using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework; namespace OpenSim.Region.Physics.Manager { public interface IMesher { IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size); } public interface IVertex { } public interface IMesh { List getVertexList(); int[] getIndexListAsInt(); int[] getIndexListAsIntLocked(); float[] getVertexListAsFloatLocked(); } }