/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Security.Cryptography; // for computing md5 hash using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using Ionic.Zlib; // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans // the available DLLs //[assembly: Addin("MaterialsDemoModule", "1.0")] //[assembly: AddinDependency("OpenSim", "0.5")] namespace OpenSim.Region.OptionalModules.MaterialsDemoModule { /// /// // # # ## ##### # # # # # #### // # # # # # # ## # # ## # # # // # # # # # # # # # # # # # # // # ## # ###### ##### # # # # # # # # ### // ## ## # # # # # ## # # ## # # // # # # # # # # # # # # #### // // THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION! // ////////////// WARNING ////////////////////////////////////////////////////////////////// /// This is an *Experimental* module for developing support for materials-capable viewers /// This module should NOT be used in a production environment! It may cause data corruption and /// viewer crashes. It should be only used to evaluate implementations of materials. /// /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature /// of OpenSimulator and is not field proven at the time this module was written. Persistence /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means /// of archiving however the texture resources used by these materials probably will not as they /// may not be adequately referenced to ensure proper archiving. /// /// /// /// To enable this module, add this string at the bottom of OpenSim.ini: /// [MaterialsDemoModule] /// /// /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")] public class MaterialsDemoModule : INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public string Name { get { return "MaterialsDemoModule"; } } public Type ReplaceableInterface { get { return null; } } private Scene m_scene = null; private bool m_enabled = false; public Dictionary m_knownMaterials = new Dictionary(); public void Initialise(IConfigSource source) { m_enabled = (source.Configs["MaterialsDemoModule"] != null); if (!m_enabled) return; m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE"); } public void Close() { if (!m_enabled) return; m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE"); } public void AddRegion(Scene scene) { if (!m_enabled) return; m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); m_scene = scene; m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; // m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; } void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) { foreach (var part in obj.Parts) if (part != null) GetStoredMaterialsForPart(part); } void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) { string capsBase = "/CAPS/" + caps.CapsObjectPath; IRequestHandler renderMaterialsPostHandler = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap); caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET // and POST handlers, (at least at the time this was originally written), so we first set up a POST // handler normally and then add a GET handler via MainServer IRequestHandler renderMaterialsGetHandler = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap); MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well IRequestHandler renderMaterialsPutHandler = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap); MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); } public void RemoveRegion(Scene scene) { if (!m_enabled) return; m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; // m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); } public void RegionLoaded(Scene scene) { } OSDMap GetMaterial(UUID id) { OSDMap map = null; lock (m_knownMaterials) { if (m_knownMaterials.ContainsKey(id)) { map = new OSDMap(); map["ID"] = OSD.FromBinary(id.GetBytes()); map["Material"] = m_knownMaterials[id]; } } return map; } void GetStoredMaterialsForPart(SceneObjectPart part) { OSD OSMaterials = null; OSDArray matsArr = null; if (part.DynAttrs == null) { m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( "); } lock (part.DynAttrs) { if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) { OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); if (materialsStore == null) return; materialsStore.TryGetValue("Materials", out OSMaterials); } if (OSMaterials != null && OSMaterials is OSDArray) matsArr = OSMaterials as OSDArray; else return; } m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials)); if (matsArr == null) { m_log.Info("[MaterialsDemoModule]: matsArr is null :( "); return; } foreach (OSD elemOsd in matsArr) { if (elemOsd != null && elemOsd is OSDMap) { OSDMap matMap = elemOsd as OSDMap; if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) { try { lock (m_knownMaterials) m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; } catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString()); } } } } } void StoreMaterialsForPart(SceneObjectPart part) { try { if (part == null || part.Shape == null) return; Dictionary mats = new Dictionary(); Primitive.TextureEntry te = part.Shape.Textures; if (te.DefaultTexture != null) { lock (m_knownMaterials) { if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID)) mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID]; } } if (te.FaceTextures != null) { foreach (var face in te.FaceTextures) { if (face != null) { lock (m_knownMaterials) { if (m_knownMaterials.ContainsKey(face.MaterialID)) mats[face.MaterialID] = m_knownMaterials[face.MaterialID]; } } } } if (mats.Count == 0) return; OSDArray matsArr = new OSDArray(); foreach (KeyValuePair kvp in mats) { OSDMap matOsd = new OSDMap(); matOsd["ID"] = OSD.FromUUID(kvp.Key); matOsd["Material"] = kvp.Value; matsArr.Add(matOsd); } OSDMap OSMaterials = new OSDMap(); OSMaterials["Materials"] = matsArr; lock (part.DynAttrs) part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials); } catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString()); } } public string RenderMaterialsPostCap(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { m_log.Debug("[MaterialsDemoModule]: POST cap handler"); OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); OSDMap resp = new OSDMap(); OSDMap materialsFromViewer = null; OSDArray respArr = new OSDArray(); if (req.ContainsKey("Zipped")) { OSD osd = null; byte[] inBytes = req["Zipped"].AsBinary(); try { osd = ZDecompressBytesToOsd(inBytes); if (osd != null) { if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries { foreach (OSD elem in (OSDArray)osd) { try { UUID id = new UUID(elem.AsBinary(), 0); lock (m_knownMaterials) { if (m_knownMaterials.ContainsKey(id)) { m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString()); OSDMap