/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using OpenSim.Framework.Console; namespace OpenSim.Region.Physics.Manager { /// /// Description of MyClass. /// public class PhysicsPluginManager { private Dictionary _plugins=new Dictionary(); public PhysicsPluginManager() { } public PhysicsScene GetPhysicsScene(string engineName) { if (String.IsNullOrEmpty(engineName)) { return PhysicsScene.Null; } if(_plugins.ContainsKey(engineName)) { MainLog.Instance.Verbose("PHYSICS","creating "+engineName); return _plugins[engineName].GetScene(); } else { MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", engineName); throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); } } public void LoadPlugins() { string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory ,"Physics"); string[] pluginFiles = Directory.GetFiles(path, "*.dll"); for(int i= 0; i