Types.Vector3 llGetRegionCorner(); //wiki: list llListInsertList( list dest, list src, integer start ) List llListInsertList(List dest, List src, int start); //wiki: integer llListFindList( list src, list test ) int llListFindList(List src, List test); //wiki: string llGetObjectName() string llGetObjectName(); //wiki: llSetObjectName(string name) void llSetObjectName(string name); //wiki: string llGetDate() string llGetDate(); //wiki: integer llEdgeOfWorld(vector pos, vector dir) int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir); //wiki: integer llGetAgentInfo(key id) int llGetAgentInfo(string id); //wiki: llAdjustSoundVolume(double volume) void llAdjustSoundVolume(double volume); //wiki: llSetSoundQueueing(integer queue) void llSetSoundQueueing(int queue); //wiki: llSetSoundRadius(double radius) void llSetSoundRadius(double radius); //wiki: string llKey2Name(key id) string llKey2Name(string id); //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate) void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate); //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west); //wiki: llEjectFromLand(key pest) void llEjectFromLand(string pest); void llParseString2List(); //wiki: integer llOverMyLand(key id) int llOverMyLand(string id); //wiki: key llGetLandOwnerAt(vector pos) string llGetLandOwnerAt(LSL_Types.Vector3 pos); //wiki: key llGetNotecardLine(string name, integer line) string llGetNotecardLine(string name, int line); //wiki: vector llGetAgentSize(key id) LSL_Types.Vector3 llGetAgentSize(string id); //wiki: integer llSameGroup(key agent) int llSameGroup(string agent); //wiki: llUnSit(key id) void llUnSit(string id); //wiki: vector llGroundSlope(vector offset) LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset); //wiki: vector llGroundNormal(vector offset) LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset); //wiki: vector llGroundContour(vector offset) LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset); //wiki: integer llGetAttached() int llGetAttached(); //wiki: integer llGetFreeMemory() int llGetFreeMemory(); //wiki: string llGetRegionName() string llGetRegionName(); //wiki: double llGetRegionTimeDilation() double llGetRegionTimeDilation(); //wiki: double llGetRegionFPS() double llGetRegionFPS(); //wiki: llParticleSystem(List rules void llParticleSystem(List rules); //wiki: llGroundRepel(double height, integer water, double tau) void llGroundRepel(double height, int water, double tau); void llGiveInventoryList(); //wiki: llSetVehicleType(integer type) void llSetVehicleType(int type); //wiki: llSetVehicledoubleParam(integer param, double value) void llSetVehicledoubleParam(int param, double value); //wiki: llSetVehicleVectorParam(integer param, vector vec) void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec); //wiki: llSetVehicleRotationParam(integer param, rotation rot) void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot); //wiki: llSetVehicleFlags(integer flags) void llSetVehicleFlags(int flags); //wiki: llRemoveVehicleFlags(integer flags) void llRemoveVehicleFlags(int flags); //wiki: llSitTarget(vector offset, rotation rot) void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot); //wiki key llAvatarOnSitTarget() string llAvatarOnSitTarget(); //wiki: llAddToLandPassList(key avatar, double hours) void llAddToLandPassList(string avatar, double hours); //wiki: llSetTouchText(string text) void llSetTouchText(string text); //wiki: llSetSitText(string text) void llSetSitText(string text); //wiki: llSetCameraEyeOffset(vector offset) void llSetCameraEyeOffset(LSL_Types.Vector3 offset); //wiki: llSeteCameraAtOffset(vector offset) void llSetCameraAtOffset(LSL_Types.Vector3 offset); void llDumpList2String(); //wiki: integer llScriptDanger(vector pos) void llScriptDanger(LSL_Types.Vector3 pos); //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) void llDialog(string avatar, string message, List buttons, int chat_channel); //wiki: llVolumeDetect(integer detect) void llVolumeDetect(int detect); //wiki: llResetOtherScript(string name) void llResetOtherScript(string name); //wiki: integer llGetScriptState(string name) int llGetScriptState(string name); //wiki: (deprecated) void llRemoteLoadScript(); //wiki: llSetRemoteScriptAccessPin(integer pin) void llSetRemoteScriptAccessPin(int pin); //wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param) void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param); //wiki: llOpenRemoteDataChannel() void llOpenRemoteDataChannel(); //wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata) string llSendRemoteData(string channel, string dest, int idata, string sdata); //wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata) void llRemoteDataReply(string channel, string message_id, string sdata, int idata); //wiki: llCloseRemoteDataChannel(key channel) void llCloseRemoteDataChannel(string channel); //wiki: string llMD5String(string src, integer nonce) string llMD5String(string src, int nonce); //wiki: llSetPrimitiveParams( list rules ) void llSetPrimitiveParams(List rules); //wiki: string llStringToBase64(string str) string llStringToBase64(string str); //wiki: string llBase64ToString(string str) string llBase64ToString(string str); //wiki: (deprecated) void llXorBase64Strings(); //wiki: