/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.PhysicsModules.SharedBase; using OpenMetaverse; using Nini.Config; using Mono.Addins; using log4net; /* * This is the zero mesher. * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer. * Effectivly this is for switching off meshing and for testing as each physics machine should deal * with the null pointer situation. * But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even * if it's a dump one like this. * Note, that this mesher is *not* living in a module but in the manager itself, so * it's always availabe and thus the default in case of configuration errors */ namespace OpenSim.Region.PhysicsModule.Meshing { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")] public class ZeroMesher : IMesher, INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled = false; #region INonSharedRegionModule public string Name { get { return "ZeroMesher"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // TODO: Move this out of Startup IConfig config = source.Configs["Startup"]; if (config != null) { // This is the default Mesher string mesher = config.GetString("meshing", Name); if (mesher == Name) m_Enabled = true; } } public void Close() { } public void AddRegion(Scene scene) { if (!m_Enabled) return; scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; scene.UnregisterModuleInterface(this); } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; } #endregion #region IMesher public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) { return CreateMesh(primName, primShape, size, lod, false); } public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) { return CreateMesh(primName, primShape, size, lod, false); } public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex,bool forOde) { return CreateMesh(primName, primShape, size, lod, false); } public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) { // Remove the reference to the encoded JPEG2000 data so it can be GCed primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; return null; } public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) { return null; } public void ReleaseMesh(IMesh mesh) { } public void ExpireReleaseMeshs() { } public void ExpireFileCache() { } #endregion } }