/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Reflection; using System.IO; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Server.Base; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Services.Interfaces; namespace OpenSim.Region.OptionalModules.World.WorldView { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WorldViewModule")] public class WorldViewModule : INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled = false; private IMapImageGenerator m_Generator; public void Initialise(IConfigSource config) { IConfig moduleConfig = config.Configs["Modules"]; if (moduleConfig == null) return; if (moduleConfig.GetString("WorldViewModule", String.Empty) != Name) return; m_Enabled = true; } public void AddRegion(Scene scene) { } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; m_Generator = scene.RequestModuleInterface(); if (m_Generator == null) { m_Enabled = false; return; } m_log.Info("[WORLDVIEW]: Configured and enabled"); IHttpServer server = MainServer.GetHttpServer(0); server.AddStreamHandler(new WorldViewRequestHandler(this, scene.RegionInfo.RegionID.ToString())); } public void RemoveRegion(Scene scene) { } public string Name { get { return "WorldViewModule"; } } public Type ReplaceableInterface { get { return null; } } public void Close() { } public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov, int width, int height, bool usetex) { if (!m_Enabled) return new Byte[0]; using (Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width, height, usetex)) { using (MemoryStream str = new MemoryStream()) { bmp.Save(str, ImageFormat.Jpeg); return str.ToArray(); } } } } }