llRemoteDataSetRegion() void llRemoteDataSetRegion(); //wiki: double llLog10(double val) double llLog10(double val); //wiki: double llLog(double val) double llLog(double val); //wiki: list llGetAnimationList( key id ) List llGetAnimationList(string id); //wiki: llSetParcelMusicURL(string url) void llSetParcelMusicURL(string url); //wiki: vector llGetRootPosition() LSL_Types.Vector3 llGetRootPosition(); //wiki: rotation llGetRootRotation() LSL_Types.Quaternion llGetRootRotation(); //wiki: string llGetObjectDesc() string llGetObjectDesc(); //wiki: llSetObjectDesc(string desc) void llSetObjectDesc(string desc); //wiki: key llGetCreator() string llGetCreator(); //wiki: string llGetTimestamp() string llGetTimestamp(); //wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face) void llSetLinkAlpha(int linknumber, double alpha, int face); //wiki: integer llGetNumberOfPrims() int llGetNumberOfPrims(); //wiki: key llGetNumberOfNotecardLines(string name) string llGetNumberOfNotecardLines(string name); //wiki: list llGetBoundingBox( key object ) List llGetBoundingBox(string obj); //wiki: vector llGetGeometricCenter() LSL_Types.Vector3 llGetGeometricCenter(); void llGetPrimitiveParams(); //wiki: string llIntegerToBase64(integer number) string llIntegerToBase64(int number); //wiki integer llBase64ToInteger(string str) int llBase64ToInteger(string str); //wiki: double llGetGMTclock() double llGetGMTclock(); //wiki: string llGetSimulatorHostname() string llGetSimulatorHostname(); //llSetLocalRot(rotation rot) void llSetLocalRot(LSL_Types.Quaternion rot); //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) List llParseStringKeepNulls(string src, List seperators, List spacers); //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param); //wiki: integer llGetObjectPermMask(integer mask) int llGetObjectPermMask(int mask); //wiki: llSetObjectPermMask(integer mask, integer value) void llSetObjectPermMask(int mask, int value); //wiki integer llGetInventoryPermMask(string item, integer mask) void llGetInventoryPermMask(string item, int mask); //wiki: llSetInventoryPermMask(string item, integer mask, integer value) void llSetInventoryPermMask(string item, int mask, int value); //wiki: key llGetInventoryCreator(string item) string llGetInventoryCreator(string item); //wiki: llOwnerSay(string msg) void llOwnerSay(string msg); //wiki: key llRequestSimulatorData(string simulator, integer data) void llRequestSimulatorData(string simulator, int data); //wiki: llForceMouselook(integer mouselook) void llForceMouselook(int mouselook); //wiki: double llGetObjectMass(key id) double llGetObjectMass(string id); void llListReplaceList(); //wiki: llLoadURL(key avatar_id, string message, string url) void llLoadURL(string avatar_id, string message, string url); //wiki: llParcelMediaCommandList( list commandList ) void llParcelMediaCommandList(List commandList); void llParcelMediaQuery(); //wiki integer llModPow(integer a, integer b, integer c) int llModPow(int a, int b, int c); //wiki: integer llGetInventoryType(string name) int llGetInventoryType(string name); //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) void llSetPayPrice(int price, List quick_pay_buttons); //wiki: vector llGetCameraPos() LSL_Types.Vector3 llGetCameraPos(); //wiki rotation llGetCameraRot() LSL_Types.Quaternion llGetCameraRot(); //wiki: (deprecated) void llSetPrimURL(); //wiki: (deprecated) void llRefreshPrimURL(); //wiki: string llEscapeURL(string url) string llEscapeURL(string url); //wiki: string llUnescapeURL(string url) string llUnescapeURL(string url); //wiki: llMapDestination(string simname, vector pos, vector look_at) void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at); //wiki: llAddToLandBanList(key avatar, double hours) void llAddToLandBanList(string avatar, double hours); //wiki: llRemoveFromLandPassList(key avatar) void llRemoveFromLandPassList(string avatar); //wiki: llRemoveFromLandBanList(key avatar) void llRemoveFromLandBanList(string avatar); //wiki: llSetCameraParams( list rules ) void llSetCameraParams(List rules); //wiki: llClearCameraParams() void llClearCameraParams(); //wiki: double llListStatistics( integer operation, list src ) double llListStatistics(int operation, List src); //wiki: integer llGetUnixTime() int llGetUnixTime(); //wiki: integer llGetParcelFlags(vector pos) int llGetParcelFlags(LSL_Types.Vector3 pos); //wiki: integer llGetRegionFlags() int llGetRegionFlags(); //wiki: string llXorBase64StringsCorrect(string str1, string str2) string llXorBase64StringsCorrect(string str1, string str2); string llHTTPRequest(string url, List parameters, string body); //wiki: llResetLandBanList() void llResetLandBanList(); //wiki: llResetLandPassList() void llResetLandPassList(); //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide); //wiki: list llGetParcelPrimOwners( vector pos ) List llGetParcelPrimOwners(LSL_Types.Vector3 pos); //wiki: integer llGetObjectPrimCount(key object_id) int llGetObjectPrimCount(string object_id); //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); //wiki list llGetParcelDetails(vector pos, list params) List llGetParcelDetails(LSL_Types.Vector3 pos, List param); //OpenSim functions string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer); } }