/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Modules.LandManagement;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
{
///
/// Contains all LSL ll-functions. This class will be in Default AppDomain.
///
public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
{
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
internal ScriptEngineBase.ScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal LLUUID m_itemID;
internal bool throwErrorOnNotImplemented = true;
public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
//m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
}
private DateTime m_timer = DateTime.Now;
private string m_state = "default";
private bool m_waitingForScriptAnswer=false;
public string State
{
get { return m_state; }
set {
// Set it if it changed
if (m_state != value)
{
try
{
m_ScriptEngine.m_EventManager.state_exit(m_localID);
}
catch (AppDomainUnloadedException)
{
Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
}
m_state = value;
try
{
m_ScriptEngine.m_EventManager.state_entry(m_localID);
}
catch (AppDomainUnloadedException)
{
Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
}
}
}
}
// Object never expires
public override Object InitializeLifetimeService()
{
//Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
// return null;
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
// Extension commands use this:
public ICommander GetCommander(string name)
{
return World.GetCommander(name);
}
private LLUUID InventorySelf()
{
LLUUID invItemID=new LLUUID();
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if(inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
{
invItemID=inv.Key;
break;
}
}
return invItemID;
}
private LLUUID InventoryKey(string name, int type)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if(inv.Value.Name == name)
{
if(inv.Value.Type != type)
return LLUUID.Zero;
return inv.Value.AssetID.ToString();
}
}
return LLUUID.Zero;
}
private LLUUID InventoryKey(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if(inv.Value.Name == name)
{
return inv.Value.AssetID.ToString();
}
}
return LLUUID.Zero;
}
public void osSetRegionWaterHeight(double height)
{
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.PermissionsMngr.GenericEstatePermission(
if (World.PermissionsMngr.GenericEstatePermission(m_host.OwnerID))
{
World.EstateManager.setRegionSettings((float)height, 0f, 0f, false, 0.5f);
World.EstateManager.sendRegionInfoPacketToAll();
}
}
//These are the implementations of the various ll-functions used by the LSL scripts.
//starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
public double llSin(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Sin(f);
}
public double llCos(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Cos(f);
}
public double llTan(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Tan(f);
}
public double llAtan2(double x, double y)
{
m_host.AddScriptLPS(1);
return (double)Math.Atan2(y, x);
}
public double llSqrt(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Sqrt(f);
}
public double llPow(double fbase, double fexponent)
{
m_host.AddScriptLPS(1);
return (double)Math.Pow(fbase, fexponent);
}
public int llAbs(int i)
{
m_host.AddScriptLPS(1);
return (int)Math.Abs(i);
}
public double llFabs(double f)
{
m_host.AddScriptLPS(1);
return (double)Math.Abs(f);
}
public double llFrand(double mag)
{
m_host.AddScriptLPS(1);
lock (Util.RandomClass)
{
return Util.RandomClass.NextDouble() * mag;
}
}
public int llFloor(double f)
{
m_host.AddScriptLPS(1);
return (int)Math.Floor(f);
}
public int llCeil(double f)
{
m_host.AddScriptLPS(1);
return (int)Math.Ceiling(f);
}
public int llRound(double f)
{
m_host.AddScriptLPS(1);
return (int)Math.Round(f, 0);
}
//This next group are vector operations involving squaring and square root. ckrinke
public double llVecMag(LSL_Types.Vector3 v)
{
m_host.AddScriptLPS(1);
return LSL_Types.Vector3.Mag(v);
}
public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
{
m_host.AddScriptLPS(1);
double mag = LSL_Types.Vector3.Mag(v);
LSL_Types.Vector3 nor = new LSL_Types.Vector3();
nor.x = v.x / mag;
nor.y = v.y / mag;
nor.z = v.z / mag;
return nor;
}
public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
m_host.AddScriptLPS(1);
double dx = a.x - b.x;
double dy = a.y - b.y;
double dz = a.z - b.z;
return Math.Sqrt(dx * dx + dy * dy + dz * dz);
}
//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
// Xantor's new llRot2Euler
public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
double x, y, z;
double sqw = r.s*r.s;
double sqx = r.x*r.x;
double sqy = r.y*r.y;
double sqz = r.z*r.z;
double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
double test = r.x*r.y + r.z*r.s;
if (test > 0.499 * unit) // singularity at north pole
{
x = 0;
y = 2 * Math.Atan2(r.x, r.s);
z = Math.PI/2;
return new LSL_Types.Vector3(x, y, z);
}
if (test < -0.499 * unit) // singularity at south pole
{
x = 0;
y = -2 * Math.Atan2(r.x,r.s);
z = -Math.PI/2;
return new LSL_Types.Vector3(x, y, z);
}
x = Math.Atan2(2 * r.x * r.s - 2 * r.y * r.z, -sqx + sqy - sqz + sqw);
y = Math.Atan2(2*r.y*r.s-2*r.x*r.z , sqx - sqy - sqz + sqw);
z = Math.Asin(2*test/unit);
return new LSL_Types.Vector3(x, y, z);
}
// Old implementation of llRot2Euler
/*
public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
//This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
double m = (t.x + t.y + t.z + t.s);
if (m == 0) return new LSL_Types.Vector3();
double n = 2 * (r.y * r.s + r.x * r.z);
double p = m * m - n * n;
if (p > 0)
return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
Math.Atan2(n, Math.Sqrt(p)),
Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
else if (n > 0)
return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
else
return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
}
*/
// Xantor's new llEuler2Rot()
/* From wiki:
The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes
in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation,
a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
*/
public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
{
m_host.AddScriptLPS(1);
double x,y,z,s;
double c1 = Math.Cos(v.y / 2);
double s1 = Math.Sin(v.y / 2 );
double c2 = Math.Cos(v.z / 2 );
double s2 = Math.Sin(v.z / 2 );
double c3 = Math.Cos(v.x / 2 );
double s3 = Math.Sin(v.x / 2 );
double c1c2 = c1 * c2;
double s1s2 = s1 * s2;
s = c1c2 * c3 - s1s2 * s3;
x = c1c2 * s3 + s1s2 * c3;
y = s1 * c2 * c3 + c1 * s2 * s3;
z = c1 * s2 * c3 - s1 * c2 * s3;
return new LSL_Types.Quaternion(x, y, z, s);
}
/*
// Old implementation
public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
{
m_host.AddScriptLPS(1);
//this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
float err = 0.00001f;
double ax = Math.Sin(v.x / 2);
double aw = Math.Cos(v.x / 2);
double by = Math.Sin(v.y / 2);
double bw = Math.Cos(v.y / 2);
double cz = Math.Sin(v.z / 2);
double cw = Math.Cos(v.z / 2);
LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
LSL_Types.Quaternion a = (a1 * a2) * a3;
//This multiplication doesnt compile, yet. a = a1 * a2 * a3;
LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw,
aw * bw * cw - ax * by * cz);
LSL_Types.Quaternion c = new LSL_Types.Quaternion();
//This addition doesnt compile yet c = a + b;
LSL_Types.Quaternion d = new LSL_Types.Quaternion();
//This addition doesnt compile yet d = a - b;
if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) ||
(Math.Abs(c.y) > err && Math.Abs(d.y) > err) ||
(Math.Abs(c.z) > err && Math.Abs(d.z) > err) ||
(Math.Abs(c.s) > err && Math.Abs(d.s) > err))
{
return b;
//return a new Quaternion that is null until I figure this out
// return b;
// return a;
}
return a;
}
*/
public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
{
m_host.AddScriptLPS(1);
return new LSL_Types.Quaternion();
}
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
return (new LSL_Types.Vector3(1,0,0) * r);
}
public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
return (new LSL_Types.Vector3(0, 1, 0) * r);
}
public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
{
m_host.AddScriptLPS(1);
return (new LSL_Types.Vector3(0, 0, 1) * r);
}
public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
//A and B should both be normalized
m_host.AddScriptLPS(1);
double dotProduct = LSL_Types.Vector3.Dot(a, b);
LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
double angle = Math.Acos(dotProduct / magProduct);
LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
double s = Math.Sin(angle / 2);
return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
}
public void llWhisper(int channelID, string text)
{
m_host.AddScriptLPS(1);
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text);
}
public void llSay(int channelID, string text)
{
m_host.AddScriptLPS(1);
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text);
}
public void llShout(int channelID, string text)
{
m_host.AddScriptLPS(1);
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text);
}
public void llRegionSay(int channelID, string text)
{
if(channelID == 0)
{
LSLError("Cannot use llRegionSay() on channel 0");
return;
}
m_host.AddScriptLPS(1);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Broadcast, channelID, m_host.Name, text);
}
public int llListen(int channelID, string name, string ID, string msg)
{
m_host.AddScriptLPS(1);
if (ID == String.Empty)
{
ID = LLUUID.Zero.ToString();
}
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
}
public void llListenControl(int number, int active)
{
m_host.AddScriptLPS(1);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.ListenControl(number, active);
}
public void llListenRemove(int number)
{
m_host.AddScriptLPS(1);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
wComm.ListenRemove(number);
}
public void llSensor(string name, string id, int type, double range, double arc)
{
m_host.AddScriptLPS(1);
LLUUID keyID = LLUUID.Zero;
try
{
if (id.Length > 0) keyID = new LLUUID(id);
}
catch
{
}
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
return;
}
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
{
m_host.AddScriptLPS(1);
LLUUID keyID = LLUUID.Zero;
try
{
if (id.Length > 0) keyID = new LLUUID(id);
}
catch
{
}
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
return;
}
public void llSensorRemove()
{
m_host.AddScriptLPS(1);
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
return;
}
public string resolveName(LLUUID objecUUID)
{
// try avatar username surname
UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
if (profile != null)
{
string avatarname = profile.FirstName + " " + profile.SurName;
return avatarname;
}
// try an scene object
SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID);
if (SOP != null)
{
string objectname = SOP.Name;
return objectname;
}
EntityBase SensedObject = null;
lock (World.Entities)
{
World.Entities.TryGetValue(objecUUID, out SensedObject);
}
if (SensedObject == null)
return String.Empty;
return SensedObject.Name;
}
public string llDetectedName(int number)
{
m_host.AddScriptLPS(1);
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if (SenseList != null)
{
if ((number >= 0) && (number <= SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
return resolveName(SensedUUID);
}
}
return String.Empty;
}
public LLUUID uuidDetectedKey(int number)
{
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if (SenseList != null)
{
if ((number >= 0) && (number < SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
return SensedUUID;
}
}
else
{
ScriptManager sm;
IScript script = null;
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
if (script.llDetectParams._key[0] != null)
{
return new LLUUID(script.llDetectParams._key[0]);
}
}
}
}
}
return LLUUID.Zero;
}
public EntityBase entityDetectedKey(int number)
{
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if (SenseList != null)
{
if ((number >= 0) && (number < SenseList.Length))
{
LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
EntityBase SensedObject = null;
lock (World.Entities)
{
World.Entities.TryGetValue(SensedUUID, out SensedObject);
}
return SensedObject;
}
}
return null;
}
public string llDetectedKey(int number)
{
m_host.AddScriptLPS(1);
LLUUID SensedUUID = uuidDetectedKey(number);
if (SensedUUID == LLUUID.Zero)
return String.Empty;
return SensedUUID.ToString();
}
public string llDetectedOwner(int number)
{
// returns UUID of owner of object detected
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject ==null)
return String.Empty;
LLUUID SensedUUID = uuidDetectedKey(number);
if (World.GetScenePresence(SensedUUID) == null)
{
// sensed object is not an avatar
// so get the owner of the sensed object
SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
if (SOP != null) { return SOP.ObjectOwner.ToString(); }
}
else
{
// sensed object is an avatar, and so must be its own owner
return SensedUUID.ToString();
}
return String.Empty;
}
public int llDetectedType(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return 0;
int mask = 0;
LLUUID SensedUUID = uuidDetectedKey(number);
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor
if (SensedObject.Velocity.Equals(ZeroVector))
mask |= 0x04; // passive non-moving
else
mask |= 0x02; // active moving
if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ...
