/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.Framework.Monitoring { /// /// An experimental module to return data on services used by the simulator. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MonitorServicesModule")] public class MonitorServicesModule : ISharedRegionModule { protected Scene m_scene; // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public string Name { get { return "Services Health Monitoring Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { } public void PostInitialise() { } public void Close() { } public void AddRegion(Scene scene) { if (m_scene == null) { m_scene = scene; // m_scene.AddCommand(this, "monitor services", // "monitor services", // "Returns the status of services used by the simulator. Experimental.", // HandleMonitorServices); } } public void RemoveRegion(Scene scene) { } public void RegionLoaded(Scene scene) { } protected void HandleMonitorServices(string module, string[] args) { MainConsole.Instance.Output(GenerateServicesReport()); } protected string GenerateServicesReport() { StringBuilder sb = new StringBuilder(); sb.Append("This is an experimental module. Please don't rely on these results\n"); sb.Append("Asset service: "); try { CheckAssetService(); sb.Append("OK"); } catch (Exception e) { sb.AppendFormat("FAIL ({0})", e.Message); } return sb.ToString(); } protected void CheckAssetService() { // Try to fetch an asset that will not exist (and hence avoid hitting cache) m_scene.AssetService.Get(UUID.Random().ToString()); } } }