/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsMessagingModule")] public class GroupsMessagingModule : ISharedRegionModule, IGroupsMessagingModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private List m_sceneList = new List(); private IPresenceService m_presenceService; private IMessageTransferModule m_msgTransferModule = null; private IGroupsServicesConnector m_groupData = null; // Config Options private bool m_groupMessagingEnabled = false; private bool m_debugEnabled = true; /// /// If enabled, module only tries to send group IMs to online users by querying cached presence information. /// private bool m_messageOnlineAgentsOnly; /// /// Cache for online users. /// /// /// Group ID is key, presence information for online members is value. /// Will only be non-null if m_messageOnlineAgentsOnly = true /// We cache here so that group messages don't constantly have to re-request the online user list to avoid /// attempted expensive sending of messages to offline users. /// The tradeoff is that a user that comes online will not receive messages consistently from all other users /// until caches have updated. /// Therefore, we set the cache expiry to just 20 seconds. /// private ExpiringCache m_usersOnlineCache; private int m_usersOnlineCacheExpirySeconds = 20; #region Region Module interfaceBase Members public void Initialise(IConfigSource config) { IConfig groupsConfig = config.Configs["Groups"]; if (groupsConfig == null) { // Do not run this module by default. return; } else { // if groups aren't enabled, we're not needed. // if we're not specified as the connector to use, then we're not wanted if ((groupsConfig.GetBoolean("Enabled", false) == false) || (groupsConfig.GetString("MessagingModule", "") != Name)) { m_groupMessagingEnabled = false; return; } m_groupMessagingEnabled = groupsConfig.GetBoolean("MessagingEnabled", true); if (!m_groupMessagingEnabled) { return; } m_messageOnlineAgentsOnly = groupsConfig.GetBoolean("MessageOnlineUsersOnly", false); if (m_messageOnlineAgentsOnly) m_usersOnlineCache = new ExpiringCache(); m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true); } m_log.InfoFormat( "[GROUPS-MESSAGING]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}", m_messageOnlineAgentsOnly, m_debugEnabled); } public void AddRegion(Scene scene) { if (!m_groupMessagingEnabled) return; scene.RegisterModuleInterface(this); } public void RegionLoaded(Scene scene) { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_groupData = scene.RequestModuleInterface(); // No groups module, no groups messaging if (m_groupData == null) { m_log.Error("[GROUPS-MESSAGING]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); Close(); m_groupMessagingEnabled = false; return; } m_msgTransferModule = scene.RequestModuleInterface(); // No message transfer module, no groups messaging if (m_msgTransferModule == null) { m_log.Error("[GROUPS-MESSAGING]: Could not get MessageTransferModule"); Close(); m_groupMessagingEnabled = false; return; } if (m_presenceService == null) m_presenceService = scene.PresenceService; m_sceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += OnClientLogin; } public void RemoveRegion(Scene scene) { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_sceneList.Remove(scene); } public void Close() { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.Debug("[GROUPS-MESSAGING]: Shutting down GroupsMessagingModule module."); foreach (Scene scene in m_sceneList) { scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; } m_sceneList.Clear(); m_groupData = null; m_msgTransferModule = null; } public Type ReplaceableInterface { get { return null; } } public string Name { get { return "GroupsMessagingModule"; } } #endregion #region ISharedRegionModule Members public void PostInitialise() { // NoOp } #endregion /// /// Not really needed, but does confirm that the group exists. /// public bool StartGroupChatSession(UUID agentID, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID, groupID, null); if (groupInfo != null) { return true; } else { return false; } } public void SendMessageToGroup(GridInstantMessage im, UUID groupID) { List groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID), groupID); int groupMembersCount = groupMembers.Count; if (m_messageOnlineAgentsOnly) { string[] t1 = groupMembers.ConvertAll(gmd => gmd.AgentID.ToString()).ToArray(); // We cache in order not to overwhlem the presence service on large grids with many groups. This does // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed. // (assuming this is the same across all grid simulators). PresenceInfo[] onlineAgents; if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents)) { onlineAgents = m_presenceService.GetAgents(t1); m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds); } HashSet onlineAgentsUuidSet = new