return mask;
}
public LSL_Types.Vector3 llDetectedPos(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
}
public LSL_Types.Vector3 llDetectedVel(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
// return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llDetectedGrab(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedGrab");
return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llDetectedRot(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Quaternion();
return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
}
public int llDetectedGroup(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedGroup");
return 0;
}
public int llDetectedLinkNumber(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedLinkNumber");
return 0;
}
public void llDie()
{
m_host.AddScriptLPS(1);
World.DeleteSceneObjectGroup(m_host.ParentGroup);
return;
}
public double llGround(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
int x = (int)(m_host.AbsolutePosition.X + offset.x);
int y = (int)(m_host.AbsolutePosition.Y + offset.y);
return World.GetLandHeight(x, y);
}
public double llCloud(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llCloud");
return 0;
}
public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llWind");
return new LSL_Types.Vector3();
}
public void llSetStatus(int status, int value)
{
m_host.AddScriptLPS(1);
int statusrotationaxis = 0;
if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS)
{
if (value == 1)
m_host.ScriptSetPhysicsStatus(true);
else
m_host.ScriptSetPhysicsStatus(false);
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_PHANTOM) == BuiltIn_Commands_BaseClass.STATUS_PHANTOM)
{
if (value == 1)
m_host.ScriptSetPhantomStatus(true);
else
m_host.ScriptSetPhantomStatus(false);
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) == BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS)
{
m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_X)
{
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_X;
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y)
{
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y;
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z)
{
statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z;
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) == BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB)
{
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE)
{
NotImplemented("llSetStatus - STATUS_DIE_AT_EDGE");
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE)
{
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
}
if ((status & BuiltIn_Commands_BaseClass.STATUS_SANDBOX) == BuiltIn_Commands_BaseClass.STATUS_SANDBOX)
{
NotImplemented("llSetStatus - STATUS_SANDBOX");
}
if (statusrotationaxis != 0)
{
m_host.SetAxisRotation(statusrotationaxis, value);
}
return;
}
public int llGetStatus(int status)
{
m_host.AddScriptLPS(1);
Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
switch (status)
{
case BuiltIn_Commands_BaseClass.STATUS_PHYSICS:
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
{
return 1;
}
return 0;
case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
{
return 1;
}
return 0;
case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
{
return 1;
}
return 0;
case BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB:
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
NotImplemented("llGetStatus - STATUS_DIE_AT_EDGE");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE:
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_X:
NotImplemented("llGetStatus - STATUS_ROTATE_X");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y:
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z:
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
return 0;
case BuiltIn_Commands_BaseClass.STATUS_SANDBOX:
NotImplemented("llGetStatus - STATUS_SANDBOX");
return 0;
}
NotImplemented("llGetStatus - Unknown Status parameter");
return 0;
}
public void llSetScale(LSL_Types.Vector3 scale)
{
m_host.AddScriptLPS(1);
SetScale(m_host, scale);
}
private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
{
// TODO: this needs to trigger a persistance save as well
LLVector3 tmp = part.Scale;
tmp.X = (float)scale.x;
tmp.Y = (float)scale.y;
tmp.Z = (float)scale.z;
part.Scale = tmp;
part.SendFullUpdateToAllClients();
return;
}
public LSL_Types.Vector3 llGetScale()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
}
public void llSetColor(LSL_Types.Vector3 color, int face)
{
m_host.AddScriptLPS(1);
SetColor(m_host, color, face);
}
private void SetColor(SceneObjectPart part, LSL_Types.Vector3 color, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
}
part.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llSetColor");
}
}
public double llGetAlpha(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
}
if (face > -1)
{
return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
}
return 0;
}
public void llSetAlpha(double alpha, int face)
{
m_host.AddScriptLPS(1);
SetAlpha(m_host, alpha, face);
}
private void SetAlpha(SceneObjectPart part, double alpha, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llSetAlpha");
}
}
public LSL_Types.Vector3 llGetColor(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LLColor texcolor;
LSL_Types.Vector3 rgb;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
texcolor = tex.DefaultTexture.RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
return rgb;
}
if (face > -1)
{
texcolor = tex.GetFace((uint)face).RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
return rgb;
}
else
{
NotImplemented("llGetColor");
return new LSL_Types.Vector3();
}
}
public void llSetTexture(string texture, int face)
{
m_host.AddScriptLPS(1);
SetTexture(m_host, texture, face);
}
private void SetTexture(SceneObjectPart part, string texture, int face)
{
LLUUID textureID=new LLUUID();
if(!LLUUID.TryParse(texture, out textureID))
{
textureID=InventoryKey(texture, (int)AssetType.Texture);
}
if(textureID == LLUUID.Zero)
return;
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.TextureID = textureID;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].TextureID = textureID;
}
}
tex.DefaultTexture.TextureID = textureID;
part.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llSetTexture");
}
}
public void llScaleTexture(double u, double v, int face)
{
m_host.AddScriptLPS(1);
ScaleTexture(m_host, u, v, face);
}
private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.RepeatU = (float)u;
texface.RepeatV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].RepeatU = (float)u;
tex.FaceTextures[i].RepeatV = (float)v;
}
}
tex.DefaultTexture.RepeatU = (float)u;
tex.DefaultTexture.RepeatV = (float)v;
part.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llScaleTexture");
}
}
public void llOffsetTexture(double u, double v, int face)
{
m_host.AddScriptLPS(1);
OffsetTexture(m_host, u, v, face);
}
private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.OffsetU = (float)u;
texface.OffsetV = (float)v;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].OffsetU = (float)u;
tex.FaceTextures[i].OffsetV = (float)v;
}
}
tex.DefaultTexture.OffsetU = (float)u;
tex.DefaultTexture.OffsetV = (float)v;
part.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llOffsetTexture");
}
}
public void llRotateTexture(double rotation, int face)
{
m_host.AddScriptLPS(1);
RotateTexture(m_host, rotation, face);
}
private void RotateTexture(SceneObjectPart part, double rotation, int face)
{
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
texface.Rotation = (float)rotation;
tex.FaceTextures[face] = texface;
part.UpdateTexture(tex);
return;
}
if (face == -1)
{
for (int i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].Rotation = (float)rotation;
}
}
tex.DefaultTexture.Rotation = (float)rotation;
part.UpdateTexture(tex);
return;
}
else
{
NotImplemented("llRotateTexture");
}
}
public string llGetTexture(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1)
{
face = 0;
}
if (face > -1)
{
LLObject.TextureEntryFace texface;
texface = tex.GetFace((uint)face);
return texface.TextureID.ToString();
}
else
{
NotImplemented("llGetTexture");
return String.Empty;
}
}
public void llSetPos(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
SetPos(m_host, pos);
}
private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos)
{
if (part.ParentID != 0)
{
part.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
}
else
{
part.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
}
}
public LSL_Types.Vector3 llGetPos()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z);
}
public LSL_Types.Vector3 llGetLocalPos()
{
m_host.AddScriptLPS(1);
if (m_host.ParentID != 0)
{
return new LSL_Types.Vector3(m_host.OffsetPosition.X,
m_host.OffsetPosition.Y,
m_host.OffsetPosition.Z);
}
else
{
return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
m_host.AbsolutePosition.Y,
m_host.AbsolutePosition.Z);
}
}
public void llSetRot(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
SetRot(m_host, rot);
}
private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
{
part.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
// Update rotation does not move the object in the physics scene if it's a linkset.
part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
}
public LSL_Types.Quaternion llGetRot()
{
m_host.AddScriptLPS(1);
LLQuaternion q = m_host.RotationOffset;
return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
}
public LSL_Types.Quaternion llGetLocalRot()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
}
public void llSetForce(LSL_Types.Vector3 force, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetForce");
}
public LSL_Types.Vector3 llGetForce()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetForce");
return new LSL_Types.Vector3();
}
public int llTarget(LSL_Types.Vector3 position, double range)
{
m_host.AddScriptLPS(1);
return m_host.registerTargetWaypoint(new LLVector3((float)position.x, (float)position.y, (float)position.z), (float)range);
}
public void llTargetRemove(int number)
{
m_host.AddScriptLPS(1);
m_host.unregisterTargetWaypoint(number);
}
public int llRotTarget(LSL_Types.Quaternion rot, double error)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotTarget");
return 0;
}
public void llRotTargetRemove(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotTargetRemove");
}
public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
{
m_host.AddScriptLPS(1);
m_host.MoveToTarget(new LLVector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
}
public void llStopMoveToTarget()
{
m_host.AddScriptLPS(1);
m_host.StopMoveToTarget();
}
public void llApplyImpulse(LSL_Types.Vector3 force, int local)
{
m_host.AddScriptLPS(1);
//No energy force yet
if (force.x > 20000)
force.x = 20000;
if (force.y > 20000)
force.y = 20000;
if (force.z > 20000)
force.z = 20000;
if (local == 1)
{
m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
}
else
{
m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
}
}
public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llApplyRotationalImpulse");
}
public void llSetTorque(LSL_Types.Vector3 torque, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetTorque");
}
public LSL_Types.Vector3 llGetTorque()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetTorque");
return new LSL_Types.Vector3();
}
public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetForceAndTorque");
}
public LSL_Types.Vector3 llGetVel()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
}
public LSL_Types.Vector3 llGetAccel()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
}
public LSL_Types.Vector3 llGetOmega()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z);
}
public double llGetTimeOfDay()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetTimeOfDay");
return 0;
}
public double llGetWallclock()
{
m_host.AddScriptLPS(1);
return DateTime.Now.TimeOfDay.TotalSeconds;
}
public double llGetTime()
{
m_host.AddScriptLPS(1);
TimeSpan ScriptTime = DateTime.Now - m_timer;
return (double)(ScriptTime.TotalMilliseconds / 1000);
}
public void llResetTime()
{
m_host.AddScriptLPS(1);
m_timer = DateTime.Now;
}
public double llGetAndResetTime()
{
m_host.AddScriptLPS(1);
TimeSpan ScriptTime = DateTime.Now - m_timer;
m_timer = DateTime.Now;
return (double)(ScriptTime.TotalMilliseconds / 1000);
}
public void llSound()
{
m_host.AddScriptLPS(1);
// This function has been deprecated
// see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
Deprecated("llSound");
}
public void llPlaySound(string sound, double volume)
{
m_host.AddScriptLPS(1);
m_host.SendSound(sound, volume, false, 0);
}
public void llLoopSound(string sound, double volume)
{
m_host.AddScriptLPS(1);
m_host.SendSound(sound, volume, false, 1);
}
public void llLoopSoundMaster(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundMaster");
}
public void llLoopSoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundSlave");
}
public void llPlaySoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llPlaySoundSlave");
}
public void llTriggerSound(string sound, double volume)
{
m_host.AddScriptLPS(1);
m_host.SendSound(sound, volume, true, 0);
}
public void llStopSound()
{
m_host.AddScriptLPS(1);
m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2);
}
public void llPreloadSound(string sound)
{
m_host.AddScriptLPS(1);
m_host.PreloadSound(sound);
}
///
/// Return a portion of the designated string bounded by
/// inclusive indices (start and end). As usual, the negative
/// indices, and the tolerance for out-of-bound values, makes
/// this more complicated than it might otherwise seem.
