/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenSim.Framework; using OpenMetaverse; namespace OpenSim.Region.PhysicsModules.SharedBase { public struct PhysParameterEntry { // flags to say to apply to all or no instances (I wish one could put consts into interfaces) public const uint APPLY_TO_ALL = 0xfffffff3; public const uint APPLY_TO_NONE = 0xfffffff4; // values that denote true and false values public const float NUMERIC_TRUE = 1f; public const float NUMERIC_FALSE = 0f; public string name; public string desc; public PhysParameterEntry(string n, string d) { name = n; desc = d; } } // Interface for a physics scene that implements the runtime setting and getting of physics parameters public interface IPhysicsParameters { // Get the list of parameters this physics engine supports PhysParameterEntry[] GetParameterList(); // Set parameter on a specific or all instances. // Return 'false' if not able to set the parameter. bool SetPhysicsParameter(string parm, string value, uint localID); // Get parameter. // Return 'false' if not able to get the parameter. bool GetPhysicsParameter(string parm, out string value); // Get parameter from a particular object // TODO: // bool GetPhysicsParameter(string parm, out string value, uint localID); } }