/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Statistics; using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.Avatar.Attachments { /// /// A module that just holds commands for inspecting avatar appearance. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")] public class AttachmentsCommandModule : ISharedRegionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private List m_scenes = new List(); // private IAvatarFactoryModule m_avatarFactory; public string Name { get { return "Attachments Command Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE"); } public void PostInitialise() { // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE"); } public void Close() { // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE"); } public void AddRegion(Scene scene) { // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); lock (m_scenes) m_scenes.Remove(scene); } public void RegionLoaded(Scene scene) { // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); lock (m_scenes) m_scenes.Add(scene); scene.AddCommand( "Users", this, "attachments show", "attachments show [ ]", "Show attachment information for avatars in this simulator.", HandleShowAttachmentsCommand); } protected void HandleShowAttachmentsCommand(string module, string[] cmd) { if (cmd.Length != 2 && cmd.Length < 4) { MainConsole.Instance.OutputFormat("Usage: attachments show [ ]"); return; } bool targetNameSupplied = false; string optionalTargetFirstName = null; string optionalTargetLastName = null; if (cmd.Length >= 4) { targetNameSupplied = true; optionalTargetFirstName = cmd[2]; optionalTargetLastName = cmd[3]; } StringBuilder sb = new StringBuilder(); lock (m_scenes) { foreach (Scene scene in m_scenes) { if (targetNameSupplied) { ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); if (sp != null && !sp.IsChildAgent) GetAttachmentsReport(sp, sb); } else { scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb)); } } } MainConsole.Instance.Output(sb.ToString()); } private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) { sb.AppendFormat("Attachments for {0}\n", sp.Name); ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 36)); ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10)); ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36)); ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14)); ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15)); // sb.AppendFormat( // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", // "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); List attachmentObjects = sp.GetAttachments(); foreach (SceneObjectGroup attachmentObject in attachmentObjects) { // InventoryItemBase attachmentItem // = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID)); // if (attachmentItem == null) // { // sb.AppendFormat( // "WARNING: Couldn't find attachment for item {0} at point {1}\n", // attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint); // continue; // } // else // { // sb.AppendFormat( // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", // attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, // (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); ct.Rows.Add( new ConsoleDisplayTableRow( new List() { attachmentObject.Name, attachmentObject.LocalId.ToString(), attachmentObject.FromItemID.ToString(), ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(), attachmentObject.RootPart.AttachedPos.ToString() })); // } } ct.AddToStringBuilder(sb); sb.Append("\n"); } } }