///
public string llGetSubString(string src, int start, int end)
{
m_host.AddScriptLPS(1);
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (start < 0)
{
start = src.Length+start;
}
if (end < 0)
{
end = src.Length+end;
}
// Conventional substring
if (start <= end)
{
// Implies both bounds are out-of-range.
if(end < 0 || start >= src.Length)
{
return String.Empty;
}
// If end is positive, then it directly
// corresponds to the lengt of the substring
// needed (plus one of course). BUT, it
// must be within bounds.
if(end >= src.Length)
{
end = src.Length-1;
}
if(start < 0)
{
return src.Substring(0,end+1);
}
// Both indices are positive
return src.Substring(start, (end+1) - start);
}
// Inverted substring (end < start)
else
{
// Implies both indices are below the
// lower bound. In the inverted case, that
// means the entire string will be returned
// unchanged.
if(start < 0)
{
return src;
}
// If both indices are greater than the upper
// bound the result may seem initially counter
// intuitive.
if(end >= src.Length)
{
return src;
}
if(end < 0)
{
if(start < src.Length)
{
return src.Substring(start);
}
else
{
return String.Empty;
}
}
else
{
if(start < src.Length)
{
return src.Substring(0,end+1) + src.Substring(start);
}
else
{
return src.Substring(0,end+1);
}
}
}
}
///
/// Delete substring removes the specified substring bounded
/// by the inclusive indices start and end. Indices may be
/// negative (indicating end-relative) and may be inverted,
/// i.e. end < start.
///
public string llDeleteSubString(string src, int start, int end)
{
m_host.AddScriptLPS(1);
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (start < 0)
{
start = src.Length+start;
}
if (end < 0)
{
end = src.Length+end;
}
// Conventionally delimited substring
if (start <= end)
{
// If both bounds are outside of the existing
// string, then return unchanges.
if(end < 0 || start >= src.Length)
{
return src;
}
// At least one bound is in-range, so we
// need to clip the out-of-bound argument.
if(start < 0)
{
start = 0;
}
if(end >= src.Length)
{
end = src.Length-1;
}
return src.Remove(start,end-start+1);
}
// Inverted substring
else
{
// In this case, out of bounds means that
// the existing string is part of the cut.
if(start < 0 || end >= src.Length)
{
return String.Empty;
}
if(end > 0)
{
if(start < src.Length)
{
return src.Remove(start).Remove(0,end+1);
}
else
{
return src.Remove(0,end+1);
}
}
else
{
if(start < src.Length)
{
return src.Remove(start);
}
else
{
return src;
}
}
}
}
///
/// Insert string inserts the specified string identified by src
/// at the index indicated by index. Index may be negative, in
/// which case it is end-relative. The index may exceed either
/// string bound, with the result being a concatenation.
///
public string llInsertString(string dest, int index, string src)
{
m_host.AddScriptLPS(1);
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (index < 0)
{
index = dest.Length+index;
// Negative now means it is less than the lower
// bound of the string.
if(index < 0)
{
return src+dest;
}
}
if(index >= dest.Length)
{
return dest+src;
}
// The index is in bounds.
// In this case the index refers to the index that will
// be assigned to the first character of the inserted string.
// So unlike the other string operations, we do not add one
// to get the correct string length.
return dest.Substring(0,index)+src+dest.Substring(index);
}
public string llToUpper(string src)
{
m_host.AddScriptLPS(1);
return src.ToUpper();
}
public string llToLower(string src)
{
m_host.AddScriptLPS(1);
return src.ToLower();
}
public int llGiveMoney(string destination, int amount)
{
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
return 0;
m_host.AddScriptLPS(1);
if(m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return 0;
if((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_DEBIT) == 0)
{
LSLError("No permissions to give money");
return 0;
}
LLUUID toID=new LLUUID();
if(!LLUUID.TryParse(destination, out toID))
{
LSLError("Bad key in llGiveMoney");
return 0;
}
IMoneyModule money=World.RequestModuleInterface();
if(money == null)
{
NotImplemented("llGiveMoney");
return 0;
}
bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
if(result)
return 1;
return 0;
}
public void llMakeExplosion()
{
m_host.AddScriptLPS(1);
NotImplemented("llMakeExplosion");
}
public void llMakeFountain()
{
m_host.AddScriptLPS(1);
NotImplemented("llMakeFountain");
}
public void llMakeSmoke()
{
m_host.AddScriptLPS(1);
NotImplemented("llMakeSmoke");
}
public void llMakeFire()
{
m_host.AddScriptLPS(1);
NotImplemented("llMakeFire");
}
public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
{
m_host.AddScriptLPS(1);
NotImplemented("llRezObject");
}
public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
{
m_host.AddScriptLPS(1);
NotImplemented("llLookAt");
}
public void llStopLookAt()
{
m_host.AddScriptLPS(1);
NotImplemented("llStopLookAt");
}
public void llSetTimerEvent(double sec)
{
m_host.AddScriptLPS(1);
// Setting timer repeat
m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec);
}
public void llSleep(double sec)
{
m_host.AddScriptLPS(1);
Thread.Sleep((int)(sec * 1000));
}
public double llGetMass()
{
m_host.AddScriptLPS(1);
return m_host.GetMass();
}
public void llCollisionFilter(string name, string id, int accept)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionFilter");
}
public void llTakeControls(int controls, int accept, int pass_on)
{
m_host.AddScriptLPS(1);
NotImplemented("llTakeControls");
}
public void llReleaseControls()
{
m_host.AddScriptLPS(1);
NotImplemented("llReleaseControls");
}
public void llAttachToAvatar(int attachment)
{
m_host.AddScriptLPS(1);
NotImplemented("llAttachToAvatar");
}
public void llDetachFromAvatar()
{
m_host.AddScriptLPS(1);
NotImplemented("llDetachFromAvatar");
}
public void llTakeCamera()
{
m_host.AddScriptLPS(1);
NotImplemented("llTakeCamera");
}
public void llReleaseCamera()
{
m_host.AddScriptLPS(1);
NotImplemented("llReleaseCamera");
}
public string llGetOwner()
{
m_host.AddScriptLPS(1);
return m_host.ObjectOwner.ToString();
}
public void llInstantMessage(string user, string message)
{
m_host.AddScriptLPS(1);
// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
// InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
// but I don't think we have a list of scenes available from here.
// (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
// user is a UUID
// TODO: figure out values for client, fromSession, and imSessionID
// client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
LLUUID friendTransactionID = LLUUID.Random();
//m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
GridInstantMessage msg = new GridInstantMessage();
msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
msg.toAgentID = new Guid(user); // toAgentID.UUID;
msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
//if (client != null)
//{
msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
//}
//else
//{
// msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
//}
msg.message = message;
msg.dialog = (byte)19; // messgage from script ??? // dialog;
msg.fromGroup = false;// fromGroup;
msg.offline = (byte)0; //offline;
msg.ParentEstateID = 0; //ParentEstateID;
msg.Position = new sLLVector3();// new sLLVector3(m_host.AbsolutePosition);
msg.RegionID = World.RegionInfo.RegionID.UUID;//RegionID.UUID;
msg.binaryBucket = new byte[0];// binaryBucket;
World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
// NotImplemented("llInstantMessage");
}
public void llEmail(string address, string subject, string message)
{
m_host.AddScriptLPS(1);
NotImplemented("llEmail");
}
public void llGetNextEmail(string address, string subject)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetNextEmail");
}
public string llGetKey()
{
m_host.AddScriptLPS(1);
return m_host.UUID.ToString();
}
public void llSetBuoyancy(double buoyancy)
{
m_host.AddScriptLPS(1);
if (m_host.ParentGroup != null)
{
if (m_host.ParentGroup.RootPart != null)
{
m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
}
}
}
public void llSetHoverHeight(double height, int water, double tau)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetHoverHeight");
}
public void llStopHover()
{
m_host.AddScriptLPS(1);
NotImplemented("llStopHover");
}
public void llMinEventDelay(double delay)
{
m_host.AddScriptLPS(1);
NotImplemented("llMinEventDelay");
}
public void llSoundPreload()
{
m_host.AddScriptLPS(1);
NotImplemented("llSoundPreload");
}
public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotLookAt");
}
public int llStringLength(string str)
{
m_host.AddScriptLPS(1);
if (str.Length > 0)
{
return str.Length;
}
else
{
return 0;
}
}
public void llStartAnimation(string anim)
{
m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
return;
if(m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return;
if((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
// Do NOT try to parse LLUUID, animations cannot be triggered by ID
LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
if(animID == LLUUID.Zero)
return;
if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
{
ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
presence.AddAnimation(animID);
}
}
}
public void llStopAnimation(string anim)
{
m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
return;
if(m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return;
if((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
LLUUID animID = new LLUUID();
if(!LLUUID.TryParse(anim, out animID))
{
animID=InventoryKey(anim);
}
if(animID == LLUUID.Zero)
return;
if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
{
ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
presence.RemoveAnimation(animID);
}
}
}
public void llPointAt()
{
m_host.AddScriptLPS(1);
NotImplemented("llPointAt");
}
public void llStopPointAt()
{
m_host.AddScriptLPS(1);
NotImplemented("llStopPointAt");
}
public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
{
m_host.AddScriptLPS(1);
m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
m_host.ScheduleTerseUpdate();
m_host.SendTerseUpdateToAllClients();
}
public int llGetStartParameter()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetStartParameter");
return 0;
}
public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
NotImplemented("llGodLikeRezObject");
}
public void llRequestPermissions(string agent, int perm)
{
LLUUID agentID=new LLUUID();
if(!LLUUID.TryParse(agent, out agentID))
return;
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
return; // Not in a prim? How??
