/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Messages.Linden;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.ClientStack.Linden;
using OpenSim.Region.CoreModules.Avatar.InstantMessage;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
{
///
/// Basic groups module tests
///
[TestFixture]
public class GroupsModuleTests : OpenSimTestCase
{
[SetUp]
public override void SetUp()
{
base.SetUp();
uint port = 9999;
uint sslPort = 9998;
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
// variables and the VM is not restarted between tests.
MainServer.RemoveHttpServer(port);
BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
MainServer.AddHttpServer(server);
MainServer.Instance = server;
}
[Test]
public void TestSendAgentGroupDataUpdate()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Groups");
config.Set("Enabled", true);
config.Set("Module", "GroupsModule");
config.Set("DebugEnabled", true);
GroupsModule gm = new GroupsModule();
EventQueueGetModule eqgm = new EventQueueGetModule();
// We need a capabilities module active so that adding the scene presence creates an event queue in the
// EventQueueGetModule
SceneHelpers.SetupSceneModules(
scene, configSource, gm, new MockGroupsServicesConnector(), new CapabilitiesModule(), eqgm);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseStem("1"));
gm.SendAgentGroupDataUpdate(sp.ControllingClient);
Hashtable eventsResponse = eqgm.GetEvents(UUID.Zero, sp.UUID);
Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK));
// Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]);
OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml((string)eventsResponse["str_response_string"]);
OSDArray eventsOsd = (OSDArray)rawOsd["events"];
bool foundUpdate = false;
foreach (OSD osd in eventsOsd)
{
OSDMap eventOsd = (OSDMap)osd;
if (eventOsd["message"] == "AgentGroupDataUpdate")
foundUpdate = true;
}
Assert.That(foundUpdate, Is.True, "Did not find AgentGroupDataUpdate in response");
// TODO: More checking of more actual event data.
}
[Test]
public void TestSendGroupNotice()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestScene scene = new SceneHelpers().SetupScene();
MessageTransferModule mtm = new MessageTransferModule();
GroupsModule gm = new GroupsModule();
GroupsMessagingModule gmm = new GroupsMessagingModule();
MockGroupsServicesConnector mgsc = new MockGroupsServicesConnector();
IConfigSource configSource = new IniConfigSource();
{
IConfig config = configSource.AddConfig("Messaging");
config.Set("MessageTransferModule", mtm.Name);
}
{
IConfig config = configSource.AddConfig("Groups");
config.Set("Enabled", true);
config.Set("Module", gm.Name);
config.Set("DebugEnabled", true);
config.Set("MessagingModule", gmm.Name);
config.Set("MessagingEnabled", true);
}
SceneHelpers.SetupSceneModules(scene, configSource, mgsc, mtm, gm, gmm);
UUID userId = TestHelpers.ParseTail(0x1);
string subjectText = "newman";
string messageText = "Hello";
string combinedSubjectMessage = string.Format("{0}|{1}", subjectText, messageText);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
TestClient tc = (TestClient)sp.ControllingClient;
UUID groupID = gm.CreateGroup(tc, "group1", null, true, UUID.Zero, 0, true, true, true);
gm.JoinGroupRequest(tc, groupID);
// Create a second user who doesn't want to receive notices
ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x2));
TestClient tc2 = (TestClient)sp2.ControllingClient;
gm.JoinGroupRequest(tc2, groupID);
gm.SetGroupAcceptNotices(tc2, groupID, false, true);
List spReceivedMessages = new List();
tc.OnReceivedInstantMessage += im => spReceivedMessages.Add(im);
List sp2ReceivedMessages = new List();
tc2.OnReceivedInstantMessage += im => sp2ReceivedMessages.Add(im);
GridInstantMessage noticeIm = new GridInstantMessage();
noticeIm.fromAgentID = userId.Guid;
noticeIm.toAgentID = groupID.Guid;
noticeIm.message = combinedSubjectMessage;
noticeIm.dialog = (byte)InstantMessageDialog.GroupNotice;
tc.HandleImprovedInstantMessage(noticeIm);
Assert.That(spReceivedMessages.Count, Is.EqualTo(1));
Assert.That(spReceivedMessages[0].message, Is.EqualTo(combinedSubjectMessage));
List notices = mgsc.GetGroupNotices(UUID.Zero, groupID);
Assert.AreEqual(1, notices.Count);
// OpenSimulator (possibly also SL) transport the notice ID as the session ID!
Assert.AreEqual(notices[0].NoticeID.Guid, spReceivedMessages[0].imSessionID);
Assert.That(sp2ReceivedMessages.Count, Is.EqualTo(0));
}
///
/// Run test with the MessageOnlineUsersOnly flag set.
///
[Test]
public void TestSendGroupNoticeOnlineOnly()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestScene scene = new SceneHelpers().SetupScene();
MessageTransferModule mtm = new MessageTransferModule();
GroupsModule gm = new GroupsModule();
GroupsMessagingModule gmm = new GroupsMessagingModule();
IConfigSource configSource = new IniConfigSource();
{
IConfig config = configSource.AddConfig("Messaging");
config.Set("MessageTransferModule", mtm.Name);
}
{
IConfig config = configSource.AddConfig("Groups");
config.Set("Enabled", true);
config.Set("Module", gm.Name);
config.Set("DebugEnabled", true);
config.Set("MessagingModule", gmm.Name);
config.Set("MessagingEnabled", true);
config.Set("MessageOnlineUsersOnly", true);
}
SceneHelpers.SetupSceneModules(scene, configSource, new MockGroupsServicesConnector(), mtm, gm, gmm);
UUID userId = TestHelpers.ParseTail(0x1);
string subjectText = "newman";
string messageText = "Hello";
string combinedSubjectMessage = string.Format("{0}|{1}", subjectText, messageText);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
TestClient tc = (TestClient)sp.ControllingClient;
UUID groupID = gm.CreateGroup(tc, "group1", null, true, UUID.Zero, 0, true, true, true);
gm.JoinGroupRequest(tc, groupID);
// Create a second user who doesn't want to receive notices
ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x2));
TestClient tc2 = (TestClient)sp2.ControllingClient;
gm.JoinGroupRequest(tc2, groupID);
gm.SetGroupAcceptNotices(tc2, groupID, false, true);
List spReceivedMessages = new List();
tc.OnReceivedInstantMessage += im => spReceivedMessages.Add(im);
List sp2ReceivedMessages = new List();
tc2.OnReceivedInstantMessage += im => sp2ReceivedMessages.Add(im);
GridInstantMessage noticeIm = new GridInstantMessage();
noticeIm.fromAgentID = userId.Guid;
noticeIm.toAgentID = groupID.Guid;
noticeIm.message = combinedSubjectMessage;
noticeIm.dialog = (byte)InstantMessageDialog.GroupNotice;
tc.HandleImprovedInstantMessage(noticeIm);
Assert.That(spReceivedMessages.Count, Is.EqualTo(1));
Assert.That(spReceivedMessages[0].message, Is.EqualTo(combinedSubjectMessage));
Assert.That(sp2ReceivedMessages.Count, Is.EqualTo(0));
}
}
}