/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { public class World : System.MarshalByRefObject, IWorld, IWorldAudio { private readonly Scene m_internalScene; private readonly ISecurityCredential m_security; private readonly Heightmap m_heights; private readonly ObjectAccessor m_objs; public World(Scene internalScene, ISecurityCredential securityCredential) { m_security = securityCredential; m_internalScene = internalScene; m_heights = new Heightmap(m_internalScene); m_objs = new ObjectAccessor(m_internalScene, securityCredential); } #region Events #region OnNewUser private event OnNewUserDelegate _OnNewUser; private bool _OnNewUserActive; public event OnNewUserDelegate OnNewUser { add { if (!_OnNewUserActive) { _OnNewUserActive = true; m_internalScene.EventManager.OnNewPresence += EventManager_OnNewPresence; } _OnNewUser += value; } remove { _OnNewUser -= value; if (_OnNewUser == null) { _OnNewUserActive = false; m_internalScene.EventManager.OnNewPresence -= EventManager_OnNewPresence; } } } void EventManager_OnNewPresence(ScenePresence presence) { if (_OnNewUser != null) { NewUserEventArgs e = new NewUserEventArgs(); e.Avatar = new SPAvatar(m_internalScene, presence.UUID, m_security); _OnNewUser(this, e); } } #endregion #region OnChat private event OnChatDelegate _OnChat; private bool _OnChatActive; public IWorldAudio Audio { get { return this; } } public event OnChatDelegate OnChat { add { if (!_OnChatActive) { _OnChatActive = true; m_internalScene.EventManager.OnChatFromClient += EventManager_OnChatFromClient; m_internalScene.EventManager.OnChatFromWorld += EventManager_OnChatFromWorld; } _OnChat += value; } remove { _OnChat -= value; if (_OnChat == null) { _OnChatActive = false; m_internalScene.EventManager.OnChatFromClient -= EventManager_OnChatFromClient; m_internalScene.EventManager.OnChatFromWorld -= EventManager_OnChatFromWorld; } } } void EventManager_OnChatFromWorld(object sender, OSChatMessage chat) { if (_OnChat != null) { HandleChatPacket(chat); return; } } private void HandleChatPacket(OSChatMessage chat) { if (string.IsNullOrEmpty(chat.Message)) return; // Object? if (chat.Sender == null && chat.SenderObject != null) { ChatEventArgs e = new ChatEventArgs(); e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security); e.Text = chat.Message; e.Channel = chat.Channel; _OnChat(this, e); return; } // Avatar? if (chat.Sender != null && chat.SenderObject == null) { ChatEventArgs e = new ChatEventArgs(); e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security); e.Text = chat.Message; e.Channel = chat.Channel; _OnChat(this, e); return; } // Skip if other } void EventManager_OnChatFromClient(object sender, OSChatMessage chat) { if (_OnChat != null) { HandleChatPacket(chat); return; } } #endregion #endregion public IObjectAccessor Objects { get { return m_objs; } } public IParcel[] Parcels { get { List m_los = m_internalScene.LandChannel.AllParcels(); List m_parcels = new List(m_los.Count); foreach (ILandObject landObject in m_los) { m_parcels.Add(new LOParcel(m_internalScene, landObject.LandData.LocalID)); } return m_parcels.ToArray(); } } public IAvatar[] Avatars { get { EntityBase[] ents = m_internalScene.Entities.GetAllByType(); IAvatar[] rets = new IAvatar[ents.Length]; for (int i = 0; i < ents.Length; i++) { EntityBase ent = ents[i]; rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security); } return rets; } } public IHeightmap Terrain { get { return m_heights; } } #region Implementation of IWorldAudio public void PlaySound(UUID audio, Vector3 position, double volume) { ISoundModule soundModule = m_internalScene.RequestModuleInterface(); if (soundModule != null) { soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, m_internalScene.RegionInfo.RegionHandle, 0); } } public void PlaySound(UUID audio, Vector3 position) { ISoundModule soundModule = m_internalScene.RequestModuleInterface(); if (soundModule != null) { soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, m_internalScene.RegionInfo.RegionHandle, 0); } } #endregion } }