/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Communications.Local; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Setup; namespace OpenSim.Region.Environment.Scenes.Tests { /// /// Basic scene object tests (create, read and delete but not update). /// [TestFixture] public class SceneObjectTests { /// /// Test adding an object to a scene. /// [Test] public void TestAddSceneObject() { Scene scene = SceneSetupHelpers.SetupScene(); SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); //System.Console.WriteLine("retrievedPart : {0}", retrievedPart); // If the parts have the same UUID then we will consider them as one and the same Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); } /// /// Test deleting an object from a scene. /// [Test] public void TestDeleteSceneObject() { TestScene scene = SceneSetupHelpers.SetupScene(); SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); scene.DeleteSceneObject(part.ParentGroup, false); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart, Is.Null); } /// /// Test deleting an object asynchronously /// [Test] public void TestDeleteSceneObjectAsync() { UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); TestScene scene = SceneSetupHelpers.SetupScene(); // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; sogd.Enabled = false; SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart, Is.Not.Null); sogd.InventoryDeQueueAndDelete(); SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart2, Is.Null); } /// /// Test deleting an object asynchronously to user inventory. /// [Test] public void TestDeleteSceneObjectAsyncToUserInventory() { //log4net.Config.XmlConfigurator.Configure(); UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); string myObjectName = "Fred"; TestScene scene = SceneSetupHelpers.SetupScene(); SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); Assert.That( scene.CommsManager.UserAdminService.AddUser( "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), Is.EqualTo(agentId)); IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); Assert.That(userInfo, Is.Not.Null); Assert.That(userInfo.RootFolder, Is.Not.Null); SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); // Check that we now have the taken part in our inventory Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name)); // Check that the taken part has actually disappeared SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart, Is.Null); } } }