if(agentID == LLUUID.Zero || perm == 0) // Releasing permissions
{
m_host.TaskInventory[invItemID].PermsGranter=LLUUID.Zero;
m_host.TaskInventory[invItemID].PermsMask=0;
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)});
return;
}
m_host.AddScriptLPS(1);
bool attachment=false; // Attachments not implemented yet. TODO: reflect real attachemnt state
if(m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
{
// When attached, certain permissions are implicit if requested from owner
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS |
BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
BuiltIn_Commands_BaseClass.PERMISSION_ATTACH;
if((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=perm;
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)});
return;
}
}
else if(m_host.m_sitTargetAvatar == agentID) // Sitting avatar
{
// When agent is sitting, certain permissions are implicit if requested from sitting agent
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA;
if((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=perm;
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)});
return;
}
}
if (World.m_innerScene.ScenePresences.ContainsKey(agentID))
{
string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
if(ownerName == String.Empty)
ownerName="(hippos)";
ScenePresence presence = World.m_innerScene.ScenePresences[agentID];
if(!m_waitingForScriptAnswer)
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=0;
presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
m_waitingForScriptAnswer=true;
}
presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
return;
}
// Requested agent is not in range, refuse perms
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)});
}
void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
{
if(taskID != m_host.UUID)
return;
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
return;
client.OnScriptAnswer-=handleScriptAnswer;
m_waitingForScriptAnswer=false;
m_host.TaskInventory[invItemID].PermsMask=answer;
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(answer)});
}
public string llGetPermissionsKey()
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if(item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsGranter.ToString();
}
}
return LLUUID.Zero.ToString();
}
public int llGetPermissions()
{
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if(item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsMask;
}
}
return 0;
}
public int llGetLinkNumber()
{
m_host.AddScriptLPS(1);
if (m_host.ParentGroup.Children.Count > 0)
{
return m_host.LinkNum + 1;
}
else
{
return 0;
}
}
public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
return;
}
else if (linknumber == -1)
{
int num = m_host.ParentGroup.PrimCount;
for (int w = 0; w < num; w++)
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}
return;
}
else
{
NotImplemented("llSetLinkColor");
}
}
public void llCreateLink(string target, int parent)
{
m_host.AddScriptLPS(1);
NotImplemented("llCreateLink");
}
public void llBreakLink(int linknum)
{
m_host.AddScriptLPS(1);
NotImplemented("llBreakLink");
}
public void llBreakAllLinks()
{
m_host.AddScriptLPS(1);
NotImplemented("llBreakAllLinks");
}
public string llGetLinkKey(int linknum)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
return part.UUID.ToString();
}
else
{
return "00000000-0000-0000-0000-000000000000";
}
}
public string llGetLinkName(int linknum)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
{
return part.Name;
}
else
{
return "00000000-0000-0000-0000-000000000000";
}
}
public int llGetInventoryNumber(int type)
{
m_host.AddScriptLPS(1);
int count = 0;
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Type == type || type == -1)
{
count = count + 1;
}
}
return count;
}
public string llGetInventoryName(int type, int number)
{
m_host.AddScriptLPS(1);
ArrayList keys = new ArrayList();
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Type == type || type == -1)
{
keys.Add(inv.Value.Name);
}
}
if (keys.Count == 0)
{
return String.Empty;
}
keys.Sort();
if (keys.Count > number)
{
return (string)keys[number];
}
return String.Empty;
}
public void llSetScriptState(string name, int run)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
m_host.AddScriptLPS(1);
// These functions are supposed to be robust,
// so get the state one step at a time.
if((item = ScriptByName(name)) != LLUUID.Zero)
if((sm = m_ScriptEngine.m_ScriptManager) != null)
if(sm.Scripts.ContainsKey(m_localID))
if((script = sm.GetScript(m_localID, item)) != null)
script.Exec.Running = (run==0) ? false : true;
// Required by SL
if(script == null)
ShoutError("llSetScriptState: script "+name+" not found");
// If we didn;t find it, then it's safe to
// assume it is not running.
return;
}
public double llGetEnergy()
{
m_host.AddScriptLPS(1);
return 1.0f;
}
public void llGiveInventory(string destination, string inventory)
{
m_host.AddScriptLPS(1);
NotImplemented("llGiveInventory");
}
public void llRemoveInventory(string item)
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoveInventory");
}
public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
{
m_host.AddScriptLPS(1);
Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
m_host.SetText(text, av3, alpha);
}
public double llWater(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
return World.RegionInfo.EstateSettings.waterHeight;
}
public void llPassTouches(int pass)
{
m_host.AddScriptLPS(1);
NotImplemented("llPassTouches");
}
public string llRequestAgentData(string id, int data)
{
m_host.AddScriptLPS(1);
NotImplemented("llRequestAgentData");
return String.Empty;
}
public string llRequestInventoryData(string name)
{
m_host.AddScriptLPS(1);
NotImplemented("llRequestInventoryData");
return String.Empty;
}
public void llSetDamage(double damage)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetDamage");
}
public void llTeleportAgentHome(string agent)
{
m_host.AddScriptLPS(1);
NotImplemented("llTeleportAgentHome");
}
public void llModifyLand(int action, int brush)
{
m_host.AddScriptLPS(1);
if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
{
NotImplemented("llModifyLand");
}
}
public void llCollisionSound(string impact_sound, double impact_volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionSound");
}
public void llCollisionSprite(string impact_sprite)
{
m_host.AddScriptLPS(1);
NotImplemented("llCollisionSprite");
}
public string llGetAnimation(string id)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAnimation");
return String.Empty;
}
public void llResetScript()
{
m_host.AddScriptLPS(1);
m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
}
public void llMessageLinked(int linknum, int num, string msg, string id)
{
m_host.AddScriptLPS(1);
uint partLocalID;
LLUUID partItemID;
switch ((int)linknum)
{
case (int)BuiltIn_Commands_BaseClass.LINK_ROOT:
SceneObjectPart part = m_host.ParentGroup.RootPart;
foreach (TaskInventoryItem item in part.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = part.LocalId;
partItemID = item.ItemID;
object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
break;
case (int)BuiltIn_Commands_BaseClass.LINK_SET:
Console.WriteLine("LINK_SET");
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = partInst.LocalId;
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
}
break;
case (int)BuiltIn_Commands_BaseClass.LINK_ALL_OTHERS:
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if (partInst.LocalId != m_host.LocalId)
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = partInst.LocalId;
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
}
}
break;
case (int)BuiltIn_Commands_BaseClass.LINK_ALL_CHILDREN:
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId)
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = partInst.LocalId;
partItemID = item.ItemID;
Object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
}
}
break;
case (int)BuiltIn_Commands_BaseClass.LINK_THIS:
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10)
{
partItemID = item.ItemID;
object[] resobj = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
m_localID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
);
}
}
break;
default:
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if ((partInst.LinkNum + 1) == linknum)
{
foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
{
if (item.Type == 10)
{
partLocalID = partInst.LocalId;
partItemID = item.ItemID;
Object[] resObjDef = new object[]
{
new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resObjDef
);
}
}
}
}
break;
}
}
public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
{
m_host.AddScriptLPS(1);
NotImplemented("llPushObject");
}
public void llPassCollisions(int pass)
{
m_host.AddScriptLPS(1);
NotImplemented("llPassCollisions");
}
public string llGetScriptName()
{
string result = String.Empty;
m_host.AddScriptLPS(1);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if(item.Type == 10 && item.ItemID == m_itemID)
{
result = item.Name!=null?item.Name:String.Empty;
break;
}
}
return result;
}
public int llGetNumberOfSides()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetNumberOfSides");
return 0;
}
/* The new / changed functions were tested with the following LSL script:
default
{
state_entry()
{
rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot) );
llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
// convert back and forth between quaternion <-> vector and angle
rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot));
llOwnerSay("Old rotation was: "+(string) rot);
llOwnerSay("re-converted rotation is: "+(string) newrot);
llSetRot(rot); // to check the parameters in the prim
}
}
*/
// Xantor 29/apr/2008
// Returns rotation described by rotating angle radians about axis.
// q = cos(a/2) + i ( x * sin(a/2)) + j (y * sin(a/2)) + k ( z * sin(a/2))
public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
{
m_host.AddScriptLPS(1);
double x, y, z, s, t;
s = Math.Cos(angle / 2);
t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
x = axis.x * t;
y = axis.y * t;
z = axis.z * t;
return new LSL_Types.Quaternion(x,y,z,s);
// NotImplemented("llAxisAngle2Rot");
}
// Xantor 29/apr/2008
// converts a Quaternion to X,Y,Z axis rotations
public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
double x,y,z;
if (rot.s > 1) // normalization needed
{
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
rot.z * rot.z + rot.s * rot.s);
rot.x /= length;
rot.y /= length;
rot.z /= length;
rot.s /= length;
}
double angle = 2 * Math.Acos(rot.s);
double s = Math.Sqrt(1 - rot.s * rot.s);
if (s < 0.001)
{
x = 1;
y = z = 0;
}
else
{
x = rot.x / s; // normalise axis
y = rot.y / s;
z = rot.z / s;
}
return new LSL_Types.Vector3(x,y,z);
// NotImplemented("llRot2Axis");
}
// Returns the angle of a quaternion (see llRot2Axis for the axis)
public double llRot2Angle(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
if (rot.s > 1) // normalization needed
{
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
rot.z * rot.z + rot.s * rot.s);
rot.x /= length;
rot.y /= length;
rot.z /= length;
rot.s /= length;
}
double angle = 2 * Math.Acos(rot.s);
return angle;
// NotImplemented("llRot2Angle");
}
public double llAcos(double val)
{
m_host.AddScriptLPS(1);
return (double)Math.Acos(val);
}
public double llAsin(double val)
{
m_host.AddScriptLPS(1);
return (double)Math.Asin(val);
}
public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
{
m_host.AddScriptLPS(1);
NotImplemented("llAngleBetween");
return 0;
}
public string llGetInventoryKey(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if(inv.Value.Name == name)
{
if((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
{
return inv.Value.AssetID.ToString();
}
else
{
return LLUUID.Zero.ToString();
}
}
}
return LLUUID.Zero.ToString();
}
public void llAllowInventoryDrop(int add)
{
m_host.AddScriptLPS(1);
NotImplemented("llAllowInventoryDrop");
}
public LSL_Types.Vector3 llGetSunDirection()
{
m_host.AddScriptLPS(1);
LSL_Types.Vector3 SunDoubleVector3;
LLVector3 SunFloatVector3;
// sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
// have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
SunDoubleVector3.x = (double)SunFloatVector3.X;
SunDoubleVector3.y = (double)SunFloatVector3.Y;
SunDoubleVector3.z = (double)SunFloatVector3.Z;
return SunDoubleVector3;
}
public LSL_Types.Vector3 llGetTextureOffset(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LSL_Types.Vector3 offset;
if (face == -1)
{
face = 0;
}
offset.x = tex.GetFace((uint)face).OffsetU;
offset.y = tex.GetFace((uint)face).OffsetV;
offset.z = 0.0;
return offset;
}
public LSL_Types.Vector3 llGetTextureScale(int side)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
LSL_Types.Vector3 scale;
if (side == -1)
{
side = 0;
}
scale.x = tex.GetFace((uint)side).RepeatU;
scale.y = tex.GetFace((uint)side).RepeatV;
scale.z = 0.0;
return scale;
}
public double llGetTextureRot(int face)
{
m_host.AddScriptLPS(1);
LLObject.TextureEntry tex = m_host.Shape.Textures;
if (face == -1)
{
face = 0;
}
return tex.GetFace((uint)face).Rotation;
}
public int llSubStringIndex(string source, string pattern)
{
m_host.AddScriptLPS(1);
return source.IndexOf(pattern);
}
public string llGetOwnerKey(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id, out key))
{
return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
}
else
{
return LLUUID.Zero.ToString();
}
}
public LSL_Types.Vector3 llGetCenterOfMass()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetCenterOfMass");
return new LSL_Types.Vector3();
}
public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
{
m_host.AddScriptLPS(1);
return src.Sort(stride, ascending);
}
public int llGetListLength(LSL_Types.list src)
{
m_host.AddScriptLPS(1);
return src.Length;
}
public int llList2Integer(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0;
}
try
{
return Convert.ToInt32(src.Data[index]);
}
catch (System.FormatException e)
{
return 0;
}
}
public double osList2Double(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
return Convert.ToDouble(src.Data[index]);
}
public double llList2Float(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0.0;
}
try
{
return Convert.ToDouble(src.Data[index]);
}
catch (System.FormatException e)
{
return 0.0;
}
}
public string llList2String(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return String.Empty;
}
return src.Data[index].ToString();
}
public string llList2Key(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return "";
}
return src.Data[index].ToString();
}
public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return new LSL_Types.Vector3(0, 0, 0);
}
if (src.Data[index].GetType() == typeof(LSL_Types.Vector3))
{
return (LSL_Types.Vector3)src.Data[index];
}
else
{
return new LSL_Types.Vector3(src.Data[index].ToString());
}
}
public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return new LSL_Types.Quaternion(0, 0, 0, 1);
}
if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion))
{
return (LSL_Types.Quaternion)src.Data[index];
}
else
{
return new LSL_Types.Quaternion(src.Data[index].ToString());
}
}
public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
{
m_host.AddScriptLPS(1);
return src.GetSublist(start, end);
}
public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
{
return src.DeleteSublist(end, start);
}
public int llGetListEntryType(LSL_Types.list src, int index)
{
m_host.AddScriptLPS(1);
if (index < 0)
{
index = src.Length + index;
}
if (index >= src.Length)
{
return 0;
}
if (src.Data[index] is Int32)
return 1;
if (src.Data[index] is Double)
return 2;
if (src.Data[index] is String)
{
LLUUID tuuid;
if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
{
return 3;
}
else
{
return 4;
}
}
if (src.Data[index] is LSL_Types.Vector3)
return 5;
if (src.Data[index] is LSL_Types.Quaternion)
return 6;
if (src.Data[index] is LSL_Types.list)
return 7;
return 0;
}
///
/// Process the supplied list and return the
/// content of the list formatted as a comma
/// separated list. There is a space after
/// each comma.
