/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Reflection; using System.Text; using System.Collections.Generic; using System.Threading; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim; using OpenSim.Region; using OpenSim.Region.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenSim.Framework; //using OpenSim.Framework.Capabilities; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using Nini.Config; using log4net; using Mono.Addins; using OSDMap = OpenMetaverse.StructuredData.OSDMap; using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags; namespace OpenSim.Region.OptionalModules.ViewerSupport { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CameraOnlyMode")] public class CameraOnlyModeModule : INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private SimulatorFeaturesHelper m_Helper; private bool m_Enabled; private int m_UserLevel; public string Name { get { return "CameraOnlyModeModule"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource config) { IConfig moduleConfig = config.Configs["CameraOnlyModeModule"]; if (moduleConfig != null) { m_Enabled = moduleConfig.GetBoolean("enabled", false); if (m_Enabled) { m_UserLevel = moduleConfig.GetInt("UserLevel", 0); m_log.Info("[CAMERA-ONLY MODE]: CameraOnlyModeModule enabled"); } } } public void Close() { } public void AddRegion(Scene scene) { if (m_Enabled) { m_scene = scene; //m_scene.EventManager.OnMakeRootAgent += (OnMakeRootAgent); } } //private void OnMakeRootAgent(ScenePresence obj) //{ // throw new NotImplementedException(); //} public void RegionLoaded(Scene scene) { if (m_Enabled) { m_Helper = new SimulatorFeaturesHelper(scene); ISimulatorFeaturesModule featuresModule = m_scene.RequestModuleInterface(); if (featuresModule != null) featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest; } } public void RemoveRegion(Scene scene) { } private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features) { m_log.DebugFormat("[CAMERA-ONLY MODE]: OnSimulatorFeaturesRequest in {0}", m_scene.RegionInfo.RegionName); if (m_Helper.UserLevel(agentID) <= m_UserLevel) { OSDMap extrasMap; if (features.ContainsKey("OpenSimExtras")) { extrasMap = (OSDMap)features["OpenSimExtras"]; } else { extrasMap = new OSDMap(); features["OpenSimExtras"] = extrasMap; } extrasMap["camera-only-mode"] = OSDMap.FromString("true"); m_log.DebugFormat("[CAMERA-ONLY MODE]: Sent in {0}", m_scene.RegionInfo.RegionName); // Detaching attachments doesn't work for HG visitors, // so I'm giving that up. //Util.FireAndForget(delegate { DetachAttachments(agentID); }); } else m_log.DebugFormat("[CAMERA-ONLY MODE]: NOT Sending camera-only-mode in {0}", m_scene.RegionInfo.RegionName); } private void DetachAttachments(UUID agentID) { ScenePresence sp = m_scene.GetScenePresence(agentID); if ((sp.TeleportFlags & TeleportFlags.ViaLogin) != 0) // Wait a little, cos there's weird stuff going on at login related to // the Current Outfit Folder Thread.Sleep(8000); if (sp != null && m_scene.AttachmentsModule != null) { List attachs = sp.GetAttachments(); if (attachs != null && attachs.Count > 0) { foreach (SceneObjectGroup sog in attachs) { m_log.DebugFormat("[CAMERA-ONLY MODE]: Forcibly detaching attach {0} from {1} in {2}", sog.Name, sp.Name, m_scene.RegionInfo.RegionName); m_scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, sog); } } } } } }