/* The MIT License * * Copyright (c) 2010 Intel Corporation. * All rights reserved. * * Based on the convexdecomposition library from * by John W. Ratcliff and Stan Melax. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ using System; using System.Collections.Generic; using System.Diagnostics; namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet { public class HullTriangle : int3 { public int3 n = new int3(); public int id; public int vmax; public float rise; private List tris; public HullTriangle(int a, int b, int c, List tris) : base(a, b, c) { this.tris = tris; n = new int3(-1, -1, -1); id = tris.Count; tris.Add(this); vmax = -1; rise = 0.0f; } public void Dispose() { Debug.Assert(tris[id] == this); tris[id] = null; } public int neib(int a, int b) { int i; for (i = 0; i < 3; i++) { int i1 = (i + 1) % 3; int i2 = (i + 2) % 3; if ((this)[i] == a && (this)[i1] == b) return n[i2]; if ((this)[i] == b && (this)[i1] == a) return n[i2]; } Debug.Assert(false); return -1; } public void setneib(int a, int b, int value) { int i; for (i = 0; i < 3; i++) { int i1 = (i + 1) % 3; int i2 = (i + 2) % 3; if ((this)[i] == a && (this)[i1] == b) { n[i2] = value; return; } if ((this)[i] == b && (this)[i1] == a) { n[i2] = value; return; } } } } }