using System; using System.Collections.Generic; using System.Text; using System.Reflection; namespace OpenSim.Region.ScriptEngine.Common { public class Executor : MarshalByRefObject { /* TODO: * * Needs to be common for all AppDomains - share memory too? * Needs to have an instance in each AppDomain, and some way of referring it. * Need to know what AppDomain a script is in so we know where to find our instance. * */ private IScript m_Script; private Dictionary Events = new Dictionary(); public Executor(IScript Script) { m_Script = Script; } public void ExecuteEvent(string FunctionName, object[] args) { // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! //foreach (MemberInfo mi in this.GetType().GetMembers()) //{ //if (mi.ToString().ToLower().Contains("default")) //{ // Console.WriteLine("Member found: " + mi.ToString()); //} //} string EventName = m_Script.State() + "_event_" + FunctionName; //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\""); if (Events.ContainsKey(EventName) == false) { // Not found, create Type type = m_Script.GetType(); try { MethodInfo mi = type.GetMethod(EventName); Events.Add(EventName, mi); } catch (Exception e) { // Event name not found, cache it as not found Events.Add(EventName, null); } } // Get event MethodInfo ev = null; Events.TryGetValue(EventName, out ev); if (ev == null) // No event by that name! return; // Found try { // Invoke it ev.Invoke(m_Script, args); } catch (Exception e) { // TODO: Send to correct place Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); } } } }