/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Runtime.Remoting.Lifetime; using System.Text; namespace OpenSim.Region.ScriptEngine.Common { public abstract class ExecutorBase : MarshalByRefObject { /// /// Contains the script to execute functions in. /// protected IScript m_Script; /// /// If set to False events will not be executed. /// protected bool m_Running = true; /// /// Create a new instance of ExecutorBase /// /// public ExecutorBase(IScript Script) { m_Script = Script; } /// /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class) /// /// public override Object InitializeLifetimeService() { //Console.WriteLine("Executor: InitializeLifetimeService()"); // return null; ILease lease = (ILease)base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); } return lease; } /// /// Get current AppDomain /// /// Current AppDomain public AppDomain GetAppDomain() { return AppDomain.CurrentDomain; } /// /// Execute a specific function/event in script. /// /// Name of function to execute /// Arguments to pass to function public void ExecuteEvent(string FunctionName, object[] args) { if (m_Running == false) { // Script is inactive, do not execute! return; } DoExecuteEvent(FunctionName, args); } protected abstract void DoExecuteEvent(string FunctionName, object[] args); /// /// Stop script from running. Event execution will be ignored. /// public void StopScript() { m_Running = false; } } }