/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Drawing; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule { class Graphics : System.MarshalByRefObject, IGraphics { private readonly Scene m_scene; public Graphics(Scene m_scene) { this.m_scene = m_scene; } public UUID SaveBitmap(Bitmap data) { return SaveBitmap(data, false, true); } public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) { AssetBase asset = new AssetBase(); asset.FullID = UUID.Random(); asset.Data = OpenJPEG.EncodeFromImage(data, lossless); asset.Name = "MRMDynamicImage"; asset.Type = 0; asset.Description = "MRM Image"; asset.Local = false; asset.Temporary = temporary; m_scene.AssetService.Store(asset); return asset.FullID; } public Bitmap LoadBitmap(UUID assetID) { AssetBase bmp = m_scene.AssetService.Get(assetID.ToString()); ManagedImage outimg; Image img; OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img); return new Bitmap(img); } } }