using System; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects { public class ChannelDigger : ITerrainEffect { private readonly int num_h = 4; private readonly int num_w = 4; private readonly ITerrainFloodEffect raiseFunction = new RaiseArea(); private readonly ITerrainFloodEffect smoothFunction = new SmoothArea(); #region ITerrainEffect Members public void RunEffect(ITerrainChannel map) { FillMap(map, 15); BuildTiles(map, 7); SmoothMap(map, 3); } #endregion private void SmoothMap(ITerrainChannel map, int rounds) { Boolean[,] bitmap = new bool[map.Width,map.Height]; for (int x = 0; x < map.Width; x++) { for (int y = 0; y < map.Height; y++) { bitmap[x, y] = true; } } for (int i = 0; i < rounds; i++) { smoothFunction.FloodEffect(map, bitmap, 1.0); } } private void FillMap(ITerrainChannel map, double val) { for (int x = 0; x < map.Width; x++) for (int y = 0; y < map.Height; y++) map[x, y] = val; } private void BuildTiles(ITerrainChannel map, double height) { int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8); int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8); int channelXOffset = (map.Width / num_w) - channelWidth; int channelYOffset = (map.Height / num_h) - channelHeight; for (int x = 0; x < num_w; x++) { for (int y = 0; y < num_h; y++) { int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2); int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2); Boolean[,] bitmap = new bool[map.Width,map.Height]; for (int dx = 0; dx < channelWidth; dx++) { for (int dy = 0; dy < channelHeight; dy++) { bitmap[dx + xoff, dy + yoff] = true; } } raiseFunction.FloodEffect(map, bitmap, height); } } } } }