/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { interface IScheduler { /// /// Schedule an event callback to occur /// when 'time' is elapsed. /// /// The period to wait before executing void RunIn(TimeSpan time); /// /// Schedule an event callback to fire /// every "time". Equivilent to a repeating /// timer. /// /// The period to wait between executions void RunAndRepeat(TimeSpan time); /// /// Fire this scheduler only when the region has /// a user in it. /// bool IfOccupied { get; set; } /// /// Fire this only when simulator performance /// is reasonable. (eg sysload <= 1.0) /// bool IfHealthy { get; set; } /// /// Fire this event only when the region is visible /// to a child agent, or there is a full agent /// in this region. /// bool IfVisible { get; set; } /// /// Determines whether this runs in the master scheduler thread, or a new thread /// is spawned to handle your request. Running in scheduler may mean that your /// code does not execute perfectly on time, however will result in better /// region performance. /// /// /// Default: true /// bool Schedule { get; set; } } }