/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Tests
{
[TestFixture]
public class TaskInventoryTests
{
[Test]
public void TestRezObjectFromInventoryItem()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
// Create an object embedded inside the first
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
TaskInventoryItem taskSceneObjectItem
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
scene.AddSceneObject(sog1);
Vector3 rezPos = new Vector3(10, 10, 10);
Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
Vector3 rezVel = new Vector3(2, 2, 2);
scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
Assert.That(rezzedObject, Is.Not.Null);
Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
// Velocity doesn't get applied, probably because there is no physics in tests (yet)
// Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
// Confusingly, this isn't the rezzedObject.Rotation
Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
}
///
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
///
///
/// This should place it in the most suitable user folder.
///
[Test]
public void TestMoveTaskInventoryItem()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
InventoryFolderBase folder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
// Perform test
scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
InventoryItemBase ncUserItem
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
}
///
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
///
/// This should place it in the most suitable user folder.
[Test]
public void TestMoveTaskInventoryItemNoParent()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
// Perform test
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
InventoryItemBase ncUserItem
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
}
}
}