/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; namespace OpenSim.Region.OptionalModules.World.AutoBackup { /// AutoBackupModuleState: Auto-Backup state for one region (scene). /// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque. /// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation. /// /// public class AutoBackupModuleState { public AutoBackupModuleState() { Enabled = false; SkipAssets = false; NamingType = NamingType.Time; Script = null; } public AutoBackupModuleState(AutoBackupModuleState copyFrom) { Enabled = copyFrom.Enabled; SkipAssets = copyFrom.SkipAssets; NamingType = copyFrom.NamingType; Script = copyFrom.Script; } public bool Enabled { get; set; } public bool SkipAssets { get; set; } public string Script { get; set; } public NamingType NamingType { get; set; } public new string ToString() { string retval = ""; retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n"; retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n"; retval += "[AUTO BACKUP]: Script: " + Script + "\n"; return retval; } } }