/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.Asset { /// /// A module that just holds commands for inspecting assets. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")] public class AssetInfoModule : ISharedRegionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; public string Name { get { return "Asset Information Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE"); } public void PostInitialise() { // m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE"); } public void Close() { // m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE"); } public void AddRegion(Scene scene) { // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); } public void RegionLoaded(Scene scene) { // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); if (m_scene == null) m_scene = scene; MainConsole.Instance.Commands.AddCommand( "asset", false, "dump asset", "dump asset ", "Dump an asset", HandleDumpAsset); } void HandleDumpAsset(string module, string[] args) { if (args.Length < 3) { MainConsole.Instance.Output("Usage is dump asset "); return; } UUID assetId; string rawAssetId = args[2]; if (!UUID.TryParse(rawAssetId, out assetId)) { MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId); return; } AssetBase asset = m_scene.AssetService.Get(assetId.ToString()); if (asset == null) { MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId); return; } string fileName = rawAssetId; using (FileStream fs = new FileStream(fileName, FileMode.CreateNew)) { using (BinaryWriter bw = new BinaryWriter(fs)) { bw.Write(asset.Data); } } MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName); } } }