/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Drawing; using OpenMetaverse; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { class SOPObjectMaterial : System.MarshalByRefObject, IObjectMaterial { private readonly int m_face; private readonly SceneObjectPart m_parent; public SOPObjectMaterial(int m_face, SceneObjectPart m_parent) { this.m_face = m_face; this.m_parent = m_parent; } public Color Color { get { Color4 res = GetTexface().RGBA; return Color.FromArgb((int) (res.A*255), (int) (res.R*255), (int) (res.G*255), (int) (res.B*255)); } set { Primitive.TextureEntry tex = m_parent.Shape.Textures; Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); texface.RGBA = new Color4(value.R,value.G,value.B,value.A); tex.FaceTextures[m_face] = texface; m_parent.UpdateTexture(tex); } } public UUID Texture { get { Primitive.TextureEntryFace texface = GetTexface(); return texface.TextureID; } set { Primitive.TextureEntry tex = m_parent.Shape.Textures; Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); texface.TextureID = value; tex.FaceTextures[m_face] = texface; m_parent.UpdateTexture(tex); } } private Primitive.TextureEntryFace GetTexface() { Primitive.TextureEntry tex = m_parent.Shape.Textures; return tex.GetFace((uint)m_face); } public TextureMapping Mapping { get { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); } } public bool Bright { get { return GetTexface().Fullbright; } set { throw new System.NotImplementedException(); } } public double Bloom { get { return GetTexface().Glow; } set { throw new System.NotImplementedException(); } } public bool Shiny { get { return GetTexface().Shiny != Shininess.None; } set { throw new System.NotImplementedException(); } } public bool BumpMap { get { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); } } } }