HashSet(); Array.ForEach(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID)); groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList(); // if (m_debugEnabled) // m_log.DebugFormat( // "[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members, {2} online", // groupID, groupMembersCount, groupMembers.Count()); } else { if (m_debugEnabled) m_log.DebugFormat( "[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members", groupID, groupMembers.Count); } int requestStartTick = Environment.TickCount; foreach (GroupMembersData member in groupMembers) { if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID)) { // Don't deliver messages to people who have dropped this session if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} has dropped session, not delivering to them", member.AgentID); continue; } // Copy Message GridInstantMessage msg = new GridInstantMessage(); msg.imSessionID = groupID.Guid; msg.fromAgentName = im.fromAgentName; msg.message = im.message; msg.dialog = im.dialog; msg.offline = im.offline; msg.ParentEstateID = im.ParentEstateID; msg.Position = im.Position; msg.RegionID = im.RegionID; msg.binaryBucket = im.binaryBucket; msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); msg.fromAgentID = im.fromAgentID; msg.fromGroup = true; msg.toAgentID = member.AgentID.Guid; IClientAPI client = GetActiveClient(member.AgentID); if (client == null) { // If they're not local, forward across the grid if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Delivering to {0} via Grid", member.AgentID); m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { }); } else { // Deliver locally, directly if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name); ProcessMessageFromGroupSession(msg); } } // Temporary for assessing how long it still takes to send messages to large online groups. if (m_messageOnlineAgentsOnly) m_log.DebugFormat( "[GROUPS-MESSAGING]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms", groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick); } #region SimGridEventHandlers void OnClientLogin(IClientAPI client) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name); } private void OnNewClient(IClientAPI client) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name); client.OnInstantMessage += OnInstantMessage; } private void OnGridInstantMessage(GridInstantMessage msg) { // The instant message module will only deliver messages of dialog types: // MessageFromAgent, StartTyping, StopTyping, MessageFromObject // // Any other message type will not be delivered to a client by the // Instant Message Module if (m_debugEnabled) { m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); DebugGridInstantMessage(msg); } // Incoming message from a group if ((msg.fromGroup == true) && ((msg.dialog == (byte)InstantMessageDialog.SessionSend) || (msg.dialog == (byte)InstantMessageDialog.SessionAdd) || (msg.dialog == (byte)InstantMessageDialog.SessionDrop))) { ProcessMessageFromGroupSession(msg); } } private void ProcessMessageFromGroupSession(GridInstantMessage msg) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID); UUID AgentID = new UUID(msg.fromAgentID); UUID GroupID = new UUID(msg.imSessionID); switch (msg.dialog) { case (byte)InstantMessageDialog.SessionAdd: m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID); break; case (byte)InstantMessageDialog.SessionDrop: m_groupData.AgentDroppedFromGroupChatSession(AgentID, GroupID); break; case (byte)InstantMessageDialog.SessionSend: if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID) && !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID, GroupID) ) { // Agent not in session and hasn't dropped from session // Add them to the session for now, and Invite them m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID); UUID toAgentID = new UUID(msg.toAgentID); IClientAPI activeClient = GetActiveClient(toAgentID); if (activeClient != null) { GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null); if (groupInfo != null) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Sending chatterbox invite instant message"); // Force? open the group session dialog??? // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg); IEventQueue eq = activeClient.Scene.RequestModuleInterface(); eq.ChatterboxInvitation( GroupID , groupInfo.GroupName , new UUID(msg.fromAgentID) , msg.message , new UUID(msg.toAgentID) , msg.fromAgentName , msg.dialog , msg.timestamp , msg.offline == 1 , (int)msg.ParentEstateID , msg.Position , 1 , new UUID(msg.imSessionID) , msg.fromGroup , Utils.StringToBytes(groupInfo.GroupName) ); eq.ChatterBoxSessionAgentListUpdates( new UUID(GroupID) , new UUID(msg.fromAgentID) , new UUID(msg.toAgentID) , false //canVoiceChat , false //isModerator , false //text mute ); } } } else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID)) { // User hasn't dropped, so