/* * AJLDuarte 2012 */ using System; using System.Threading; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using OpenSim.Framework; using OpenSim.Region.Physics.Manager; using OdeAPI; using log4net; using Nini.Config; using OpenMetaverse; namespace OpenSim.Region.Physics.OdePlugin { public class ODEMeshWorker { private ILog m_log; private OdeScene m_scene; private IMesher m_mesher; public bool meshSculptedPrim = true; public bool forceSimplePrimMeshing = false; public float meshSculptLOD = 32; public float MeshSculptphysicalLOD = 32; private IntPtr m_workODEspace = IntPtr.Zero; public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IntPtr pWorkSpace, IConfig pConfig) { m_scene = pScene; m_log = pLog; m_mesher = pMesher; m_workODEspace = pWorkSpace; if (pConfig != null) { forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD); MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); } } /// /// Routine to figure out if we need to mesh this prim with our mesher /// /// /// public bool needsMeshing(PrimitiveBaseShape pbs) { // check sculpts or meshs if (pbs.SculptEntry) { if (meshSculptedPrim) return true; if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs return true; return false; } if (forceSimplePrimMeshing) return true; // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) { if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 && pbs.ProfileHollow == 0 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 && pbs.PathBegin == 0 && pbs.PathEnd == 0 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 && pbs.PathShearX == 0 && pbs.PathShearY == 0) { return false; } } // following code doesn't give meshs to boxes and spheres ever // and it's odd.. so for now just return true if asked to force meshs // hopefully mesher will fail if doesn't suport so things still get basic boxes int iPropertiesNotSupportedDefault = 0; if (pbs.ProfileHollow != 0) iPropertiesNotSupportedDefault++; if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) iPropertiesNotSupportedDefault++; if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) iPropertiesNotSupportedDefault++; if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) iPropertiesNotSupportedDefault++; if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) iPropertiesNotSupportedDefault++; if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) iPropertiesNotSupportedDefault++; if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) iPropertiesNotSupportedDefault++; if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) iPropertiesNotSupportedDefault++; if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) iPropertiesNotSupportedDefault++; // test for torus if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) { if (pbs.PathCurve == (byte)Extrusion.Curve1) { iPropertiesNotSupportedDefault++; } } else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) { if (pbs.PathCurve == (byte)Extrusion.Straight) { iPropertiesNotSupportedDefault++; } // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits else if (pbs.PathCurve == (byte)Extrusion.Curve1) { iPropertiesNotSupportedDefault++; } } else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) { if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) { iPropertiesNotSupportedDefault++; } } else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) { if (pbs.PathCurve == (byte)Extrusion.Straight) { iPropertiesNotSupportedDefault++; } else if (pbs.PathCurve == (byte)Extrusion.Curve1) { iPropertiesNotSupportedDefault++; } } if (iPropertiesNotSupportedDefault == 0) { return false; } return true; } public IMesh getMesh(PhysicsActor actor, PrimitiveBaseShape ppbs, Vector3 psize, byte pshapetype) { if (!(actor is OdePrim)) return null; IMesh mesh = null; PrimitiveBaseShape pbs = ppbs; Vector3 size = psize; byte shapetype = pshapetype; if (needsMeshing(pbs)) { bool convex; int clod = (int)LevelOfDetail.High; if (shapetype == 0) convex = false; else { convex = true; if (pbs.SculptType != (byte)SculptType.Mesh) clod = (int)LevelOfDetail.Low; } mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex); if (mesh == null) { if (!pbs.SculptEntry) return m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex); if (pbs.SculptTexture == UUID.Zero) return null; if (pbs.SculptType != (byte)SculptType.Mesh) { // check for sculpt decoded image on cache) if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + pbs.SculptTexture.ToString()))) return m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex); } if (pbs.SculptData != null && pbs.SculptData.Length > 0) return m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex); ODEAssetRequest asr; RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod; if (assetProvider != null) asr = new ODEAssetRequest(this, assetProvider, actor, pbs, m_log); return null; } } return mesh; } private bool GetTriMeshGeo(ODEPhysRepData repData) { IntPtr vertices, indices; IntPtr triMeshData = IntPtr.Zero; IntPtr geo = IntPtr.Zero; int vertexCount, indexCount; int vertexStride, triStride; PhysicsActor actor = repData.actor; IMesh mesh = repData.mesh; if (mesh == null) { mesh = getMesh(repData.actor, repData.pbs, repData.size, repData.shapetype); } if (mesh == null) return false; mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage if (vertexCount == 0 || indexCount == 0) { m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}", actor.Name, repData.pbs.SculptTexture.ToString()); mesh.releaseSourceMeshData(); return false; } repData.OBBOffset = mesh.GetCentroid(); repData.OBB = mesh.GetOBB(); repData.hasOBB = true; repData.physCost = 0.0013f * (float)indexCount; mesh.releaseSourceMeshData(); try { triMeshData = d.GeomTriMeshDataCreate(); d.GeomTriMeshDataBuildSimple(triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); d.GeomTriMeshDataPreprocess(triMeshData); m_scene.waitForSpaceUnlock(m_workODEspace); geo = d.CreateTriMesh(m_workODEspace, triMeshData, null, null, null); } catch (Exception e) { m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", actor.Name, e); if (triMeshData != IntPtr.Zero) { d.GeomTriMeshDataDestroy(triMeshData); repData.triMeshData = IntPtr.Zero; } repData.geo = IntPtr.Zero; return false; } repData.geo = geo; repData.triMeshData = triMeshData; repData.curSpace = m_workODEspace; return true; } public ODEPhysRepData CreateActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, IMesh pMesh, Vector3 size, byte shapetype) { ODEPhysRepData repData = new ODEPhysRepData(); repData.actor = actor; repData.pbs = pbs; repData.mesh = pMesh; repData.size = size; repData.shapetype = shapetype; IntPtr geo = IntPtr.Zero; bool hasMesh = false; if (needsMeshing(pbs)) { if (GetTriMeshGeo(repData)) hasMesh = true; else repData.NoColide = true; } if (!hasMesh) { if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && size.X == size.Y && size.Y == size.Z) { // it's a sphere m_scene.waitForSpaceUnlock(m_workODEspace); try { geo = d.CreateSphere(m_workODEspace, size.X * 0.5f); } catch (Exception e) { m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e); return null; } } else {// do it as a box m_scene.waitForSpaceUnlock(m_workODEspace); try { //Console.WriteLine(" CreateGeom 4"); geo = d.CreateBox(m_workODEspace, size.X, size.Y, size.Z); } catch (Exception e) { m_log.Warn("[PHYSICS]: Create box failed: {0}", e); return null; } } repData.physCost = 0.1f; repData.streamCost = 1.0f; repData.geo = geo; } repData.curSpace = m_workODEspace; CalcVolumeData(repData); return repData; } public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, Vector3 size, byte shapetype, MeshWorkerChange what) { ODEPhysRepData repData = CreateActorPhysRep(actor, pbs, null, size, shapetype); repData.changed |= what; if (repData != null && actor != null) ((OdePrim)actor).AddChange(changes.PhysRepData, repData); } private void CalculateBasicPrimVolume(ODEPhysRepData repData) { PrimitiveBaseShape _pbs = repData.pbs; Vector3 _size = repData.size; float volume = _size.X * _size.Y * _size.Z; // default float tmp; float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; float hollowVolume = hollowAmount * hollowAmount; switch (_pbs.ProfileShape) { case ProfileShape.Square: // default box if (_pbs.PathCurve == (byte)Extrusion.Straight) { if (hollowAmount > 0.0) { switch (_pbs.HollowShape) { case HollowShape.Square: case HollowShape.Same: break; case HollowShape.Circle: hollowVolume *= 0.78539816339f; break; case HollowShape.Triangle: hollowVolume *= (0.5f * .5f); break; default: hollowVolume = 0; break; } volume *= (1.0f - hollowVolume); } } else if (_pbs.PathCurve == (byte)Extrusion.Curve1) { //a tube volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY); volume -= volume * tmp * tmp; if (hollowAmount > 0.0) { hollowVolume *= hollowAmount; switch (_pbs.HollowShape) { case HollowShape.Square: case HollowShape.Same: break; case HollowShape.Circle: hollowVolume *= 0.78539816339f; break; case HollowShape.Triangle: hollowVolume *= 0.5f * 0.5f; break; default: hollowVolume = 0; break; } volume *= (1.0f - hollowVolume); } } break; case ProfileShape.Circle: if (_pbs.PathCurve == (byte)Extrusion.Straight) { volume *= 0.78539816339f; // elipse base if (hollowAmount > 0.0) { switch (_pbs.HollowShape) { case HollowShape.Same: case HollowShape.Circle: break; case HollowShape.Square: hollowVolume *= 0.5f * 2.5984480504799f; break; case HollowShape.Triangle: hollowVolume *= .5f * 1.27323954473516f; break; default: hollowVolume = 0; break; } volume *= (1.0f - hollowVolume); } } else if (_pbs.PathCurve == (byte)Extrusion.Curve1) { volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); volume *= (1.0f - tmp * tmp); if (hollowAmount > 0.0) { // calculate the hollow volume by it's shape compared to the prim shape hollowVolume *= hollowAmount; switch (_pbs.HollowShape) { case HollowShape.Same: case HollowShape.Circle: break; case HollowShape.Square: hollowVolume *= 0.5f * 2.5984480504799f; break; case HollowShape.Triangle: hollowVolume *= .5f * 1.27323954473516f; break; default: hollowVolume = 0; break; } volume *= (1.0f - hollowVolume); } } break; case ProfileShape.HalfCircle: if (_pbs.PathCurve == (byte)Extrusion.Curve1) { volume *= 0.5236f; if (hollowAmount > 0.0) { hollowVolume *= hollowAmount; switch (_pbs.HollowShape) { case HollowShape.Circle: case HollowShape.Triangle: // diference in sl is minor and odd case HollowShape.Same: break; case HollowShape.Square: hollowVolume *= 0.909f; break; // case HollowShape.Triangle: // hollowVolume *= .827f; // break; default: hollowVolume = 0; break; } volume *= (1.0f - hollowVolume); } } break; case ProfileShape.EquilateralTriangle: if (_pbs.PathCurve == (byte)Extrusion.Straight) { volume *= 0.32475953f; if (hollowAmount > 0.0) { // calculate the hollow volume by it's shape compared to the prim shape switch (_pbs.HollowShape) { case HollowShape.Same: case HollowShape.Triangle: hollowVolume *= .25f; break; case HollowShape.Square: hollowVolume *= 0.499849f * 3.07920140172638f; break; case HollowShape.Circle: // Hollow shape is a perfect cyllinder in respect to the cube's scale // Cyllinder hollow volume calculation hollowVolume *= 0.1963495f * 3.07920140172638f; break; default: hollowVolume = 0; break; } volume *= (1.0f - hollowVolume); } } else if (_pbs.PathCurve == (byte)Extrusion.Curve1) { volume *= 0.32475953f; volume *= 0.01f * (float)(200 - _pbs.PathScaleX); tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); volume *= (1.0f - tmp * tmp); if (hollowAmount > 0.0) { hollowVolume *= hollowAmount; switch (_pbs.HollowShape) { case HollowShape.Same: case HollowShape.Triangle: hollowVolume *= .25f; break; case HollowShape.Square: hollowVolume *= 0.499849f * 3.07920140172638f; break; case HollowShape.Circle: hollowVolume *= 0.1963495f * 3.07920140172638f; break; default: hollowVolume = 0; break; } volume *= (1.0f - hollowVolume); } } break; default: break; } float taperX1; float taperY1; float taperX; float taperY; float pathBegin; float pathEnd; float profileBegin; float profileEnd; if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) { taperX1 = _pbs.PathScaleX * 0.01f; if (taperX1 > 1.0f) taperX1 = 2.0f - taperX1; taperX = 1.0f - taperX1; taperY1 = _pbs.PathScaleY * 0.01f; if (taperY1 > 1.0f) taperY1 = 2.0f - taperY1; taperY = 1.0f - taperY1; } else { taperX = _pbs.PathTaperX * 0.01f; if (taperX < 0.0f) taperX = -taperX; taperX1 = 1.0f - taperX; taperY = _pbs.PathTaperY * 0.01f; if (taperY < 0.0f) taperY = -taperY; taperY1 = 1.0f - taperY; } volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); pathBegin = (float)_pbs.PathBegin * 2.0e-5f; pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f; volume *= (pathEnd - pathBegin); // this is crude aproximation profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f; profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f; volume *= (profileEnd - profileBegin); repData.volume = volume; } private void CalcVolumeData(ODEPhysRepData repData) { float volume; Vector3 OBB = repData.size; Vector3 OBBoffset; IntPtr geo = repData.geo; if (geo == IntPtr.Zero || repData.triMeshData == IntPtr.Zero) { OBB.X *= 0.5f; OBB.Y *= 0.5f; OBB.Z *= 0.5f; repData.OBB = OBB; repData.OBBOffset = Vector3.Zero; } else if (!repData.hasOBB) // should this happen? { d.AABB AABB; d.GeomGetAABB(geo, out AABB); // get the AABB from engine geom OBB.X = (AABB.MaxX - AABB.MinX) * 0.5f; OBB.Y = (AABB.MaxY - AABB.MinY) * 0.5f; OBB.Z = (AABB.MaxZ - AABB.MinZ) * 0.5f; repData.OBB = OBB; OBBoffset.X = (AABB.MaxX + AABB.MinX) * 0.5f; OBBoffset.Y = (AABB.MaxY + AABB.MinY) * 0.5f; OBBoffset.Z = (AABB.MaxZ + AABB.MinZ) * 0.5f; repData.OBBOffset = Vector3.Zero; } // also its own inertia and mass // keep using basic shape mass for now CalculateBasicPrimVolume(repData); if (repData.hasOBB) { OBB = repData.OBB; float pc = repData.physCost; float psf = OBB.X * (OBB.Y + OBB.Z) + OBB.Y * OBB.Z; psf *= 1.33f * .2f; pc *= psf; if (pc < 0.1f) pc = 0.1f; repData.physCost = pc; } else repData.physCost = 0.1f; } } public class ODEAssetRequest { PhysicsActor m_actor; ODEMeshWorker m_worker; PrimitiveBaseShape m_pbs; private ILog m_log; public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider, PhysicsActor pActor, PrimitiveBaseShape ppbs, ILog plog) { m_actor = pActor; m_worker = pWorker; m_pbs = ppbs; m_log = plog; if (provider == null) return; UUID assetID = m_pbs.SculptTexture; if (assetID == UUID.Zero) return; provider(assetID, ODEassetReceived); } void ODEassetReceived(AssetBase asset) { if (m_actor != null && m_pbs != null) { if (asset != null) { if (asset.Data != null && asset.Data.Length > 0) { m_pbs.SculptData = asset.Data; m_actor.Shape = m_pbs; } else m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.", m_actor.Name, asset.ID.ToString()); } else m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.", m_actor.Name); } } } }