/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using System.Threading; using System.IO; using System.Diagnostics; using log4net; using Nini.Config; using Ode.NET; using OpenSim.Framework; using OpenSim.Region.PhysicsModule.SharedBase; using OpenMetaverse; namespace OpenSim.Region.PhysicsModule.ODE { /// /// ODE plugin /// public class OdePlugin : IPhysicsPlugin { // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private OdeScene m_scene; public bool Init() { return true; } public PhysicsScene GetScene(String sceneIdentifier) { if (m_scene == null) { // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports // will find it already loaded later on. // // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be // controlled in Ode.NET.dll.config if (Util.IsWindows()) Util.LoadArchSpecificWindowsDll("ode.dll"); // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to // http://opensimulator.org/mantis/view.php?id=2750). d.InitODE(); m_scene = new OdeScene(GetName(), sceneIdentifier); } return m_scene; } public string GetName() { return ("OpenDynamicsEngine"); } public void Dispose() { } } }