they're in the session, // maybe we should deliver it. IClientAPI client = GetActiveClient(new UUID(msg.toAgentID)); if (client != null) { // Deliver locally, directly if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Delivering to {0} locally", client.Name); client.SendInstantMessage(msg); } else { m_log.WarnFormat("[GROUPS-MESSAGING]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID); } } break; default: m_log.WarnFormat("[GROUPS-MESSAGING]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString()); break; } } #endregion #region ClientEvents private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im) { if (m_debugEnabled) { m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); DebugGridInstantMessage(im); } // Start group IM session if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart)) { if (m_debugEnabled) m_log.InfoFormat("[GROUPS-MESSAGING]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID); UUID GroupID = new UUID(im.imSessionID); UUID AgentID = new UUID(im.fromAgentID); GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null); if (groupInfo != null) { m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID); ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID); IEventQueue queue = remoteClient.Scene.RequestModuleInterface(); queue.ChatterBoxSessionAgentListUpdates( GroupID , AgentID , new UUID(im.toAgentID) , false //canVoiceChat , false //isModerator , false //text mute ); } } // Send a message from locally connected client to a group if ((im.dialog == (byte)InstantMessageDialog.SessionSend)) { UUID GroupID = new UUID(im.imSessionID); UUID AgentID = new UUID(im.fromAgentID); if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString()); //If this agent is sending a message, then they want to be in the session m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID); SendMessageToGroup(im, GroupID); } } #endregion void ChatterBoxSessionStartReplyViaCaps(IClientAPI remoteClient, string groupName, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); OSDMap moderatedMap = new OSDMap(4); moderatedMap.Add("voice", OSD.FromBoolean(false)); OSDMap sessionMap = new OSDMap(4); sessionMap.Add("moderated_mode", moderatedMap); sessionMap.Add("session_name", OSD.FromString(groupName)); sessionMap.Add("type", OSD.FromInteger(0)); sessionMap.Add("voice_enabled", OSD.FromBoolean(false)); OSDMap bodyMap = new OSDMap(4); bodyMap.Add("session_id", OSD.FromUUID(groupID)); bodyMap.Add("temp_session_id", OSD.FromUUID(groupID)); bodyMap.Add("success", OSD.FromBoolean(true)); bodyMap.Add("session_info", sessionMap); IEventQueue queue = remoteClient.Scene.RequestModuleInterface(); if (queue != null) { queue.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId); } } private void DebugGridInstantMessage(GridInstantMessage im) { // Don't log any normal IMs (privacy!) if (m_debugEnabled && im.dialog != (byte)InstantMessageDialog.MessageFromAgent) { m_log.WarnFormat("[GROUPS-MESSAGING]: IM: fromGroup({0})", im.fromGroup ? "True" : "False"); m_log.WarnFormat("[GROUPS-MESSAGING]: IM: Dialog({0})", ((InstantMessageDialog)im.dialog).ToString()); m_log.WarnFormat("[GROUPS-MESSAGING]: IM: fromAgentID({0})", im.fromAgentID.ToString()); m_log.WarnFormat("[GROUPS-MESSAGING]: IM: fromAgentName({0})", im.fromAgentName.ToString()); m_log.WarnFormat("[GROUPS-MESSAGING]: IM: imSessionID({0})", im.imSessionID.ToString()); m_log.WarnFormat("[GROUPS-MESSAGING]: IM: message({0})", im.message.ToString()); m_log.WarnFormat("[GROUPS-MESSAGING]: IM: offline({0})", im.offline.ToString()); m_log.WarnFormat("[GROUPS-MESSAGING]: IM: toAgentID({0})", im.toAgentID.ToString()); m_log.WarnFormat("[GROUPS-MESSAGING]: IM: binaryBucket({0})", OpenMetaverse.Utils.BytesToHexString(im.binaryBucket, "BinaryBucket")); } } #region Client Tools /// /// Try to find an active IClientAPI reference for agentID giving preference to root connections /// private IClientAPI GetActiveClient(UUID agentID) { if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Looking for local client {0}", agentID); IClientAPI child = null; // Try root avatar first foreach (Scene scene in m_sceneList) { ScenePresence sp = scene.GetScenePresence(agentID); if (sp != null) { if (!sp.IsChildAgent) { if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", sp.ControllingClient.Name); return sp.ControllingClient; } else { if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", sp.ControllingClient.Name); child = sp.ControllingClient; } } } // If we didn't find a root, then just return whichever child we found, or null if none if (child == null) { if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Could not find local client for agent : {0}", agentID); } else { if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Returning child agent for client : {0}", child.Name); } return child; } #endregion } }