/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; namespace OpenSim.Region.Framework.Scenes { public class UndoState { public Vector3 Position = Vector3.Zero; public Vector3 Scale = Vector3.Zero; public Quaternion Rotation = Quaternion.Identity; public UndoState(Vector3 pos, Quaternion rot, Vector3 scale) { Position = pos; Rotation = rot; Scale = scale; } public UndoState(SceneObjectPart part) { if (part != null) { if (part.ParentID == 0) { Position = part.AbsolutePosition; Rotation = part.RotationOffset; } else { Position = part.GroupPosition; Rotation = part.RotationOffset; Scale = part.Shape.Scale; } } } public bool Compare(SceneObjectPart part) { if (part != null) { if (part.ParentID == 0) { if (Position == part.AbsolutePosition && Rotation == part.RotationOffset) return true; else return false; } else { if (Position == part.GroupPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale) return true; else return false; } } return false; } public void PlaybackState(SceneObjectPart part) { if (part != null) { part.Undoing = true; if (part.ParentID == 0) { part.ParentGroup.AbsolutePosition = Position; part.UpdateRotation(Rotation); part.ParentGroup.ScheduleGroupForTerseUpdate(); } else { part.OffsetPosition = Position; part.UpdateRotation(Rotation); part.Resize(Scale); part.ScheduleTerseUpdate(); } part.Undoing = false; } } public UndoState() { } } }