///
public string llList2CSV(LSL_Types.list src)
{
string ret = String.Empty;
int x = 0;
m_host.AddScriptLPS(1);
if(src.Data.Length > 0)
{
ret = src.Data[x++].ToString();
for(;x
/// The supplied string is scanned for commas
/// and converted into a list. Commas are only
/// effective if they are encountered outside
/// of '<' '>' delimiters. Any whitespace
/// before or after an element is trimmed.
///
public LSL_Types.list llCSV2List(string src)
{
LSL_Types.list result = new LSL_Types.list();
int parens = 0;
int start = 0;
int length = 0;
m_host.AddScriptLPS(1);
for(int i=0; i' :
if(parens > 0)
parens--;
length++;
break;
case ',' :
if(parens == 0)
{
result.Add(src.Substring(start,length).Trim());
start += length+1;
length = 0;
} else
length++;
break;
default :
length++;
break;
}
}
result.Add(src.Substring(start,length).Trim());
return result;
}
///
/// Randomizes the list, be arbitrarily reordering
/// sublists of stride elements. As the stride approaches
/// the size of the list, the options become very
/// limited.
///
///
/// This could take a while for very large list
/// sizes.
///
public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
{
LSL_Types.list result;
Random rand = new Random();
int chunkk;
int[] chunks;
int index1;
int index2;
int tmp;
m_host.AddScriptLPS(1);
if(stride == 0)
stride = 1;
// Stride MUST be a factor of the list length
// If not, then return the src list. This also
// traps those cases where stride > length.
if(src.Length != stride && src.Length%stride == 0)
{
chunkk = src.Length/stride;
chunks = new int[chunkk];
for(int i=0;i
/// Elements in the source list starting with 0 and then
/// every i+stride. If the stride is negative then the scan
/// is backwards producing an inverted result.
/// Only those elements that are also in the specified
/// range are included in the result.
///
public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
{
LSL_Types.list result = new LSL_Types.list();
int[] si = new int[2];
int[] ei = new int[2];
bool twopass = false;
m_host.AddScriptLPS(1);
// First step is always to deal with negative indices
if(start < 0)
start = src.Length+start;
if(end < 0)
end = src.Length+end;
// Out of bounds indices are OK, just trim them
// accordingly
if(start > src.Length)
start = src.Length;
if(end > src.Length)
end = src.Length;
// There may be one or two ranges to be considered
if(start != end)
{
if(start <= end)
{
si[0] = start;
ei[0] = end;
}
else
{
si[1] = start;
ei[1] = src.Length;
si[0] = 0;
ei[0] = end;
twopass = true;
}
// The scan always starts from the beginning of the
// source list, but members are only selected if they
// fall within the specified sub-range. The specified
// range values are inclusive.
// A negative stride reverses the direction of the
// scan producing an inverted list as a result.
if(stride == 0)
stride = 1;
if(stride > 0)
for(int i=0;i=si[0])
result.Add(src.Data[i]);
if(twopass && i>=si[1] && i<=ei[1])
result.Add(src.Data[i]);
}
else if(stride < 0)
for(int i=src.Length-1;i>=0;i+=stride)
{
if(i<=ei[0] && i>=si[0])
result.Add(src.Data[i]);
if(twopass && i>=si[1] && i<=ei[1])
result.Add(src.Data[i]);
}
}
return result;
}
public LSL_Types.Vector3 llGetRegionCorner()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
}
///
/// Insert the list identified by into the
/// list designated by such that the first
/// new element has the index specified by
///
public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int index)
{
LSL_Types.list pref = null;
LSL_Types.list suff = null;
m_host.AddScriptLPS(1);
if(index < 0)
{
index = index+dest.Length;
if(index < 0)
{
index = 0;
}
}
if(index != 0)
{
pref = dest.GetSublist(0,index-1);
if(index < dest.Length)
{
suff = dest.GetSublist(index,-1);
return pref + src + suff;
}
else
{
return pref + src;
}
}
else
{
if(index < dest.Length)
{
suff = dest.GetSublist(index,-1);
return src + suff;
}
else
{
return src;
}
}
}
///
/// Returns the index of the first occurrence of test
/// in src.
///
public int llListFindList(LSL_Types.list src, LSL_Types.list test)
{
int index = -1;
int length = src.Length - test.Length + 1;
m_host.AddScriptLPS(1);
// If either list is empty, do not match
if(src.Length != 0 && test.Length != 0)
{
for(int i=0; i< length; i++)
{
if(src.Data[i].Equals(test.Data[0]))
{
int j;
for(j=1;j index) || (cindex == -1))
{
cindex = index;
cdeli = (string)delimiters[i];
}
dfound = dfound || found;
}
}
if (cindex != -1)
{
if (cindex > 0)
{
ret.Add(str.Substring(0, cindex));
if (spacers.Contains(cdeli))
{
ret.Add(cdeli);
}
}
if (cindex == 0 && spacers.Contains(cdeli))
{
ret.Add(cdeli);
}
str = str.Substring(cindex + cdeli.Length);
}
} while (dfound);
if (str != "")
{
ret.Add(str);
}
return ret;
}
public int llOverMyLand(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id,out key))
{
SceneObjectPart obj = new SceneObjectPart();
obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
{
return 1;
}
else
{
return 0;
}
}
else
{
return 0;
}
}
public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
}
public string llGetNotecardLine(string name, int line)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetNotecardLine");
return String.Empty;
}
public LSL_Types.Vector3 llGetAgentSize(string id)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAgentSize");
return new LSL_Types.Vector3();
}
public int llSameGroup(string agent)
{
m_host.AddScriptLPS(1);
NotImplemented("llSameGroup");
return 0;
}
public void llUnSit(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id, out key))
{
ScenePresence av = World.GetScenePresence(key);
if (av != null)
{
if (llAvatarOnSitTarget() == id)
{
// if the avatar is sitting on this object, then
// we can unsit them. We don't want random scripts unsitting random people
// Lets avoid the popcorn avatar scenario.
av.StandUp();
}
else
{
// If the object owner also owns the parcel
// or
// if the land is group owned and the object is group owned by the same group
// or
// if the object is owned by a person with estate access.
ILandObject parcel = World.LandChannel.getLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
if (parcel != null)
{
if (m_host.ObjectOwner == parcel.landData.ownerID ||
(m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.groupID
&& parcel.landData.isGroupOwned) || World.PermissionsMngr.GenericEstatePermission(m_host.OwnerID))
{
av.StandUp();
}
}
}
}
}
}
public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundSlope");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundNormal");
return new LSL_Types.Vector3();
}
public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundContour");
return new LSL_Types.Vector3();
}
public int llGetAttached()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAttached");
return 0;
}
public int llGetFreeMemory()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetFreeMemory");
return 0;
}
public string llGetRegionName()
{
m_host.AddScriptLPS(1);
return World.RegionInfo.RegionName;
}
public double llGetRegionTimeDilation()
{
m_host.AddScriptLPS(1);
return (double)World.TimeDilation;
}
public double llGetRegionFPS()
{
m_host.AddScriptLPS(1);
return 10.0f;
}
/* particle system rules should be coming into this routine as doubles, that is
rule[0] should be an integer from this list and rule[1] should be the arg
for the same integer. wiki.secondlife.com has most of this mapping, but some
came from http://www.caligari-designs.com/p4u2
We iterate through the list for 'Count' elements, incrementing by two for each
iteration and set the members of Primitive.ParticleSystem, one at a time.
*/
public enum PrimitiveRule : int
{
PSYS_PART_FLAGS = 0,
PSYS_PART_START_COLOR = 1,
PSYS_PART_START_ALPHA = 2,
PSYS_PART_END_COLOR = 3,
PSYS_PART_END_ALPHA = 4,
PSYS_PART_START_SCALE = 5,
PSYS_PART_END_SCALE = 6,
PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9,
PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15,
PSYS_SRC_BURST_RADIUS = 16,
PSYS_SRC_BURST_SPEED_MIN = 17,
PSYS_SRC_BURST_SPEED_MAX = 18,
PSYS_SRC_MAX_AGE = 19,
PSYS_SRC_TARGET_KEY = 20,
PSYS_SRC_OMEGA = 21,
PSYS_SRC_ANGLE_BEGIN = 22,
PSYS_SRC_ANGLE_END = 23
}
internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
{
Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
return returnval;
}
// AL: This does not actually do anything yet. There are issues within Libsecondlife revolving around PSYS_PART_FLAGS
// (need to OR the values, but currently stores this within an enum) as well as discovery of how the CRC works and the
// actual packet.
public void llParticleSystem(LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
float tempf = 0;
for (int i = 0; i < rules.Length; i += 2)
{
switch ((int)rules.Data[i])
{
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS:
prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartStartColor.R = (float)tempv.x;
prules.PartStartColor.G = (float)tempv.y;
prules.PartStartColor.B = (float)tempv.z;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartStartColor.A = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
//prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
prules.PartEndColor.R = (float)tempv.x;
prules.PartEndColor.G = (float)tempv.y;
prules.PartEndColor.B = (float)tempv.z;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartEndColor.A = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartStartScaleX = (float)tempv.x;
prules.PartStartScaleY = (float)tempv.y;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartEndScaleX = (float)tempv.x;
prules.PartEndScaleY = (float)tempv.y;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.PartMaxAge = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL:
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.PartAcceleration.X = (float)tempv.x;
prules.PartAcceleration.Y = (float)tempv.y;
prules.PartAcceleration.Z = (float)tempv.z;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
int tmpi = (int)rules.Data[i + 1];
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
prules.Texture = new LLUUID(rules.Data[i + 1].ToString());
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstRate = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT:
prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstRadius = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstSpeedMin = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.BurstSpeedMax = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.MaxAge = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY:
LLUUID key = LLUUID.Zero;
if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
{
prules.Target = key;
}
else
{
prules.Target = m_host.UUID;
}
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA:
// AL: This is an assumption, since it is the only thing that would match.
tempv = (LSL_Types.Vector3)rules.Data[i + 1];
prules.AngularVelocity.X = (float)tempv.x;
prules.AngularVelocity.Y = (float)tempv.y;
prules.AngularVelocity.Z = (float)tempv.z;
//cast?? prules.MaxAge = (float)rules[i + 1];
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.InnerAngle = (float)tempf;
break;
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END:
tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
prules.OuterAngle = (float)tempf;
break;
}
}
prules.CRC = 1;
m_host.AddNewParticleSystem(prules);
m_host.SendFullUpdateToAllClients();
}
public void llGroundRepel(double height, int water, double tau)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundRepel");
}
public void llGiveInventoryList()
{
m_host.AddScriptLPS(1);
NotImplemented("llGiveInventoryList");
}
public void llSetVehicleType(int type)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleType");
}
public void llSetVehicledoubleParam(int param, double value)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicledoubleParam");
}
public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleVectorParam");
}
public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleRotationParam");
}
public void llSetVehicleFlags(int flags)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleFlags");
}
public void llRemoveVehicleFlags(int flags)
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoveVehicleFlags");
}
public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
// LSL quaternions can normalize to 0, normal Quaternions can't.
