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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
///
/// Basic scene object tests (create, read and delete but not update).
///
[TestFixture]
public class SceneObjectTests
{
///
/// Test adding an object to a scene.
///
[Test]
public void TestAddSceneObject()
{
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}
///
/// Test deleting an object from a scene.
///
[Test]
public void TestDeleteSceneObject()
{
TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}
///
/// Test deleting an object asynchronously
///
[Test]
public void TestDeleteSceneObjectAsync()
{
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene scene = SceneSetupHelpers.SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Not.Null);
sogd.InventoryDeQueueAndDelete();
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart2, Is.Null);
}
///
/// Test deleting an object asynchronously to user inventory.
///
[Test]
public void TestDeleteSceneObjectAsyncToUserInventory()
{
//log4net.Config.XmlConfigurator.Configure();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string myObjectName = "Fred";
TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
Assert.That(
scene.CommsManager.UserAdminService.AddUser(
"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
Is.EqualTo(agentId));
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
Assert.That(userInfo, Is.Not.Null);
Assert.That(userInfo.RootFolder, Is.Not.Null);
SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
// Check that we now have the taken part in our inventory
Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
// Check that the taken part has actually disappeared
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}
}
}