/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Services.Interfaces;
using AnimationSet = OpenSim.Region.Framework.Scenes.Animation.AnimationSet;
namespace OpenSim.Region.OptionalModules.Avatar.Animations
{
///
/// A module that just holds commands for inspecting avatar animations.
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
public class AnimationsCommandModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List m_scenes = new List();
public string Name { get { return "Animations Command Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Add(scene);
scene.AddCommand(
"Users", this, "show animations",
"show animations [ ]",
"Show animation information for avatars in this simulator.",
"If no name is supplied then information for all avatars is shown.\n"
+ "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
+ ", which is not necessarily the current inventory name.",
HandleShowAnimationsCommand);
}
protected void HandleShowAnimationsCommand(string module, string[] cmd)
{
if (cmd.Length != 2 && cmd.Length < 4)
{
MainConsole.Instance.OutputFormat("Usage: show animations [ ]");
return;
}
bool targetNameSupplied = false;
string optionalTargetFirstName = null;
string optionalTargetLastName = null;
if (cmd.Length >= 4)
{
targetNameSupplied = true;
optionalTargetFirstName = cmd[2];
optionalTargetLastName = cmd[3];
}
StringBuilder sb = new StringBuilder();
lock (m_scenes)
{
foreach (Scene scene in m_scenes)
{
if (targetNameSupplied)
{
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
if (sp != null && !sp.IsChildAgent)
GetAttachmentsReport(sp, sb);
}
else
{
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
}
}
}
MainConsole.Instance.Output(sb.ToString());
}
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{
sb.AppendFormat("Animations for {0}\n", sp.Name);
ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 };
ScenePresenceAnimator spa = sp.Animator;
AnimationSet anims = sp.Animator.Animations;
string cma = spa.CurrentMovementAnimation;
cdl.AddRow(
"Current movement anim",
string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
UUID defaultAnimId = anims.DefaultAnimation.AnimID;
cdl.AddRow(
"Default anim",
string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));
UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
cdl.AddRow(
"Implicit default anim",
string.Format("{0}, {1}",
implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId)));
cdl.AddToStringBuilder(sb);
ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
cdt.AddColumn("Animation ID", 36);
cdt.AddColumn("Name", 20);
cdt.AddColumn("Seq", 3);
cdt.AddColumn("Object ID", 36);
UUID[] animIds;
int[] sequenceNumbers;
UUID[] objectIds;
sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
for (int i = 0; i < animIds.Length; i++)
{
UUID animId = animIds[i];
string animName = sp.Animator.GetAnimName(animId);
int seq = sequenceNumbers[i];
UUID objectId = objectIds[i];
cdt.AddRow(animId, animName, seq, objectId);
}
cdt.AddToStringBuilder(sb);
sb.Append("\n");
}
}
}