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
}
public string llAvatarOnSitTarget()
{
m_host.AddScriptLPS(1);
return m_host.GetAvatarOnSitTarget().ToString();
//LLUUID AVID = m_host.GetAvatarOnSitTarget();
//if (AVID != LLUUID.Zero)
// return AVID.ToString();
//else
// return String.Empty;
}
public void llAddToLandPassList(string avatar, double hours)
{
m_host.AddScriptLPS(1);
LLUUID key;
LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
if (LLUUID.TryParse(avatar, out key))
{
entry.AgentID = key;
entry.Flags = ParcelManager.AccessList.Access;
entry.Time = DateTime.Now.AddHours(hours);
land.parcelAccessList.Add(entry);
}
}
}
public void llSetTouchText(string text)
{
m_host.AddScriptLPS(1);
m_host.TouchName = text;
}
public void llSetSitText(string text)
{
m_host.AddScriptLPS(1);
m_host.SitName = text;
}
public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetCameraEyeOffset");
}
public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetCameraAtOffset");
}
public string llDumpList2String(LSL_Types.list src, string seperator)
{
m_host.AddScriptLPS(1);
if (src.Length == 0)
{
return String.Empty;
}
string ret = String.Empty;
foreach (object o in src.Data)
{
ret = ret + o.ToString() + seperator;
}
ret = ret.Substring(0, ret.Length - seperator.Length);
return ret;
}
public int llScriptDanger(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
bool result = World.scriptDanger(m_host.LocalId, new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
if (result)
{
return 1;
}
else
{
return 0;
}
}
public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
{
m_host.AddScriptLPS(1);
LLUUID av = new LLUUID();
if (!LLUUID.TryParse(avatar,out av))
{
LSLError("First parameter to llDialog needs to be a key");
return;
}
if(buttons.Length > 12)
{
LSLError("No more than 12 buttons can be shown");
return;
}
string[] buts = new string[buttons.Length];
for(int i = 0; i < buttons.Length; i++)
{
if(buttons.Data[i].ToString() == String.Empty)
{
LSLError("button label cannot be blank");
return;
}
if(buttons.Data[i].ToString().Length > 24)
{
LSLError("button label cannot be longer than 24 characters");
return;
}
buts[i] = buttons.Data[i].ToString();
}
World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new LLUUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
}
public void llVolumeDetect(int detect)
{
m_host.AddScriptLPS(1);
NotImplemented("llVolumeDetect");
}
///
/// Reset the named script. The script must be present
/// in the same prim.
///
public void llResetOtherScript(string name)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
m_host.AddScriptLPS(1);
// These functions are supposed to be robust,
// so get the state one step at a time.
if((item = ScriptByName(name)) != LLUUID.Zero)
if((sm = m_ScriptEngine.m_ScriptManager) != null)
sm.ResetScript(m_localID, item);
// Required by SL
if(script == null)
ShoutError("llResetOtherScript: script "+name+" not found");
// If we didn;t find it, then it's safe to
// assume it is not running.
return;
}
public int llGetScriptState(string name)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
m_host.AddScriptLPS(1);
// These functions are supposed to be robust,
// so get the state one step at a time.
if((item = ScriptByName(name)) != LLUUID.Zero)
if((sm = m_ScriptEngine.m_ScriptManager) != null)
if((script = sm.GetScript(m_localID, item)) != null)
return script.Exec.Running?1:0;
// Required by SL
if(script == null)
ShoutError("llGetScriptState: script "+name+" not found");
// If we didn;t find it, then it's safe to
// assume it is not running.
return 0;
}
public void llRemoteLoadScript()
{
m_host.AddScriptLPS(1);
Deprecated("llRemoteLoadScript");
}
public void llSetRemoteScriptAccessPin(int pin)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetRemoteScriptAccessPin");
}
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoteLoadScriptPin");
}
// remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
// Not sure where these constants should live:
// REMOTE_DATA_CHANNEL = 1
// REMOTE_DATA_REQUEST = 2
// REMOTE_DATA_REPLY = 3
public void llOpenRemoteDataChannel()
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
if (xmlrpcMod.IsEnabled())
{
LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
}
}
public string llSendRemoteData(string channel, string dest, int idata, string sdata)
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
}
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
}
public void llCloseRemoteDataChannel(string channel)
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
xmlrpcMod.CloseXMLRPCChannel(channel);
}
public string llMD5String(string src, int nonce)
{
m_host.AddScriptLPS(1);
return Util.Md5Hash(src + ":" + nonce.ToString());
}
public void llSetPrimitiveParams(LSL_Types.list rules)
{
llSetLinkPrimitiveParams(m_host.LinkNum+1, rules);
}
public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
SceneObjectPart part=null;
if(m_host.LinkNum+1 != linknumber)
{
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
if ((partInst.LinkNum + 1) == linknumber)
{
part=partInst;
break;
}
}
}
else
{
part=m_host;
}
if(part == null)
return;
int idx=0;
while(idx < rules.Length)
{
int code=Convert.ToInt32(rules.Data[idx++]);
int remain=rules.Length-idx;
int face;
LSL_Types.Vector3 v;
switch(code)
{
case 6: // PRIM_POSITION
if(remain < 1)
return;
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetPos(part, v);
break;
case 8: // PRIM_ROTATION
if(remain < 1)
return;
LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString());
SetRot(part, q);
break;
case 17: // PRIM_TEXTURE
if(remain < 5)
return;
face=Convert.ToInt32(rules.Data[idx++]);
string tex=rules.Data[idx++].ToString();
LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
double rotation=Convert.ToDouble(rules.Data[idx++]);
SetTexture(part, tex, face);
ScaleTexture(part, repeats.x, repeats.y, face);
OffsetTexture(part, offsets.x, offsets.y, face);
RotateTexture(part, rotation, face);
break;
case 18: // PRIM_COLOR
if(remain < 3)
return;
face=Convert.ToInt32(rules.Data[idx++]);
LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
double alpha=Convert.ToDouble(rules.Data[idx++]);
SetColor(part, color, face);
SetAlpha(part, alpha, face);
break;
case 7: // PRIM_SIZE
if(remain < 1)
return;
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetScale(part, v);
break;
}
}
}
public string llStringToBase64(string str)
{
m_host.AddScriptLPS(1);
try
{
byte[] encData_byte = new byte[str.Length];
encData_byte = Encoding.UTF8.GetBytes(str);
string encodedData = Convert.ToBase64String(encData_byte);
return encodedData;
}
catch (Exception e)
{
throw new Exception("Error in base64Encode" + e.Message);
}
}
public string llBase64ToString(string str)
{
m_host.AddScriptLPS(1);
UTF8Encoding encoder = new UTF8Encoding();
Decoder utf8Decode = encoder.GetDecoder();
try
{
byte[] todecode_byte = Convert.FromBase64String(str);
int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
char[] decoded_char = new char[charCount];
utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
string result = new String(decoded_char);
return result;
}
catch (Exception e)
{
throw new Exception("Error in base64Decode" + e.Message);
}
}
public void llXorBase64Strings()
{
m_host.AddScriptLPS(1);
Deprecated("llXorBase64Strings");
}
public void llRemoteDataSetRegion()
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoteDataSetRegion");
}
public double llLog10(double val)
{
m_host.AddScriptLPS(1);
return (double)Math.Log10(val);
}
public double llLog(double val)
{
m_host.AddScriptLPS(1);
return (double)Math.Log(val);
}
public LSL_Types.list llGetAnimationList(string id)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetAnimationList");
return new LSL_Types.list();
}
public void llSetParcelMusicURL(string url)
{
m_host.AddScriptLPS(1);
LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (landowner == LLUUID.Zero)
{
return;
}
if (landowner != m_host.ObjectOwner)
{
return;
}
World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
}
public void osSetParcelMediaURL(string url)
{
m_host.AddScriptLPS(1);
LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if(landowner == LLUUID.Zero)
{
return;
}
if(landowner != m_host.ObjectOwner)
{
return;
}
World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
}
public LSL_Types.Vector3 llGetRootPosition()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
}
public LSL_Types.Quaternion llGetRootRotation()
{
m_host.AddScriptLPS(1);
return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
}
public string llGetObjectDesc()
{
return m_host.Description!=null?m_host.Description:String.Empty;
}
public void llSetObjectDesc(string desc)
{
m_host.AddScriptLPS(1);
m_host.Description = desc!=null?desc:String.Empty;
}
public string llGetCreator()
{
m_host.AddScriptLPS(1);
return m_host.ObjectCreator.ToString();
}
public string llGetTimestamp()
{
m_host.AddScriptLPS(1);
return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
}
public void llSetLinkAlpha(int linknumber, double alpha, int face)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
if (linknumber > -1)
{
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
return;
}
else if (linknumber == -1)
{
int num = m_host.ParentGroup.PrimCount;
for (int w = 0; w < num; w++)
{
linknumber = w;
part = m_host.ParentGroup.GetLinkNumPart(linknumber);
LLObject.TextureEntry tex = part.Shape.Textures;
LLColor texcolor;
if (face > -1)
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[face].RGBA = texcolor;
part.UpdateTexture(tex);
}
else if (face == -1)
{
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}
return;
}
else
{
NotImplemented("llSetLinkAlpha");
}
}
public int llGetNumberOfPrims()
{
m_host.AddScriptLPS(1);
return m_host.ParentGroup.PrimCount;
}
public string llGetNumberOfNotecardLines(string name)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetNumberOfNotecardLines");
return String.Empty;
}
public LSL_Types.list llGetBoundingBox(string obj)
{
m_host.AddScriptLPS(1);
NotImplemented("llGetBoundingBox");
return new LSL_Types.list();
}
public LSL_Types.Vector3 llGetGeometricCenter()
{
return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
}
public void llGetPrimitiveParams()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetPrimitiveParams");
}
//
//
// The .NET definition of base 64 is:
//
// -
// Significant: A-Z a-z 0-9 + -
//
// -
// Whitespace: \t \n \r ' '
//
// -
// Valueless: =
//
// -
// End-of-string: \0 or '=='
//
//
//
//
// Each point in a base-64 string represents
// a 6 bit value. A 32-bit integer can be
// represented using 6 characters (with some
// redundancy).
