/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #region Header // CMEntityCollection.cs created with MonoDevelop // User: bongiojp at 10:09 AMĀ 7/7/2008 // // Creates, Deletes, Stores ContentManagementEntities // #endregion Header using System; using System.Collections; using System.Collections.Generic; using System.Threading; using OpenMetaverse; using Nini.Config; using OpenSim; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Physics.Manager; using log4net; namespace OpenSim.Region.OptionalModules.ContentManagement { public class CMEntityCollection { #region Fields // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // Any ContentManagementEntities that represent old versions of current SceneObjectGroups or // old versions of deleted SceneObjectGroups will be stored in this hash table. // The UUID keys are from the SceneObjectGroup RootPart UUIDs protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //UUID to ContentManagementEntity // SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable // The UUID keys are from the SceneObjectPart that they are supposed to be on. protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //UUID to AuraMetaEntity #endregion Fields #region Constructors public CMEntityCollection() { } #endregion Constructors #region Public Properties public Hashtable Auras { get {return m_NewlyCreatedEntityAura; } } public Hashtable Entities { get { return m_CMEntityHash; } } #endregion Public Properties #region Public Methods public bool AddAura(ContentManagementEntity aura) { if (m_NewlyCreatedEntityAura.ContainsKey(aura.UUID)) return false; m_NewlyCreatedEntityAura.Add(aura.UUID, aura); return true; } public bool AddEntity(ContentManagementEntity ent) { if (m_CMEntityHash.ContainsKey(ent.UUID)) return false; m_CMEntityHash.Add(ent.UUID, ent); return true; } // Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash public System.Collections.ArrayList CheckForMissingEntities(System.Collections.Generic.List currList) { System.Collections.ArrayList missingList = new System.Collections.ArrayList(); SceneObjectGroup temp = null; foreach (EntityBase currObj in currList) { if (!(currObj is SceneObjectGroup)) continue; temp = (SceneObjectGroup) currObj; if (m_CMEntityHash.ContainsKey(temp.UUID)) { foreach (SceneObjectPart part in temp.Children.Values) if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID)) missingList.Add(part); } else //Entire group is missing from revision. (and is a new part in region) { foreach (SceneObjectPart part in temp.Children.Values) missingList.Add(part); } } return missingList; } public void ClearAll() { m_CMEntityHash.Clear(); m_NewlyCreatedEntityAura.Clear(); } // Old uuid and new sceneobjectgroup public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part) { AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene, part.GetWorldPosition(), MetaEntity.TRANSLUCENT, new Vector3(0,254,0), part.Scale ); m_NewlyCreatedEntityAura.Add(part.UUID, ent); return ent; } // Old uuid and new sceneobjectgroup public ContentManagementEntity CreateNewEntity(SceneObjectGroup group) { ContentManagementEntity ent = new ContentManagementEntity(group, false); m_CMEntityHash.Add(group.UUID, ent); return ent; } public ContentManagementEntity CreateNewEntity(String xml, Scene scene) { ContentManagementEntity ent = new ContentManagementEntity(xml, scene, false); if (ent == null) return null; m_CMEntityHash.Add(ent.UnchangedEntity.UUID, ent); return ent; } public bool RemoveEntity(UUID uuid) { if (!m_CMEntityHash.ContainsKey(uuid)) return false; m_CMEntityHash.Remove(uuid); return true; } public bool RemoveNewlyCreatedEntityAura(UUID uuid) { if (!m_NewlyCreatedEntityAura.ContainsKey(uuid)) return false; m_NewlyCreatedEntityAura.Remove(uuid); return true; } #endregion Public Methods } }