/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Reflection; using log4net; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.OptionalModules.Scripting.Minimodule.Interfaces; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { class Host : System.MarshalByRefObject, IHost { private readonly IObject m_obj; private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private readonly IGraphics m_graphics; private readonly IExtension m_extend; private readonly IMicrothreader m_threader; //private Scene m_scene; public Host(IObject m_obj, Scene m_scene, IExtension m_extend, IMicrothreader m_threader) { this.m_obj = m_obj; this.m_threader = m_threader; this.m_extend = m_extend; //this.m_scene = m_scene; m_graphics = new Graphics(m_scene); } public IObject Object { get { return m_obj; } } public ILog Console { get { return m_log; } } public IGraphics Graphics { get { return m_graphics; } } public IExtension Extensions { get { return m_extend; } } public IMicrothreader Microthreads { get { return m_threader; } } } }