//
//
// LSL requires a base64 string to be 8
// characters in length. LSL also uses '/'
// rather than '-' (MIME compliant).
//
//
// RFC 1341 used as a reference (as specified
// by the SecondLife Wiki).
//
//
// SL do not record any kind of exception for
// these functions, so the string to integer
// conversion returns '0' if an invalid
// character is encountered during conversion.
//
//
// References
//
// -
// http://lslwiki.net/lslwiki/wakka.php?wakka=Base64
//
// -
//
//
//
//
//
// Table for converting 6-bit integers into
// base-64 characters
//
private static readonly char[] i2ctable =
{
'A','B','C','D','E','F','G','H',
'I','J','K','L','M','N','O','P',
'Q','R','S','T','U','V','W','X',
'Y','Z',
'a','b','c','d','e','f','g','h',
'i','j','k','l','m','n','o','p',
'q','r','s','t','u','v','w','x',
'y','z',
'0','1','2','3','4','5','6','7',
'8','9',
'+','/'
};
//
// Table for converting base-64 characters
// into 6-bit integers.
//
private static readonly int[] c2itable =
{
-1,-1,-1,-1,-1,-1,-1,-1, // 0x
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // 1x
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // 2x
-1,-1,-1,63,-1,-1,-1,64,
53,54,55,56,57,58,59,60, // 3x
61,62,-1,-1,-1,0,-1,-1,
-1,1,2,3,4,5,6,7, // 4x
8,9,10,11,12,13,14,15,
16,17,18,19,20,21,22,23, // 5x
24,25,26,-1,-1,-1,-1,-1,
-1,27,28,29,30,31,32,33, // 6x
34,35,36,37,38,39,40,41,
42,43,44,45,46,47,48,49, // 7x
50,51,52,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // 8x
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // 9x
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Ax
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Bx
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Cx
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Dx
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Ex
-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1, // Fx
-1,-1,-1,-1,-1,-1,-1,-1
};
//
// Converts a 32-bit integer into a Base64
// character string. Base64 character strings
// are always 8 characters long. All iinteger
// values are acceptable.
//
//
// 32-bit integer to be converted.
//
//
// 8 character string. The 1st six characters
// contain the encoded number, the last two
// characters are padded with "=".
//
public string llIntegerToBase64(int number)
{
// uninitialized string
char[] imdt = new char[8];
m_host.AddScriptLPS(1);
// Manually unroll the loop
imdt[7] = '=';
imdt[6] = '=';
imdt[5] = i2ctable[number<<4 & 0x3F];
imdt[4] = i2ctable[number>>2 & 0x3F];
imdt[3] = i2ctable[number>>8 & 0x3F];
imdt[2] = i2ctable[number>>14 & 0x3F];
imdt[1] = i2ctable[number>>20 & 0x3F];
imdt[0] = i2ctable[number>>26 & 0x3F];
return new string(imdt);
}
//
// Converts an eight character base-64 string
// into a 32-bit integer.
//
//
// 8 characters string to be converted. Other
// length strings return zero.
//
//
// Returns an integer representing the
// encoded value providedint he 1st 6
// characters of the string.
//
//
// This is coded to behave like LSL's
// implementation (I think), based upon the
// information available at the Wiki.
// If more than 8 characters are supplied,
// zero is returned.
// If a NULL string is supplied, zero will
// be returned.
// If fewer than 6 characters are supplied, then
// the answer will reflect a partial
// accumulation.
//
// The 6-bit segments are
// extracted left-to-right in big-endian mode,
// which means that segment 6 only contains the
// two low-order bits of the 32 bit integer as
// its high order 2 bits. A short string therefore
// means loss of low-order information. E.g.
//
// |<---------------------- 32-bit integer ----------------------->|<-Pad->|
// |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->|
// |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P|
// |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P|
// | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |
//
//
//
public int llBase64ToInteger(string str)
{
int number = 0;
int digit;
m_host.AddScriptLPS(1);
// Require a well-fromed base64 string
if(str.Length > 8)
return 0;
// The loop is unrolled in the interests
// of performance and simple necessity.
//
// MUST find 6 digits to be well formed
// -1 == invalid
// 0 == padding
if((digit=c2itable[str[0]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<26;
if((digit=c2itable[str[1]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<20;
if((digit=c2itable[str[2]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<14;
if((digit=c2itable[str[3]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<8;
if((digit=c2itable[str[4]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<2;
if((digit=c2itable[str[5]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit>>4;
// ignore trailing padding
return number;
}
public double llGetGMTclock()
{
m_host.AddScriptLPS(1);
return DateTime.UtcNow.TimeOfDay.TotalSeconds;
}
public string llGetSimulatorHostname()
{
m_host.AddScriptLPS(1);
return System.Environment.MachineName;
}
public void llSetLocalRot(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
}
//
// Scan the string supplied in 'src' and
// tokenize it based upon two sets of
// tokenizers provided in two lists,
// separators and spacers.
//
//
//
// Separators demarcate tokens and are
// elided as they are encountered. Spacers
// also demarcate tokens, but are themselves
// retained as tokens.
//
// Both separators and spacers may be arbitrarily
// long strings. i.e. ":::".
//
// The function returns an ordered list
// representing the tokens found in the supplied
// sources string. If two successive tokenizers
// are encountered, then a NULL entry is added
// to the list.
//
// It is a precondition that the source and
// toekizer lisst are non-null. If they are null,
// then a null pointer exception will be thrown
// while their lengths are being determined.
//
// A small amount of working memoryis required
// of approximately 8*#tokenizers.
//
// There are many ways in which this function
// can be implemented, this implementation is
// fairly naive and assumes that when the
// function is invooked with a short source
// string and/or short lists of tokenizers, then
// performance will not be an issue.
//
// In order to minimize the perofrmance
// effects of long strings, or large numbers
// of tokeizers, the function skips as far as
// possible whenever a toekenizer is found,
// and eliminates redundant tokenizers as soon
// as is possible.
//
// The implementation tries to avoid any copying
// of arrays or other objects.
//
public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
{
int beginning = 0;
int srclen = src.Length;
int seplen = separators.Length;
object[] separray = separators.Data;
int spclen = spacers.Length;
object[] spcarray = spacers.Data;
int mlen = seplen+spclen;
int[] offset = new int[mlen+1];
bool[] active = new bool[mlen];
int best;
int j;
// Initial capacity reduces resize cost
LSL_Types.list tokens = new LSL_Types.list();
m_host.AddScriptLPS(1);
// All entries are initially valid
for(int i=0; i beginning); j++)
{
if(active[j])
{
// scan all of the markers
if((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1)
{
// not present at all
active[j] = false;
} else
{
// present and correct
if(offset[j] < offset[best])
{
// closest so far
best = j;
}
}
}
}
}
// This is the normal exit from the scanning loop
if(best == mlen)
{
// no markers were found on this pass
// so we're pretty much done
tokens.Add(src.Substring(beginning, srclen-beginning));
break;
}
// Otherwise we just add the newly delimited token
// and recalculate where the search should continue.
tokens.Add(src.Substring(beginning,offset[best]-beginning));
if(best inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
switch (mask)
{
case 0:
return (int)inv.Value.BaseMask;
case 1:
return (int)inv.Value.OwnerMask;
case 2:
return (int)inv.Value.GroupMask;
case 3:
return (int)inv.Value.EveryoneMask;
case 4:
return (int)inv.Value.NextOwnerMask;
}
}
}
return -1;
}
public void llSetInventoryPermMask(string item, int mask, int value)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetInventoryPermMask");
}
public string llGetInventoryCreator(string item)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
return inv.Value.CreatorID.ToString();
}
}
llSay(0, "No item name '" + item + "'");
return String.Empty;
}
public void llOwnerSay(string msg)
{
//m_host.AddScriptLPS(1); // since we reuse llInstantMessage
//temp fix so that lsl wiki examples aren't annoying to use to test other functions
//should be similar to : llInstantMessage(llGetOwner(),msg)
// llGetOwner ==> m_host.ObjectOwner.ToString()
llInstantMessage(m_host.ObjectOwner.ToString(),msg);
//World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
//IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
//wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);
}
public void llRequestSimulatorData(string simulator, int data)
{
m_host.AddScriptLPS(1);
NotImplemented("llRequestSimulatorData");
}
public void llForceMouselook(int mouselook)
{
m_host.AddScriptLPS(1);
NotImplemented("llForceMouselook");
}
public double llGetObjectMass(string id)
{
m_host.AddScriptLPS(1);
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id,out key))
{
return (double)World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass();
}
return 0;
}
///
/// illListReplaceList removes the sub-list defined by the inclusive indices
/// start and end and inserts the src list in its place. The inclusive
/// nature of the indices means that at least one element must be deleted
/// if the indices are within the bounds of the existing list. I.e. 2,2
/// will remove the element at index 2 and replace it with the source
/// list. Both indices may be negative, with the usual interpretation. An
/// interesting case is where end is lower than start. As these indices
/// bound the list to be removed, then 0->end, and start->lim are removed
/// and the source list is added as a suffix.
///
public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
{
LSL_Types.list pref = null;
m_host.AddScriptLPS(1);
// Note that although we have normalized, both
// indices could still be negative.
if(start < 0)
{
start = start+dest.Length;
}
if(end < 0)
{
end = end+dest.Length;
}
// The comventional case, remove a sequence starting with
// start and ending with end. And then insert the source
// list.
if(start <= end)
{
// If greater than zero, then there is going to be a
// surviving prefix. Otherwise the inclusive nature
// of the indices mean that we're going to add the
// source list as a prefix.
if(start > 0)
{
pref = dest.GetSublist(0,start-1);
// Only add a suffix if there is something
// beyond the end index (it's inclusive too).
if(end+1 < dest.Length)
{
return pref + src + dest.GetSublist(end+1,-1);
}
else
{
return pref + src;
}
}
// If start is less than or equal to zero, then
// the new list is simply a prefix. We still need to
// figure out any necessary surgery to the destination
// based upon end. Note that if end exceeds the upper
// bound in this case, the entire destination list
// is removed.
else
{
if(end+1 < dest.Length)
{
return src + dest.GetSublist(end+1,-1);
}
else
{
return src;
}
}
}
// Finally, if start > end, we strip away a prefix and
// a suffix, to leave the list that sits ens
// and start, and then tag on the src list. AT least
// that's my interpretation. We can get sublist to do
// this for us. Note that one, or both of the indices
// might have been negative.
