/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Reflection; using System.Xml; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Framework.Scenes.Serialization { /// /// Serialize and deserialize coalesced scene objects. /// public class CoalescedSceneObjectsSerializer { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Serialize coalesced objects to Xml /// /// /// public static string ToXml(CoalescedSceneObjects coa) { // TODO: Should probably return an empty xml serialization rather than a blank string if (!coa.HasObjects) return ""; using (StringWriter sw = new StringWriter()) { using (XmlTextWriter writer = new XmlTextWriter(sw)) { List coaObjects = coa.Objects; // m_log.DebugFormat( // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", // coaObjects.Count); float minX, minY, minZ; float maxX, maxY, maxZ; Vector3[] offsets = Scene.GetCombinedBoundingBox(coaObjects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ); writer.WriteStartElement("CoalescedObject"); float sizeX = maxX - minX; float sizeY = maxY - minY; float sizeZ = maxZ - minZ; writer.WriteAttributeString("x", sizeX.ToString()); writer.WriteAttributeString("y", sizeY.ToString()); writer.WriteAttributeString("z", sizeZ.ToString()); // Embed the offsets into the group XML for (int i = 0; i < coaObjects.Count; i++) { SceneObjectGroup obj = coaObjects[i]; // m_log.DebugFormat( // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}", // i, obj.Name); writer.WriteStartElement("SceneObjectGroup"); writer.WriteAttributeString("offsetx", offsets[i].X.ToString()); writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); writer.WriteEndElement(); } writer.WriteEndElement(); // CoalescedObject } string output = sw.ToString(); // m_log.Debug(output); return output; } } } }