/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #region Header // SceneObjectGroupDiff.cs // User: bongiojp #endregion Header using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using OpenMetaverse; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Physics.Manager; using log4net; namespace OpenSim.Region.OptionalModules.ContentManagement { #region Enumerations [Flags] public enum Diff { NONE = 0, FACECOLOR = 1, SHAPE = 1<<1, MATERIAL = 1<<2, TEXTURE = 1<<3, SCALE = 1<<4, POSITION = 1<<5, OFFSETPOSITION = 1<<6, ROTATIONOFFSET = 1<<7, ROTATIONALVELOCITY = 1<<8, ACCELERATION = 1<<9, ANGULARVELOCITY = 1<<10, VELOCITY = 1<<11, OBJECTOWNER = 1<<12, PERMISSIONS = 1<<13, DESCRIPTION = 1<<14, NAME = 1<<15, SCRIPT = 1<<16, CLICKACTION = 1<<17, PARTICLESYSTEM = 1<<18, GLOW = 1<<19, SALEPRICE = 1<<20, SITNAME = 1<<21, SITTARGETORIENTATION = 1<<22, SITTARGETPOSITION = 1<<23, TEXT = 1<<24, TOUCHNAME = 1<<25 } #endregion Enumerations public static class Difference { #region Static Fields static float TimeToDiff = 0; // private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); #endregion Static Fields #region Private Methods private static bool AreQuaternionsEquivalent(Quaternion first, Quaternion second) { Vector3 firstVector = llRot2Euler(first); Vector3 secondVector = llRot2Euler(second); return AreVectorsEquivalent(firstVector, secondVector); } private static bool AreVectorsEquivalent(Vector3 first, Vector3 second) { if (TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2) && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2) && TruncateSignificant(first.Z, 2) == TruncateSignificant(second.Z, 2) ) return true; else return false; } // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs private static double NormalizeAngle(double angle) { angle = angle % (Math.PI * 2); if (angle < 0) angle = angle + Math.PI * 2; return angle; } private static int TruncateSignificant(float num, int digits) { return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits)); // return (int) ((num * (10*digits))/10*digits); } // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs // Also changed the original function from LSL_Types to LL types private static Vector3 llRot2Euler(Quaternion r) { Quaternion t = new Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W); double m = (t.X + t.Y + t.Z + t.W); if (m == 0) return new Vector3(); double n = 2 * (r.Y * r.W + r.X * r.Z); double p = m * m - n * n; if (p > 0) return new Vector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))), (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W)))); else if (n > 0) return new Vector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); else return new Vector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); } #endregion Private Methods #region Public Methods /// /// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts /// and returns a Diff bitmask which details what the differences are. /// public static Diff FindDifferences(SceneObjectPart first, SceneObjectPart second) { Stopwatch x = new Stopwatch(); x.Start(); Diff result = 0; // VECTOR COMPARISONS if (!AreVectorsEquivalent(first.Acceleration, second.Acceleration)) result |= Diff.ACCELERATION; if (!AreVectorsEquivalent(first.AbsolutePosition, second.AbsolutePosition)) result |= Diff.POSITION; if (!AreVectorsEquivalent(first.AngularVelocity, second.AngularVelocity)) result |= Diff.ANGULARVELOCITY; if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition)) result |= Diff.OFFSETPOSITION; if (!AreVectorsEquivalent(first.RotationalVelocity, second.RotationalVelocity)) result |= Diff.ROTATIONALVELOCITY; if (!AreVectorsEquivalent(first.Scale, second.Scale)) result |= Diff.SCALE; if (!AreVectorsEquivalent(first.Velocity, second.Velocity)) result |= Diff.VELOCITY; // QUATERNION COMPARISONS if (!AreQuaternionsEquivalent(first.RotationOffset, second.RotationOffset)) result |= Diff.ROTATIONOFFSET; // MISC COMPARISONS (UUID, Byte) if (first.ClickAction != second.ClickAction) result |= Diff.CLICKACTION; if (first.ObjectOwner != second.ObjectOwner) result |= Diff.OBJECTOWNER; // STRING COMPARISONS if (first.Description != second.Description) result |= Diff.DESCRIPTION; if (first.Material != second.Material) result |= Diff.MATERIAL; if (first.Name != second.Name) result |= Diff.NAME; if (first.SitName != second.SitName) result |= Diff.SITNAME; if (first.Text != second.Text) result |= Diff.TEXT; if (first.TouchName != second.TouchName) result |= Diff.TOUCHNAME; x.Stop(); TimeToDiff += x.ElapsedMilliseconds; //m_log.Info("[DIFFERENCES] Time spent diffing objects so far" + TimeToDiff); return result; } #endregion Public Methods } }