else
{
return dest.GetSublist(end+1,start-1)+src;
}
}
public void llLoadURL(string avatar_id, string message, string url)
{
m_host.AddScriptLPS(1);
LLUUID avatarId = new LLUUID(avatar_id);
m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
url);
}
public void llParcelMediaCommandList(LSL_Types.list commandList)
{
m_host.AddScriptLPS(1);
NotImplemented("llParcelMediaCommandList");
}
public void llParcelMediaQuery()
{
m_host.AddScriptLPS(1);
NotImplemented("llParcelMediaQuery");
}
public int llModPow(int a, int b, int c)
{
m_host.AddScriptLPS(1);
Int64 tmp = 0;
Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
return Convert.ToInt32(tmp);
}
public int llGetInventoryType(string name)
{
m_host.AddScriptLPS(1);
foreach (KeyValuePair inv in m_host.TaskInventory)
{
if (inv.Value.Name == name)
{
return inv.Value.InvType;
}
}
return -1;
}
public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
{
m_host.AddScriptLPS(1);
if(quick_pay_buttons.Data.Length != 4)
{
LSLError("List must have 4 elements");
return;
}
m_host.ParentGroup.RootPart.PayPrice[0]=price;
m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0];
m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1];
m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2];
m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3];
}
public LSL_Types.Vector3 llGetCameraPos()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetCameraPos");
return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llGetCameraRot()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetCameraRot");
return new LSL_Types.Quaternion();
}
public void llSetPrimURL()
{
m_host.AddScriptLPS(1);
NotImplemented("llSetPrimURL");
}
public void llRefreshPrimURL()
{
m_host.AddScriptLPS(1);
NotImplemented("llRefreshPrimURL");
}
public string llEscapeURL(string url)
{
m_host.AddScriptLPS(1);
try
{
return Uri.EscapeUriString(url);
}
catch (Exception ex)
{
return "llEscapeURL: " + ex.ToString();
}
}
public string llUnescapeURL(string url)
{
m_host.AddScriptLPS(1);
try
{
return Uri.UnescapeDataString(url);
}
catch (Exception ex)
{
return "llUnescapeURL: " + ex.ToString();
}
}
public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
{
m_host.AddScriptLPS(1);
NotImplemented("llMapDestination");
}
public void llAddToLandBanList(string avatar, double hours)
{
m_host.AddScriptLPS(1);
LLUUID key;
LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
if (LLUUID.TryParse(avatar, out key))
{
entry.AgentID = key;
entry.Flags = ParcelManager.AccessList.Ban;
entry.Time = DateTime.Now.AddHours(hours);
land.parcelAccessList.Add(entry);
}
}
}
public void llRemoveFromLandPassList(string avatar)
{
m_host.AddScriptLPS(1);
LLUUID key;
LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
if (LLUUID.TryParse(avatar, out key))
{
foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
{
if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access)
{
land.parcelAccessList.Remove(entry);
break;
}
}
}
}
}
public void llRemoveFromLandBanList(string avatar)
{
m_host.AddScriptLPS(1);
LLUUID key;
LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
if (LLUUID.TryParse(avatar, out key))
{
foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
{
if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban)
{
land.parcelAccessList.Remove(entry);
break;
}
}
}
}
}
public void llSetCameraParams(LSL_Types.list rules)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetCameraParams");
}
public void llClearCameraParams()
{
m_host.AddScriptLPS(1);
NotImplemented("llClearCameraParams");
}
public double llListStatistics(int operation, LSL_Types.list src)
{
m_host.AddScriptLPS(1);
LSL_Types.list nums = LSL_Types.list.ToDoubleList(src);
switch (operation)
{
case BuiltIn_Commands_BaseClass.LIST_STAT_RANGE:
return nums.Range();
case BuiltIn_Commands_BaseClass.LIST_STAT_MIN:
return nums.Min();
case BuiltIn_Commands_BaseClass.LIST_STAT_MAX:
return nums.Max();
case BuiltIn_Commands_BaseClass.LIST_STAT_MEAN:
return nums.Mean();
case BuiltIn_Commands_BaseClass.LIST_STAT_MEDIAN:
return nums.Median();
case BuiltIn_Commands_BaseClass.LIST_STAT_NUM_COUNT:
return nums.NumericLength();
case BuiltIn_Commands_BaseClass.LIST_STAT_STD_DEV:
return nums.StdDev();
case BuiltIn_Commands_BaseClass.LIST_STAT_SUM:
return nums.Sum();
case BuiltIn_Commands_BaseClass.LIST_STAT_SUM_SQUARES:
return nums.SumSqrs();
case BuiltIn_Commands_BaseClass.LIST_STAT_GEOMETRIC_MEAN:
return nums.GeometricMean();
case BuiltIn_Commands_BaseClass.LIST_STAT_HARMONIC_MEAN:
return nums.HarmonicMean();
default:
return 0.0;
}
}
public int llGetUnixTime()
{
m_host.AddScriptLPS(1);
return Util.UnixTimeSinceEpoch();
}
public int llGetParcelFlags(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
return (int)World.LandChannel.getLandObject((float)pos.x, (float)pos.y).landData.landFlags;
}
public int llGetRegionFlags()
{
m_host.AddScriptLPS(1);
return (int)World.RegionInfo.EstateSettings.regionFlags;
}
public string llXorBase64StringsCorrect(string str1, string str2)
{
m_host.AddScriptLPS(1);
string ret = String.Empty;
string src1 = llBase64ToString(str1);
string src2 = llBase64ToString(str2);
int c = 0;
for (int i = 0; i < src1.Length; i++)
{
ret += src1[i] ^ src2[c];
c++;
if (c > src2.Length)
c = 0;
}
return llStringToBase64(ret);
}
public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
{
// Partial implementation: support for parameter flags needed
// see http://wiki.secondlife.com/wiki/LlHTTPRequest
// parameter flags support are implemented in ScriptsHttpRequests.cs
// in StartHttpRequest
m_host.AddScriptLPS(1);
IHttpRequests httpScriptMod =
m_ScriptEngine.World.RequestModuleInterface();
List param = new List();
foreach (object o in parameters.Data)
{
param.Add(o.ToString());
}
LLUUID reqID = httpScriptMod.
StartHttpRequest(m_localID, m_itemID, url, param, body);
if (reqID != LLUUID.Zero)
return reqID.ToString();
else
return null;
}
public void llResetLandBanList()
{
m_host.AddScriptLPS(1);
LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
{
if (entry.Flags == ParcelManager.AccessList.Ban)
{
land.parcelAccessList.Remove(entry);
}
}
}
}
public void llResetLandPassList()
{
m_host.AddScriptLPS(1);
LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
if (land.ownerID == m_host.OwnerID)
{
foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
{
if (entry.Flags == ParcelManager.AccessList.Access)
{
land.parcelAccessList.Remove(entry);
}
}
}
}
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
{
m_host.AddScriptLPS(1);
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
if(land == null)
{
return 0;
}
else
{
if(sim_wide == 1)
{
if (category == 0)
{
return land.simwidePrims;
}
else
{
//public int simwideArea = 0;
return 0;
}
}
else
{
if(category == 0)//Total Prims
{
return 0;//land.
}
else if(category == 1)//Owner Prims
{
return land.ownerPrims;
}
else if(category == 2)//Group Prims
{
return land.groupPrims;
}
else if(category == 3)//Other Prims
{
return land.otherPrims;
}
else if(category == 4)//Selected
{
return land.selectedPrims;
}
else if(category == 5)//Temp
{
return 0;//land.
}
}
}
return 0;
}
public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
LandObject land = (LandObject)World.LandChannel.getLandObject((float)pos.x, (float)pos.y);
LSL_Types.list ret = new LSL_Types.list();
if (land != null)
{
foreach (KeyValuePair d in land.getLandObjectOwners())
{
ret.Add(d.Key.ToString());
ret.Add(d.Value);
}
}
return ret;
}
public int llGetObjectPrimCount(string object_id)
{
m_host.AddScriptLPS(1);
SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
if (part == null)
{
return 0;
}
else
{
return part.ParentGroup.Children.Count;
}
}
public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
{
m_host.AddScriptLPS(1);
// Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
// Which probably will be irrelevent in OpenSim....
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
if (land == null)
{
return 0;
}
if (sim_wide == 1)
{
decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
return (int)v;
}
else
{
decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
return (int)v;
}
}
public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
{
m_host.AddScriptLPS(1);
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
if (land == null)
{
return new LSL_Types.list(0);
}
LSL_Types.list ret = new LSL_Types.list();
foreach (object o in param.Data)
{
switch (o.ToString())
{
case "0":
ret = ret + new LSL_Types.list(land.landName);
break;
case "1":
ret = ret + new LSL_Types.list(land.landDesc);
break;
case "2":
ret = ret + new LSL_Types.list(land.ownerID.ToString());
break;
case "3":
ret = ret + new LSL_Types.list(land.groupID.ToString());
break;
case "4":
ret = ret + new LSL_Types.list(land.area);
break;
default:
ret = ret + new LSL_Types.list(0);
break;
}
}
return ret;
}
public string llStringTrim(string src, int type)
{
m_host.AddScriptLPS(1);
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM) { return src.Trim(); }
return src;
}
public LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
{
m_host.AddScriptLPS(1);
LSL_Types.list ret = new LSL_Types.list();
LLUUID key = new LLUUID();
if (LLUUID.TryParse(id, out key))
{
if (World.m_innerScene.ScenePresences.ContainsKey(key))
{
ScenePresence av = World.m_innerScene.ScenePresences[key];
foreach(object o in args.Data)
{
switch(o.ToString())
{
case "1":
ret.Add(av.Firstname + " " + av.Lastname);
break;
case "2":
ret.Add("");
break;
case "3":
ret.Add(new LSL_Types.Vector3((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
break;
case "4":
ret.Add(new LSL_Types.Quaternion((double)av.Rotation.x, (double)av.Rotation.y, (double)av.Rotation.z, (double)av.Rotation.w));
break;
case "5":
ret.Add(new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z));
break;
case "6":
ret.Add(id);
break;
case "7":
ret.Add(LLUUID.Zero.ToString());
break;
case "8":
ret.Add(LLUUID.Zero.ToString());
break;
}
}
return ret;
}
SceneObjectPart obj = World.GetSceneObjectPart(key);
if (obj != null)
{
foreach(object o in args.Data)
{
switch(o.ToString())
{
case "1":
ret.Add(obj.Name);
break;
case "2":
ret.Add(obj.Description);
break;
case "3":
ret.Add(new LSL_Types.Vector3(obj.AbsolutePosition.X,obj.AbsolutePosition.Y,obj.AbsolutePosition.Z));
break;
case "4":
ret.Add(new LSL_Types.Quaternion(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
break;
case "5":
ret.Add(new LSL_Types.Vector3(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
break;
case "6":
ret.Add(obj.OwnerID.ToString());
break;
case "7":
ret.Add(obj.GroupID.ToString());
break;
case "8":
ret.Add(obj.CreatorID.ToString());
break;
}
}
return ret;
}
}
return new LSL_Types.list();
}
internal LLUUID ScriptByName(string name)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.Name == name)
return item.ItemID;
}
return LLUUID.Zero;
}
internal void ShoutError(string msg)
{
llShout(BuiltIn_Commands_BaseClass.DEBUG_CHANNEL, msg);
}
internal void NotImplemented(string command)
{
if (throwErrorOnNotImplemented)
throw new NotImplementedException("Command not implemented: " + command);
}
internal void Deprecated(string command)
{
throw new Exception("Command deprecated: " + command);
}
internal void LSLError(string msg)
{
throw new Exception("LSL Runtime Error: " + msg);
}
}
}