/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// GitDatabase.cs
//
//
//
#endregion Header
using System;
using System.Collections.Generic;
using System.IO;
using Slash = System.IO.Path;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
///
/// Just a stub :-(
///
public class GitDatabase : IContentDatabase
{
#region Constructors
public GitDatabase()
{
}
#endregion Constructors
#region Public Methods
public SceneObjectGroup GetMostRecentObjectRevision(UUID id)
{
return null;
}
public int GetMostRecentRevision(UUID regionid)
{
return 0;
}
public SceneObjectGroup GetObjectRevision(UUID id, int revision)
{
return null;
}
public System.Collections.ArrayList GetObjectsFromRegion(UUID regionid, int revision)
{
return null;
}
public string GetRegionObjectHeightMap(UUID regionid)
{
return null;
}
public string GetRegionObjectHeightMap(UUID regionid, int revision)
{
return null;
}
public string GetRegionObjectXML(UUID regionid)
{
return null;
}
public string GetRegionObjectXML(UUID regionid, int revision)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
{
return null;
}
public bool InRepository(UUID id)
{
return false;
}
public void Initialise(Scene scene, String dir)
{
}
public System.Collections.Generic.SortedDictionary ListOfObjectRevisions(UUID id)
{
return null;
}
public System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID id)
{
return null;
}
public int NumOfObjectRev(UUID id)
{
return 0;
}
public int NumOfRegionRev(UUID regionid)
{
return 0;
}
public void PostInitialise()
{
}
public void SaveObject(SceneObjectGroup entity)
{
}
public void SaveRegion(UUID regionid, string regionName, string logMessage)
{
}
#endregion Public Methods
}
}