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using System;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectors.Interregion;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
///
/// Teleport tests in a standalone OpenSim
///
[TestFixture]
public class StandaloneTeleportTests
{
///
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
///
/// Does not yet do what is says on the tin.
[Test, LongRunning]
public void TestSimpleNotNeighboursTeleport()
{
TestHelper.InMethod();
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
log4net.Config.XmlConfigurator.Configure();
UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
TestCommunicationsManager cm = new TestCommunicationsManager();
// shared module
IRegionModule interregionComms = new RESTInterregionComms();
Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
sceneA.RegisterRegionWithGrid();
Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
sceneB.RegisterRegionWithGrid();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface();
Assert.That(
sceneACapsModule.GetCapsPath(agentId),
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneA");
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
client.TeleportTargetScene = sceneB;
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface();
// Temporary assertion - caps url construction should at least be doable through a method.
Assert.That(
"http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneB");
// This assertion will currently fail since we don't remove the caps paths when no longer needed
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
// TODO: Check that more of everything is as it should be
// TODO: test what happens if we try to teleport to a region that doesn't exist
}
}
}