/* * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.CoreModules.World.Estate; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; namespace OpenSim.Region.Framework.Scenes.Tests { /// /// Scene telehub tests /// /// /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour /// in the case of an error condition /// [TestFixture] public class SceneTelehubTests : OpenSimTestCase { /// /// Test for desired behaviour when a telehub has no spawn points /// [Test] public void TestNoTelehubSpawnPoints() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); EstateManagementModule emm = new EstateManagementModule(); SceneHelpers sh = new SceneHelpers(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, emm); UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; // Must still be possible to successfully log in UUID loggingInUserId = TestHelpers.ParseTail(0x2); UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); SceneHelpers.AddScenePresence(scene, ua); Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); } /// /// Test for desired behaviour when the scene object nominated as a telehub object does not exist. /// [Test] public void TestNoTelehubSceneObject() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); EstateManagementModule emm = new EstateManagementModule(); SceneHelpers sh = new SceneHelpers(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, emm); UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner); emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId); scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; scene.DeleteSceneObject(telehubSo, false); // Must still be possible to successfully log in UUID loggingInUserId = TestHelpers.ParseTail(0x2); UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); SceneHelpers.AddScenePresence(scene, ua); Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); } } }