/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Threading; using System.Text; using System.Collections.Generic; using Nini.Config; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Setup; namespace OpenSim.Region.Framework.Scenes.Tests { [TestFixture, LongRunning] public class EntityManagerTests { static public Random random; SceneObjectGroup found; Scene scene = SceneSetupHelpers.SetupScene(); [Test] public void T010_AddObjects() { TestHelper.InMethod(); // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); random = new Random(); SceneObjectGroup found; EntityManager entman = new EntityManager(); SceneObjectGroup sog = NewSOG(); UUID obj1 = sog.UUID; uint li1 = sog.LocalId; entman.Add(sog); sog = NewSOG(); UUID obj2 = sog.UUID; uint li2 = sog.LocalId; entman.Add(sog); found = (SceneObjectGroup)entman[obj1]; Assert.That(found.UUID ,Is.EqualTo(obj1) ); found = (SceneObjectGroup)entman[li1]; Assert.That(found.UUID ,Is.EqualTo(obj1) ); found = (SceneObjectGroup)entman[obj2]; Assert.That(found.UUID ,Is.EqualTo(obj2) ); found = (SceneObjectGroup)entman[li2]; Assert.That(found.UUID ,Is.EqualTo(obj2) ); entman.Remove(obj1); entman.Remove(li2); Assert.That(entman.ContainsKey(obj1), Is.False); Assert.That(entman.ContainsKey(li1), Is.False); Assert.That(entman.ContainsKey(obj2), Is.False); Assert.That(entman.ContainsKey(li2), Is.False); } [Test] public void T011_ThreadAddRemoveTest() { TestHelper.InMethod(); // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); // This test adds and removes with mutiple threads, attempting to break the // uuid and localid dictionary coherence. EntityManager entman = new EntityManager(); SceneObjectGroup sog = NewSOG(); for (int j=0; j<20; j++) { List trdlist = new List(); for (int i=0; i<4; i++) { // Adds scene object NewTestThreads test = new NewTestThreads(entman,sog); Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); start.Start(); trdlist.Add(start); // Removes it test = new NewTestThreads(entman,sog); start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); start.Start(); trdlist.Add(start); } foreach (Thread thread in trdlist) { thread.Join(); } if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) { found = (SceneObjectGroup)entman[sog.UUID]; Assert.That(found.UUID,Is.EqualTo(sog.UUID)); found = (SceneObjectGroup)entman[sog.LocalId]; Assert.That(found.UUID,Is.EqualTo(sog.UUID)); } } } private SceneObjectGroup NewSOG() { SceneObjectGroup sog = new SceneObjectGroup(); SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); sop.Name = RandomName(); sop.Description = sop.Name; sop.Text = RandomName(); sop.SitName = RandomName(); sop.TouchName = RandomName(); sop.ObjectFlags |= (uint)PrimFlags.Phantom; sog.SetRootPart(sop); scene.AddNewSceneObject(sog, false); return sog; } private static string RandomName() { StringBuilder name = new StringBuilder(); int size = random.Next(40,80); char ch ; for (int i=0; i