/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Drawing; using OpenMetaverse; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Physics.Manager; using log4net; namespace OpenSim.Region.OptionalModules.ContentManagement { public class PointMetaEntity : MetaEntity { #region Constructors public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency) : base() { CreatePointEntity(scene, UUID.Random(), groupPos); SetPartTransparency(m_Entity.RootPart, transparency); } public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency) : base() { CreatePointEntity(scene, uuid, groupPos); SetPartTransparency(m_Entity.RootPart, transparency); } #endregion Constructors #region Private Methods private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos) { SceneObjectGroup x = new SceneObjectGroup(); SceneObjectPart y = new SceneObjectPart(); //Initialize part y.Name = "Very Small Point"; y.RegionHandle = scene.RegionInfo.RegionHandle; y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; y.OwnerID = UUID.Zero; y.CreatorID = UUID.Zero; y.LastOwnerID = UUID.Zero; y.UUID = uuid; y.Shape = PrimitiveBaseShape.CreateBox(); y.Scale = new Vector3(0.01f,0.01f,0.01f); y.LastOwnerID = UUID.Zero; y.GroupPosition = groupPos; y.OffsetPosition = new Vector3(0, 0, 0); y.RotationOffset = new Quaternion(0,0,0,0); y.Velocity = new Vector3(0, 0, 0); y.RotationalVelocity = new Vector3(0, 0, 0); y.AngularVelocity = new Vector3(0, 0, 0); y.Acceleration = new Vector3(0, 0, 0); y.Flags = 0; y.TrimPermissions(); //Initialize group and add part as root part x.SetScene(scene); x.SetRootPart(y); x.RegionHandle = scene.RegionInfo.RegionHandle; x.SetScene(scene); m_Entity = x; } #endregion Private Methods } }