/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Security.Cryptography; // for computing md5 hash
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Ionic.Zlib;
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
// the available DLLs
//[assembly: Addin("MyModule", "1.0")]
//[assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
///
///
// # # ## ##### # # # # # ####
// # # # # # # ## # # ## # # #
// # # # # # # # # # # # # # #
// # ## # ###### ##### # # # # # # # # ###
// ## ## # # # # # ## # # ## # #
// # # # # # # # # # # # ####
//
//
//
////////////// WARNING //////////////////////////////////////////////////////////////////
/// This is an *Experimental* module for developing support for materials-capable viewers
/// This module should NOT be used in a production environment! It may cause data corruption and
/// viewer crashes. It should be only used to evaluate implementations of materials.
///
/// CURRENTLY NO MATERIALS ARE PERSISTED ACROSS SIMULATOR RESTARTS OR ARE STORED IN ANY INVENTORY OR ASSETS
/// This may change in future implementations.
///
/// To enable this module, add this string at the bottom of OpenSim.ini:
/// [MaterialsDemoModule]
///
///
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
public class MaterialsDemoModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "MaterialsDemoModule"; } }
public Type ReplaceableInterface { get { return null; } }
private Scene m_scene = null;
private bool m_enabled = false;
public void Initialise(IConfigSource source)
{
m_enabled = (source.Configs["MaterialsDemoModule"] != null);
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE");
}
public void Close()
{
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
m_scene = scene;
m_scene.EventManager.OnRegisterCaps += new EventManager.RegisterCapsEvent(OnRegisterCaps);
}
void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
{
string capsBase = "/CAPS/" + caps.CapsObjectPath;
IRequestHandler renderMaterialsPostHandler = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap);
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
// handler normally and then add a GET handler via MainServer
IRequestHandler renderMaterialsGetHandler = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap);
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
public string RenderMaterialsPostCap(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
m_log.Debug("[MaterialsDemoModule]: POST cap handler");
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDMap materialsFromViewer = null;
if (req.ContainsKey("Zipped"))
{
OSD osd = null;
byte[] inBytes = req["Zipped"].AsBinary();
try
{
osd = ZDecompressBytesToOsd(inBytes);
if (osd != null && osd is OSDMap)
{
materialsFromViewer = osd as OSDMap;
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
{
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
if (matsOsd is OSDArray)
{
OSDArray matsArr = matsOsd as OSDArray;
try
{
foreach (OSDMap matsMap in matsArr)
{
m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
uint matLocalID = 0;
try { matLocalID = matsMap["ID"].AsUInteger(); }
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString());
OSDMap mat = null;
try { mat = matsMap["Material"] as OSDMap; }
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
UUID id = HashOsd(mat);
m_knownMaterials[id] = mat;
var sop = m_scene.GetSceneObjectPart(matLocalID);
if (sop == null)
m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
else
{
var te = sop.Shape.Textures;
if (te == null)
{
m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString());
}
else
{
int face = -1;
if (matsMap.ContainsKey("Face"))
{
face = matsMap["Face"].AsInteger();
if (te.FaceTextures == null) // && face == 0)
{
if (te.DefaultTexture == null)
m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
else
{
if (te.DefaultTexture.MaterialID == null)
m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture.MaterialID is null");
else
{
te.DefaultTexture.MaterialID = id;
}
}
}
else
{
if (te.FaceTextures.Length >= face - 1)
{
if (te.FaceTextures[face] == null)
te.DefaultTexture.MaterialID = id;
else
te.FaceTextures[face].MaterialID = id;
}
}
}
else
{
if (te.DefaultTexture != null)
te.DefaultTexture.MaterialID = id;
}
m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString());
sop.UpdateTextureEntry(te);
}
}
}
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message);
}
}
}
}
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message);
//return "";
}
m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
}
string response = OSDParser.SerializeLLSDXmlString(resp);
m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
return response;
}
public string RenderMaterialsGetCap(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
m_log.Debug("[MaterialsDemoModule]: GET cap handler");
OSDMap resp = new OSDMap();
int matsCount = 0;
OSDArray allOsd = new OSDArray();
foreach (KeyValuePair kvp in m_knownMaterials)
{
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
matMap["Material"] = kvp.Value;
allOsd.Add(matMap);
matsCount++;
}
resp["Zipped"] = ZCompressOSD(allOsd, false);
m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
return OSDParser.SerializeLLSDXmlString(resp);
}
public Dictionary m_knownMaterials = new Dictionary();
///
/// computes a UUID by hashing a OSD object
///
///
///
private static UUID HashOsd(OSD osd)
{
using (var md5 = MD5.Create())
using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
return new UUID(md5.ComputeHash(ms), 0);
}
public static OSD ZCompressOSD(OSD inOsd, bool useHeader = true)
{
OSD osd = null;
using (MemoryStream msSinkCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
zOut.Close();
}
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSD.FromBinary( msSinkCompressed.ToArray());
}
return osd;
}
public static OSD ZDecompressBytesToOsd(byte[] input)
{
OSD osd = null;
using (MemoryStream msSinkUnCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
{
CopyStream(new MemoryStream(input), zOut);
zOut.Close();
}
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
}
return osd;
}
static void CopyStream(System.IO.Stream input, System.IO.Stream output)
{
byte[] buffer = new byte[2048];
int len;
while ((len = input.Read(buffer, 0, 2048)) > 0)
{
output.Write(buffer, 0, len);
}
output.Flush();
}
}
}