/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #region Header // GitDatabase.cs // // // #endregion Header using System; using System.Collections.Generic; using System.IO; using Slash = System.IO.Path; using System.Reflection; using System.Xml; using OpenMetaverse; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Physics.Manager; using log4net; namespace OpenSim.Region.OptionalModules.ContentManagement { /// /// Just a stub :-( /// public class GitDatabase : IContentDatabase { #region Constructors public GitDatabase() { } #endregion Constructors #region Public Methods public SceneObjectGroup GetMostRecentObjectRevision(UUID id) { return null; } public int GetMostRecentRevision(UUID regionid) { return 0; } public SceneObjectGroup GetObjectRevision(UUID id, int revision) { return null; } public System.Collections.ArrayList GetObjectsFromRegion(UUID regionid, int revision) { return null; } public string GetRegionObjectHeightMap(UUID regionid) { return null; } public string GetRegionObjectHeightMap(UUID regionid, int revision) { return null; } public string GetRegionObjectXML(UUID regionid) { return null; } public string GetRegionObjectXML(UUID regionid, int revision) { return null; } public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid) { return null; } public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision) { return null; } public bool InRepository(UUID id) { return false; } public void Initialise(Scene scene, String dir) { } public System.Collections.Generic.SortedDictionary ListOfObjectRevisions(UUID id) { return null; } public System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID id) { return null; } public int NumOfObjectRev(UUID id) { return 0; } public int NumOfRegionRev(UUID regionid) { return 0; } public void PostInitialise() { } public void SaveObject(SceneObjectGroup entity) { } public void SaveRegion(UUID regionid, string regionName, string logMessage) { } #endregion Public Methods } }