/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Framework; /* * This is the zero mesher. * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer. * Effectivly this is for switching off meshing and for testing as each physics machine should deal * with the null pointer situation. * But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even * if it's a dump one like this. * Note, that this mesher is *not* living in a module but in the manager itself, so * it's always availabe and thus the default in case of configuration errors */ namespace OpenSim.Region.Physics.Manager { public class ZeroMesherPlugin : IMeshingPlugin { public ZeroMesherPlugin() { } public string GetName() { return "ZeroMesher"; } public IMesher GetMesher() { return new ZeroMesher(); } } public class ZeroMesher : IMesher { public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) { return CreateMesh(primName, primShape, size, lod, false); } public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod, bool isPhysical) { return null; } } }