matMap = new OSDMap(); matMap["ID"] = OSD.FromBinary(id.GetBytes()); matMap["Material"] = m_knownMaterials[id]; respArr.Add(matMap); } else m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString()); } } catch (Exception e) { // report something here? continue; } } } else if (osd is OSDMap) // reqest to assign a material { materialsFromViewer = osd as OSDMap; if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) { OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; if (matsOsd is OSDArray) { OSDArray matsArr = matsOsd as OSDArray; try { foreach (OSDMap matsMap in matsArr) { m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap)); uint matLocalID = 0; try { matLocalID = matsMap["ID"].AsUInteger(); } catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); } m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString()); OSDMap mat = null; try { mat = matsMap["Material"] as OSDMap; } catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); } m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat)); UUID id = HashOsd(mat); lock (m_knownMaterials) m_knownMaterials[id] = mat; var sop = m_scene.GetSceneObjectPart(matLocalID); if (sop == null) m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString()); else { //var te = sop.Shape.Textures; var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); if (te == null) { m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString()); } else { int face = -1; if (matsMap.ContainsKey("Face")) { face = matsMap["Face"].AsInteger(); if (te.FaceTextures == null) // && face == 0) { if (te.DefaultTexture == null) m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null"); else { if (te.DefaultTexture.MaterialID == null) m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture.MaterialID is null"); else { te.DefaultTexture.MaterialID = id; } } } else { if (te.FaceTextures.Length >= face - 1) { if (te.FaceTextures[face] == null) te.DefaultTexture.MaterialID = id; else te.FaceTextures[face].MaterialID = id; } } } else { if (te.DefaultTexture != null) te.DefaultTexture.MaterialID = id; } m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString()); //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually if (sop.ParentGroup != null) { sop.Shape.TextureEntry = te.GetBytes(); sop.TriggerScriptChangedEvent(Changed.TEXTURE); sop.UpdateFlag = UpdateRequired.FULL; sop.ParentGroup.HasGroupChanged = true; sop.ScheduleFullUpdate(); StoreMaterialsForPart(sop); } } } } } catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message); } } } } } } catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message); //return ""; } m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString()); } resp["Zipped"] = ZCompressOSD(respArr, false); string response = OSDParser.SerializeLLSDXmlString(resp); //m_log.Debug("[MaterialsDemoModule]: cap request: " + request); m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); m_log.Debug("[MaterialsDemoModule]: cap response: " + response); return response; } public string RenderMaterialsGetCap(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { m_log.Debug("[MaterialsDemoModule]: GET cap handler"); OSDMap resp = new OSDMap(); int matsCount = 0; OSDArray allOsd = new OSDArray(); lock (m_knownMaterials) { foreach (KeyValuePair kvp in m_knownMaterials) { OSDMap matMap = new OSDMap(); matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); matMap["Material"] = kvp.Value; allOsd.Add(matMap); matsCount++; } } resp["Zipped"] = ZCompressOSD(allOsd, false); m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString()); return OSDParser.SerializeLLSDXmlString(resp); } static string ZippedOsdBytesToString(byte[] bytes) { try { return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); } catch (Exception e) { return "ZippedOsdBytesToString caught an exception: " + e.ToString(); } } /// /// computes a UUID by hashing a OSD object /// /// /// private static UUID HashOsd(OSD osd) { using (var md5 = MD5.Create()) using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false))) return new UUID(md5.ComputeHash(ms), 0); } public static OSD ZCompressOSD(OSD inOsd, bool useHeader) { OSD osd = null; using (MemoryStream msSinkCompressed = new MemoryStream()) { using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) { CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut); zOut.Close(); } msSinkCompressed.Seek(0L, SeekOrigin.Begin); osd = OSD.FromBinary( msSinkCompressed.ToArray()); } return osd; } public static OSD ZDecompressBytesToOsd(byte[] input) { OSD osd = null; using (MemoryStream msSinkUnCompressed = new MemoryStream()) { using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) { CopyStream(new MemoryStream(input), zOut); zOut.Close(); } msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); } return osd; } static void CopyStream(System.IO.Stream input, System.IO.Stream output) { byte[] buffer = new byte[2048]; int len; while ((len = input.Read(buffer, 0, 2048)) > 0) { output.Write(buffer, 0, len); } output.Flush(); } // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some // calls to the gatherer are done for objects with no scene. // /// // /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps // /// // /// // /// // private void GatherMaterialsUuids(SceneObjectPart part, IDictionary assetUuids) // { // // scan thru the dynAttrs map of this part for any textures used as materials // OSD osdMaterials = null; // // lock (part.DynAttrs) // { // if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) // { // OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); // if (materialsStore == null) // return; // // materialsStore.TryGetValue("Materials", out osdMaterials); // } // // if (osdMaterials != null) // { // //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); // // if (osdMaterials is OSDArray) // { // OSDArray matsArr = osdMaterials as OSDArray; // foreach (OSDMap matMap in matsArr) // { // try // { // if (matMap.ContainsKey("Material")) // { // OSDMap mat = matMap["Material"] as OSDMap; // if (mat.ContainsKey("NormMap")) // { // UUID normalMapId = mat["NormMap"].AsUUID(); // if (normalMapId != UUID.Zero) // { // assetUuids[normalMapId] = AssetType.Texture; // //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); // } // } // if (mat.ContainsKey("SpecMap")) // { // UUID specularMapId = mat["SpecMap"].AsUUID(); // if (specularMapId != UUID.Zero) // { // assetUuids[specularMapId] = AssetType.Texture; // //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); // } // } // } // // } // catch (Exception e) // { // m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); // } // } // } // } // } // } } }