/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
interface IScheduler
{
///
/// Schedule an event callback to occur
/// when 'time' is elapsed.
///
/// The period to wait before executing
void RunIn(TimeSpan time);
///
/// Schedule an event callback to fire
/// every "time". Equivilent to a repeating
/// timer.
///
/// The period to wait between executions
void RunAndRepeat(TimeSpan time);
///
/// Fire this scheduler only when the region has
/// a user in it.
///
bool IfOccupied { get; set; }
///
/// Fire this only when simulator performance
/// is reasonable. (eg sysload <= 1.0)
///
bool IfHealthy { get; set; }
///
/// Fire this event only when the region is visible
/// to a child agent, or there is a full agent
/// in this region.
///
bool IfVisible { get; set; }
///
/// Determines whether this runs in the master scheduler thread, or a new thread
/// is spawned to handle your request. Running in scheduler may mean that your
/// code does not execute perfectly on time, however will result in better
/// region performance.
///
///
/// Default: true
///
bool Schedule { get; set; }
}
}