/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Timers; using OpenMetaverse; using log4net; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.World.TreePopulator { /// /// Version 2.01 - Very hacky compared to the original. Will fix original and release as 0.3 later. /// public class TreePopulatorModule : IRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; public double m_tree_density = 50.0; // Aim for this many per region public double m_tree_updates = 1000.0; // MS between updates private bool m_active_trees = false; private List m_trees; Timer CalculateTrees; #region IRegionModule Members public void Initialise(Scene scene, IConfigSource config) { m_scene = scene; m_scene.RegisterModuleInterface(this); m_scene.AddCommand( this, "tree plant", "tree plant", "Start populating trees", HandleTreeConsoleCommand); m_scene.AddCommand( this, "tree active", "tree active ", "Change activity state for trees module", HandleTreeConsoleCommand); try { m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees); } catch (Exception) { } m_trees = new List(); if (m_active_trees) activeizeTreeze(true); m_log.Debug("[TREES]: Initialised tree module"); } public void PostInitialise() { } public void Close() { } public string Name { get { return "TreePopulatorModule"; } } public bool IsSharedModule { get { return false; } } #endregion /// /// Handle a tree command from the console. /// /// /// public void HandleTreeConsoleCommand(string module, string[] cmdparams) { if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) return; if (cmdparams[1] == "active") { if (cmdparams.Length <= 2) { if (m_active_trees) m_log.InfoFormat("[TREES]: Trees are currently active"); else m_log.InfoFormat("[TREES]: Trees are currently not active"); } else if (cmdparams[2] == "true" && !m_active_trees) { m_log.InfoFormat("[TREES]: Activating Trees"); m_active_trees = true; activeizeTreeze(m_active_trees); } else if (cmdparams[2] == "false" && m_active_trees) { m_log.InfoFormat("[TREES]: Trees no longer active, for now..."); m_active_trees = false; activeizeTreeze(m_active_trees); } else { m_log.InfoFormat("[TREES]: When setting the tree module active via the console, you must specify true or false"); } } else if (cmdparams[1] == "plant") { m_log.InfoFormat("[TREES]: New tree planting"); UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; if (uuid == UUID.Zero) uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; CreateTree(uuid, new Vector3(128.0f, 128.0f, 0.0f)); } else { m_log.InfoFormat("[TREES]: Unknown command"); } } private void activeizeTreeze(bool activeYN) { if (activeYN) { CalculateTrees = new Timer(m_tree_updates); CalculateTrees.Elapsed += CalculateTrees_Elapsed; CalculateTrees.Start(); } else { CalculateTrees.Stop(); } } private void growTrees() { foreach (UUID tree in m_trees) { if (m_scene.Entities.ContainsKey(tree)) { SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; // 100 seconds to grow 1m s_tree.Scale += new Vector3(0.1f, 0.1f, 0.1f); s_tree.SendFullUpdateToAllClients(); //s_tree.ScheduleTerseUpdate(); } else { m_trees.Remove(tree); } } } private void seedTrees() { foreach (UUID tree in m_trees) { if (m_scene.Entities.ContainsKey(tree)) { SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; if (s_tree.Scale.X > 0.5) { if (Util.RandomClass.NextDouble() > 0.75) { SpawnChild(s_tree); } } } else { m_trees.Remove(tree); } } } private void killTrees() { foreach (UUID tree in m_trees) { double killLikelyhood = 0.0; if (m_scene.Entities.ContainsKey(tree)) { SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + Math.Pow(selectedTree.Scale.Y, 2) + Math.Pow(selectedTree.Scale.Z, 2)); foreach (UUID picktree in m_trees) { if (picktree != tree) { SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart; double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + Math.Pow(pickedTree.Scale.Y, 2) + Math.Pow(pickedTree.Scale.Z, 2)); double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; } } if (Util.RandomClass.NextDouble() < killLikelyhood) { m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); m_trees.Remove(selectedTree.ParentGroup.UUID); m_scene.ForEachClient(delegate(IClientAPI controller) { controller.SendKillObject(m_scene.RegionInfo.RegionHandle, selectedTree.LocalId); }); break; } selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); } else { m_trees.Remove(tree); } } } private void SpawnChild(SceneObjectPart s_tree) { Vector3 position = new Vector3(); position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); if (position.X > 255) position.X = 255; if (position.X < 0) position.X = 0; position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); if (position.Y > 255) position.Y = 255; if (position.Y < 0) position.Y = 0; double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); position.X += (float) randX; position.Y += (float) randY; UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; if (uuid == UUID.Zero) uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID; CreateTree(uuid, position); } private void CreateTree(UUID uuid, Vector3 position) { position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; IVegetationModule module = m_scene.RequestModuleInterface(); if (null == module) return; SceneObjectGroup tree = module.AddTree( uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), Quaternion.Identity, position, Tree.Cypress1, false); m_trees.Add(tree.UUID); tree.SendGroupFullUpdate(); } private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) { growTrees(); seedTrees(); killTrees(); } } }