/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Monitoring; using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Animation; using OpenSim.Services.Interfaces; namespace OpenSim.Region.OptionalModules.Avatar.SitStand { /// /// A module that just holds commands for changing avatar sitting and standing states. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")] public class SitStandCommandModule : INonSharedRegionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; public string Name { get { return "SitStand Command Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE"); } public void PostInitialise() { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE"); } public void Close() { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE"); } public void AddRegion(Scene scene) { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); } public void RegionLoaded(Scene scene) { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); m_scene = scene; scene.AddCommand( "Users", this, "sit user name", "sit user name ", "Sit the named user on an unoccupied object with a sit target.\n" + "If there are no such objects then nothing happens", HandleSitUserNameCommand); scene.AddCommand( "Users", this, "stand user name", "stand user name ", "Stand the named user.", HandleStandUserNameCommand); } protected void HandleSitUserNameCommand(string module, string[] cmd) { if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) return; if (cmd.Length != 5) { MainConsole.Instance.Output("Usage: sit user name "); return; } string firstName = cmd[3]; string lastName = cmd[4]; ScenePresence sp = m_scene.GetScenePresence(firstName, lastName); if (sp == null || sp.IsChildAgent) return; SceneObjectPart sitPart = null; List sceneObjects = m_scene.GetSceneObjectGroups(); foreach (SceneObjectGroup sceneObject in sceneObjects) { foreach (SceneObjectPart part in sceneObject.Parts) { if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero) { sitPart = part; break; } } } if (sitPart != null) { MainConsole.Instance.OutputFormat( "Sitting {0} on {1} {2} in {3}", sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name); sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero); sp.HandleAgentSit(sp.ControllingClient, sp.UUID); } else { MainConsole.Instance.OutputFormat( "Could not find any unoccupied set seat on which to sit {0} in {1}", sp.Name, m_scene.Name); } } protected void HandleStandUserNameCommand(string module, string[] cmd) { if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) return; if (cmd.Length != 5) { MainConsole.Instance.Output("Usage: stand user name "); return; } string firstName = cmd[3]; string lastName = cmd[4]; ScenePresence sp = m_scene.GetScenePresence(firstName, lastName); if (sp == null || sp.IsChildAgent) return; sp.StandUp(); } } }