/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Collections; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Region.Framework.Scenes; using log4net; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { class SPAvatar : System.MarshalByRefObject, IAvatar { private readonly Scene m_rootScene; private readonly UUID m_ID; private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public SPAvatar(Scene scene, UUID ID) { m_rootScene = scene; m_ID = ID; } private ScenePresence GetSP() { return m_rootScene.GetScenePresence(m_ID); } public string Name { get { return GetSP().Name; } set { throw new InvalidOperationException("Avatar Names are a read-only property."); } } public UUID GlobalID { get { return m_ID; } } public Vector3 WorldPosition { get { return GetSP().AbsolutePosition; } set { GetSP().TeleportWithMomentum(value); } } #region IAvatar implementation public IAvatarAttachment[] Attachments { get { List attachments = new List(); Hashtable internalAttachments = GetSP().Appearance.GetAttachments(); if(internalAttachments != null) { foreach(DictionaryEntry element in internalAttachments) { Hashtable attachInfo = (Hashtable)element.Value; attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int)element.Key, new UUID((string)attachInfo["item"]), new UUID((string)attachInfo["asset"]))); } } return attachments.ToArray(); } } #endregion } }