/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Collections.Generic; using log4net; using Mono.Addins; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.CoreModules.Framework.InterfaceCommander; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.PhysicsModules.SharedBase; namespace OpenSim.Region.OptionalModules.PhysicsParameters { /// /// /// /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PhysicsParameters")] public class PhysicsParameters : ISharedRegionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static string LogHeader = "[PHYSICS PARAMETERS]"; private List m_scenes = new List(); private static bool m_commandsLoaded = false; #region ISharedRegionModule public string Name { get { return "Runtime Physics Parameter Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // m_log.DebugFormat("{0}: INITIALIZED MODULE", LogHeader); } public void PostInitialise() { // m_log.DebugFormat("[{0}: POST INITIALIZED MODULE", LogHeader); InstallInterfaces(); } public void Close() { // m_log.DebugFormat("{0}: CLOSED MODULE", LogHeader); } public void AddRegion(Scene scene) { // m_log.DebugFormat("{0}: REGION {1} ADDED", LogHeader, scene.RegionInfo.RegionName); m_scenes.Add(scene); } public void RemoveRegion(Scene scene) { // m_log.DebugFormat("{0}: REGION {1} REMOVED", LogHeader, scene.RegionInfo.RegionName); if (m_scenes.Contains(scene)) m_scenes.Remove(scene); } public void RegionLoaded(Scene scene) { // m_log.DebugFormat("{0}: REGION {1} LOADED", LogHeader, scene.RegionInfo.RegionName); } #endregion INonSharedRegionModule private const string getInvocation = "physics get [|ALL]"; private const string setInvocation = "physics set [|TRUE|FALSE] [localID|ALL]"; private const string listInvocation = "physics list"; private void InstallInterfaces() { if (!m_commandsLoaded) { MainConsole.Instance.Commands.AddCommand( "Regions", false, "physics set", setInvocation, "Set physics parameter from currently selected region", ProcessPhysicsSet); MainConsole.Instance.Commands.AddCommand( "Regions", false, "physics get", getInvocation, "Get physics parameter from currently selected region", ProcessPhysicsGet); MainConsole.Instance.Commands.AddCommand( "Regions", false, "physics list", listInvocation, "List settable physics parameters", ProcessPhysicsList); m_commandsLoaded = true; } } // TODO: extend get so you can get a value from an individual localID private void ProcessPhysicsGet(string module, string[] cmdparms) { if (cmdparms.Length != 3) { WriteError("Parameter count error. Invocation: " + getInvocation); return; } string parm = cmdparms[2]; if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null) { WriteError("Error: no region selected. Use 'change region' to select a region."); return; } Scene scene = SceneManager.Instance.CurrentScene; IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; if (physScene != null) { if (parm.ToLower() == "all") { foreach (PhysParameterEntry ppe in physScene.GetParameterList()) { string val = string.Empty; if (physScene.GetPhysicsParameter(ppe.name, out val)) { WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val); } else { WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, "unknown"); } } } else { string val = string.Empty; if (physScene.GetPhysicsParameter(parm, out val)) { WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val); } else { WriteError("Failed fetch of parameter '{0}' from region '{1}'", parm, scene.RegionInfo.RegionName); } } } else { WriteError("Region '{0}' physics engine has no gettable physics parameters", scene.RegionInfo.RegionName); } return; } private void ProcessPhysicsSet(string module, string[] cmdparms) { if (cmdparms.Length < 4 || cmdparms.Length > 5) { WriteError("Parameter count error. Invocation: " + getInvocation); return; } string parm = "xxx"; string valparm = String.Empty; uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value try { parm = cmdparms[2]; valparm = cmdparms[3].ToLower(); if (cmdparms.Length > 4) { if (cmdparms[4].ToLower() == "all") localID = (uint)PhysParameterEntry.APPLY_TO_ALL; else localID = uint.Parse(cmdparms[2], Culture.NumberFormatInfo); } } catch { WriteError(" Error parsing parameters. Invocation: " + setInvocation); return; } if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null) { WriteError("Error: no region selected. Use 'change region' to select a region."); return; } Scene scene = SceneManager.Instance.CurrentScene; IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; if (physScene != null) { if (!physScene.SetPhysicsParameter(parm, valparm, localID)) { WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName); } } else { WriteOut("Region '{0}'s physics engine has no settable physics parameters", scene.RegionInfo.RegionName); } return; } private void ProcessPhysicsList(string module, string[] cmdparms) { if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null) { WriteError("Error: no region selected. Use 'change region' to select a region."); return; } Scene scene = SceneManager.Instance.CurrentScene; IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; if (physScene != null) { WriteOut("Available physics parameters:"); PhysParameterEntry[] parms = physScene.GetParameterList(); foreach (PhysParameterEntry ent in parms) { WriteOut(" {0}: {1}", ent.name, ent.desc); } } else { WriteError("Current regions's physics engine has no settable physics parameters"); } return; } private void WriteOut(string msg, params object[] args) { // m_log.InfoFormat(msg, args); MainConsole.Instance.OutputFormat(msg, args); } private void WriteError(string msg, params object[] args) { // m_log.ErrorFormat(msg, args); MainConsole.Instance.OutputFormat(msg, args); } } }