/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans // the available DLLs //[assembly: Addin("MyModule", "1.0")] //[assembly: AddinDependency("OpenSim", "0.8.1")] namespace OpenSim.Region.OptionalModules.Example.BareBonesShared { /// /// Simplest possible example of a shared region module. /// /// /// This module is the simplest possible example of a shared region module (a module which is shared by every /// scene/region running on the simulator). If anybody wants to create a more complex example in the future then /// please create a separate class. /// /// This module is not active by default. If you want to see it in action, /// then just uncomment the line below starting with [Extension(Path... /// /// When the module is enabled it will print messages when it receives certain events to the screen and the log /// file. /// //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesSharedModule")] public class BareBonesSharedModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public string Name { get { return "Bare Bones Shared Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { m_log.DebugFormat("[BARE BONES SHARED]: INITIALIZED MODULE"); } public void PostInitialise() { m_log.DebugFormat("[BARE BONES SHARED]: POST INITIALIZED MODULE"); } public void Close() { m_log.DebugFormat("[BARE BONES SHARED]: CLOSED MODULE"); } public void AddRegion(Scene scene) { m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName); } public void RegionLoaded(Scene scene) { m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName); } } }