using System.Collections.Generic; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { public class World : IWorld { private readonly Scene m_internalScene; private readonly Heightmap m_heights; public World(Scene internalScene) { m_internalScene = internalScene; m_heights = new Heightmap(m_internalScene); } public IObject[] Objects { get { List ents = m_internalScene.Entities.GetAllByType(); IObject[] rets = new IObject[ents.Count]; for (int i = 0; i < ents.Count; i++) { EntityBase ent = ents[i]; rets[i] = new SOPObject(m_internalScene, ent.LocalId); } return rets; } } public IHeightmap Terrain { get { return m_heights; } } } }